Monowhite Control in Modern?

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So I used to play Monowhite Control back in old extended. I was wondering if you guys think its possible in Modern? Unfortunately Eternal Dragon isn't legal, but we do get Emeria, which combos with Martyr of Sands better then Proclamation of Rebirth imo because you don't need to waste a card on it and Proclamation anyways costs 6 mana a turn. 

This was a sample decklest I wrote up as possible starting point:

Monowhite control

4 Mana Tithe
4 Martyr of Sands
4 Path to Exile
4 Wall of omens
2 Due Respect
4 Oblivion Ring
4 Survival cache
4 Wrath of God
4 Elspeth, Knight Errant
1 Gideon Jura
1 Felidar Sovereign
4 Emeria, the Sky Ruin
20 Plains

What do you think? I can;t decide if Due Respect is good or not. I don't know if Gideon Jura is as good in Modern as it is in Standard, seeing as he costs 5 mana. Survival Cache is I think a necessary card because we need as much card advantage as we can get. I also can;t decide if we want more than just 4 wrath effects, seeing as how popular Zoo will obviously be... 

- The_Fire 


 

I like this list. Seems like it would be excellent at stopping aggro.  But would it have problems vs combo?

Add Sun Titan? Baneslayer?

There's a huge thread on modern white control here:
forums.mtgsalvation.com/showthread.php?t...

Anyway, I like it!

EDIT: After reading that entire thread I decided to kick of my Modern carrer with MWC. So thanks for the tip! 

The big issue, how do you beat 12 Post, Hive mind and Dragon Storm?

Also, you have a few things that don't seem amazing in your list, you need a DOJ/Wrath split for meddling mage. Less Emeria. More ways of recurring Martyr, Ranger of Eos, Sun Titan, Proclamation of rebirth.

4 Elspeth is about 2 too many.
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You don't beat 12 post which is why this deck has no place right now because you are going into a wide open field and you are basically gambling that it's more zoo then 12 post and if you did want to make up some awkward answer to 12 post you would have to splash red and play Land destruction in the side along with ghost quarter which reduces your Emeria effectiveness.


As for hive mind well you're ****ed there. But dragon storm and other storm decks can be beat with silence and angel's grace.
And it's said that youth's ,well only tragedy Is being unoriginal
89522235 wrote:
niche's solution to everything is always MOAR BLACK! "ok, my legacy mono black control deck is getting hated out by light of day..." "MOAR BLACK!!!!!!!!!!!!!!!!!!"

I've been running Grace against Hive Mind and it's going well.

But I have some awesome tech to shore up the 12 post match......

Mono white.......twelve post......martyr. Sounds mad, but martyr is exactly what you need to survive with 12 post decks, and white gives you kataki for the affinity match up. Iona coming down early is a beating for a lot of decks, and you have things like sun titan and crucible to recur the ghost quarter and expedition maps against 12 post decks. So it turns the 12 post match up from a bad one, to a curious mirror, which in my opinion is a big boon. Also, you are much less vulnerable to LD than 2-3 colour 12 post, and you get to play normal control spells to hold out a game so you aren't completely reliant on cloudpost to come down. Also, White sun's Zenith for 11 is really strong....

Elesh norn is something I'm trying to squeeze in, I'll post a thread in deck help, please look
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Lets face it, the biggest targets in the format are Zoo and 12-post.
MWC eats Zoo. Its probably the matchup its naturally skewed towards.
12-post eats MWC.

Martyr Post is an interesting concept that draws essentially from Martyr Tron. Iona probably is really ineffective against them, as they'll probably just kill you. W/u looks good, gives you access to Condescend which is a godsend, and some draw in Thirst for Knowledge and Gifts [if its really necessary]. 
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Most cloudpost decks are mono, so Iona is pretty solid, it leaves them trying to natureally draw posts and eldrazi.
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Actually, the best deck pre-board is Affinity, by miles. If everyone dismisses affinity, it will win PT Philly(provided they can draft).

In terms of the format, this is how I see it:

Affinity

Aggro: One drop Zoo and Burn

Midrange: Bant/Junk/Big Zoo

Combo: Hive mind/D-Storm/Elves

Control: Cloudpost/Gifts Control


Affinity pretty much auto wins against control, combo and midrange, so basically, if people aren't packing 6-8 affinity hate cards in the 75, it's the best deck by miles.
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I assume that people will prepare for the coming affinity threat.

EDIT: I'm sure people will tilt towards beatdown anyway, as you cannot control a threat if you don't know what you're trying to control. 
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The reason I don't like Sun Titan is because I have almost no good targets other than MArtyr of Sands. Baneslayer just dies to Path to Exile, Dismember, Go For the Throat, and Doom Blade and you get no value in return. I would much rather run four Emerias and not have to deal with Proclamation of Rebirth at all because they both do the same thing, but Emeria only replaces a Plains while Proclamation uses up a whole card slot to do nothing but combo with Martyr of Sands. 

As for the idea to put 12 Post into MWC, I don't really like it because either you have nothing good to spend your mana on or you add in big stuff. But then why not just run the real Twelve-Post deck?

As for the matchup AGAINST Twelve-Post, atleast Path to Exile removes their threats...any other suggestions to combat it? I'm pretty sure Zoo will make up over 50% of the field.



There's a huge thread on modern white control here:
forums.mtgsalvation.com/showthread.php?t...




Ehhhhh.... I don't really agree with most of what he is saying. Ghostly Prison is merely okay against zoo. Gideon Jura isn't as good in Modern as it is in Standard IMO. He doesn't like Path to Exile... He runs Condemn... haha. I just don't think he is looking at the metagame as awhole enough. Who knows.
What about cards like runed halo and rule of law seem like they could be situationally good.

Oblivion is a big reason to run white. I guess UW twelve post is an option.

Also, proclamation is much easier to forecast in a 12 post martyr deck, and also gives you a stronger late game since you can just win off of eldrazi.
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Or you can just not use Proclamation at all and use Emeria instead. You anyways need 6 mana to forecast Proclamation, so 7 Plains compared to that doesn't seem much worse. And that way you don't have a crappy card dead in your hand half the game because you don't draw a Martyr of Sands.
Or you can just not use Proclamation at all and use Emeria instead. You anyways need 6 mana to forecast Proclamation, so 7 Plains compared to that doesn't seem much worse. And that way you don't have a crappy card dead in your hand half the game because you don't draw a Martyr of Sands.



You should be using rangers, and some figure of destiny as well, so you can always find martyr, and Ghost quarter and tec edge are around, so Emeria is very hard to keep on the battlefield, wheras proclamation is giong to go off every turn since it the only answer is a discard spell, stifle or GY hate.
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You should be using rangers, and some figure of destiny as well, so you can always find martyr, and Ghost quarter and tec edge are around, so Emeria is very hard to keep on the battlefield, wheras proclamation is giong to go off every turn since it the only answer is a discard spell, stifle or GY hate.



Hmm, Rangers of Eos is definitely a good suggestion. So you think I should drop Emeria and go all in to Proclamation of Rebirth? That would allow me to run Tectonic Edge and/or Ghost Quarter as well to fight 12-post, which I had out to get to 7 Plains. 
4 Mana Tithe
4 Martyr of Sands
1 Figure of Destiny
1 Kami of False Hope
4 Path to Exile
4 Wall of omens
4 Oblivion Ring
4 Ranger of Eos
4 Wrath of God
2 Proclamation of Rebirth
2 Elspeth, Knight Errant
1 Gideon Jura
1 Felidar Sovereign
4 Tectonic Edge
2 Ghost Quarter
18 Plains

Something like this?
4 Mana Tithe
4 Martyr of Sands
1 Figure of Destiny
1 Kami of False Hope
4 Path to Exile
4 Wall of omens
4 Oblivion Ring
4 Ranger of Eos
4 Wrath of God
2 Proclamation of Rebirth
2 Elspeth, Knight Errant
1 Gideon Jura
1 Felidar Sovereign
4 Tectonic Edge
2 Ghost Quarter
18 Plains

Something like this?



I'd split Wrath into DOJ and Wraths to get round meddling mage. Other than that, the deck looks fine, probably needs a single crucible, and some number tweaking. Swap the ghost quarter and edge numbers around as well

As for Mana Tithe, how good is it?
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Maybe a 3-1 split for WoG? You have to balance Meddling Mage against some random regenerating dude...I mean I don't think people play Troll Ascetic anymore, but who knows... isn't there one of the shard charms that regenerates a creature?

Mana Tithe is really awesome as long as you have it in your opening 8. People don't expect it and its just great to have a counterspell in control. I'd maybe sideboard it out after game 1 assuming I played it, and games 2&3 just bluff it.

Do you really think Ghost Quarter is better than Tectonic Edge? It seemed like all the decklists I've seen have accounted for it and Path to Exile and are running atleast 3 basic lands. And against Cloudpost, they're both pretty good.
Maybe a 3-1 split for WoG? You have to balance Meddling Mage against some random regenerating dude...I mean I don't think people play Troll Ascetic anymore, but who knows... isn't there one of the shard charms that regenerates a creature?

Mana Tithe is really awesome as long as you have it in your opening 8. People don't expect it and its just great to have a counterspell in control. I'd maybe sideboard it out after game 1 assuming I played it, and games 2&3 just bluff it.

Do you really think Ghost Quarter is better than Tectonic Edge? It seemed like all the decklists I've seen have accounted for it and Path to Exile and are running atleast 3 basic lands. And against Cloudpost, they're both pretty good.



Against Zoo, you can force them to shrink their nacatl's, lions and apes. Also against affinity, you need ghost quarter to take out their manlands, sicne they will never drop a forth land.
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