"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006
Dilige, et quod vis fac
I've always been indifferent towards them.
The big two reasons I get that I feel like hold any water are
This goes for any edition.
"In a way, you are worse than Krusk"
They are basically the exact same as arcane or divine magic, but with totally different mechanics for no reason. Just play something arcane/divine and play up the mental aspects.
D&D Home Page - What Monster Are You? - D&D Compendium
Ahh it's making more sense o me see my character is a soulknife basically I make a sword out of my thoughts (it's not a free action until like level 4) so really the only special thing about this type is that I don't have to buy swords often icant get into others minds or anything but Ive tried to join games and be turned down because people are stuck in their old experiences with Psionics
Now if you'll excuse me, my druid will be over here working on his wand of Flame Blade, because that's totally not the same thing at all, you see.
4enclave. Infinitely better looking than the new Wizard's Forums
Ok so I'm starting to understand basically to prevent Psionics from being too overpowered just ask them out of game to just be considerate and dont break the game or as the dm to set limitations on spamming and about the sci-fi feel this kinda brings me to question some monsters like Druids summoning t-rex's or (idk what these are called) the robotic like people I've seen them on d&d online any magic really Is sci-fi and there are alt of magic classes
(idk what these are called) the robotic like people I've seen them on d&d online any magic really Is sci-fi and there are alt of magic classesWarforged. Sentiant golems. They were created for the game world called Eberron which if I recall is where D&D online is.
(idk what these are called) the robotic like people I've seen them on d&d online any magic really Is sci-fi and there are alt of magic classes
Psionics feeling 'sci-fi' is an individual thing. I personally think psionics feels more like magic than magic because it's internal, whereas wizards tool over formulas and books, studying the material rather than feeling it and meditating over it. In other words, wizardry is more like science, whereas psionics is more mystical.
but they are not the same and have diffrent mechanics, this seems to contradict itself,
The fluff is the exact same, or with small tweaks can be so. The mechanics are totally different.
I've never witnessed this phenomenon in 4e. In previous editions, absolutely. Psionics were wonky, and the fact that they usually came straight out of their own book usually lead to that book simply being disallowed at many tables.
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Spirited Away A Shaman Handbook
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Master of My Domain: A Miniguide to Warpriests
Ginzu Items: A Guide to Dual Purpose Implements & Weapons
Night at the Roxbury: Tricks for Parties With Multiple Defenders
Shaman Spirit Companion FAQ
This Party is Off the Hook! A Miniguide to Party Optimization
My Fun builds:
Exemplars of the Faith: A Cleric Build Handbook
Defender, Set Hammers to Stun: 8.5 Stuns an Encounter at level 23
Swampthing: Earthforger Lifespirit Warden Verdant Lord
St. Elmo's Fire: Satyr Monk/Chaladin, Challenge, Slide, and Shift!
Don't Come Around Here No More: A Catch 22 WorldSpeaker
Bear Trap: Polearm Momentum Protector Shaman Disciple of Winds
Boo The Ghostrager: Golaith Barbarian Ghostwalker
Raging Teleporter: Genasi Barbarian/Assault swordmage Ghostblade
So I've been playing for a while now and I've notice when you tell people your a Psionics they don't really like rping with you
idk in my 2e campaign we had one psionicist who seemed on par with everyone else in terms of power and was a lot of fun for everyone.
I don't really like the storyline reason for psionics. They tied it too much into the living gate which is something none of my campaigns ever talk about. Doesn't really play well with RPing.