[Modern] Jund

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Wasn't entirely sure where to post this, given that there isn't a section for Modern up yet, but Legacy is close enough.

Anyway, this is a Modern take on the old Standard Jund, except that it is pretty much just Standard Jund since I haven't really changed it any.

Creatures (17)

2x Borderland Ranger or Farhaven Elf
4x Bloodbraid Elf
3x Broodmate Dragon
4x Putrid Leech*
4x Sprouting Thrinax

Other Spells (18)

3x Bituminous Blast
4x Blightning
4x Lightning Bolt
3x Maelstrom Pulse
1x Rampant Growth
3x Terminate

Lands (25)

3x Dragonskull Summit
3x Forest
3x Mountain
2x Raging Ravine
3x Rootbound Crag
4x Savage Lands
3x Swamp
4x Verdant Catacombs

Sideboard (15)

3x Duress**
2x Great Sable Stag
3x Jund Charm
4x Goblin Ruinblaster
1x Maelstrom Pulse
2x Volcanic Fallout or Pyroclasm

*To be replaced with Tarmogoyf.
**To be replaced with Thoughtseize.

I figure the boogeyman of the format is probably going to be Zoo, but I don't have the funds for it and I already have a functional Jund deck.

***

The Creatures:

Bloodbraid Elf: Yes.

Tarmogoyf: A big dumb beater that's worth the $250+ you have to shell out for a playset.

Sprouting Thrinax: Good against most removal, barring things like Path to Exile. The only other card I think might fit this slot well is Kitchen Finks. I prefer the Thrinax over the Finks though, since it's a more aggressive creature overall.

Borderland Ranger or Farhaven Elf: Not sure on this one. They cost the same amount of mana. One is a 2/2 the other a 1/1. One is a Lay of the Land and the other is a Rampant Growth. The Ranger is a bit more aggressive and can enter the red zone as an actual threat. The Elf not so much, but it does accelerate and fix mana which can get me into a Broodmate Dragon or Bituminous Blast that much faster.

Broodmate Dragon: It's two 4/4 fliers for . Couldn't think of anything else for a finisher off the top of my head other than Demigod of Revenge. I could run either one, but I think the Dragon, despite costing one more mana, works better with my mana base.

The Other Spells:

Bituminous Blast: It cascades and kills stuff. Good enough for me.

Blightning: Bloodbraid Elf into Blightning is a play to be feared. That said, things like Obstinate Baloth could prove themselves to be problems, but it's still a scary card and I don't really see any reason not to be running four of it.

Lightning Bolt: The most efficient burn spell of all time. Need I say more?

Maelstrom Pulse: It kills anything, and it often kills more than one thing. Beast Within is the only other card I think might fit this slot okay, and it does hit things with protection from black, which Maelstrom Pulse misses, but the 3/3 beast is annoying and the Pulse is the superior choice.

Rampant Growth: For some reason, despite the high land count, I've always somehow got hands with two lands and been stuck there. It sucks to be sitting at two land with a hand full of three cost cards. I'm debating losing the Borderland Ranger slot and just going with Rampant Growth but a singleton has served me well so far, so I'll keep it that way for now.

Terminate: It kills stuff and gets past regeneration. Among kill spells for creatures, I can't think of a better one.

The Lands:

Everything is pretty self explanatory. Before I get a whole bunch of, 'You should be running shock lands,' I'll explain why I'm not going to. Firstly, their expensive as hell. Their prices have already risen quite a bit since Modern was announced and I simply don't have the cash to spare to get four each of Blood Crypt, Overgrown Tomb, and Stomping Ground.

Another point, is that I feel nonbasic land destruction is probably going to be heavily sideboarded as a way of dealing with things like Zoo or any other deck that has a major reliance on nonbasic lands. Cards like Tectonic Edge, Goblin Ruinblaster, and Anathemancer have a lot of potential to be very useful and by running a mana base that has a large number of basic lands, I can avoid being hit too hard by such measures.

The Sideboard:

Jund Charm: A versatile and powerful sideboard card. It deals with things like Tarmogoyf or Bridge from Below by wiping out a graveyard, while leaving your own untouched. It works as a board clearer against weenies and also a pump spell if you need a beefier creature.

Thoughtseize: It can strip a hand of something nasty for just a lonely little . Not sure what I need to side this in against yet, but when I need it I'll have it.

Goblin Ruinblaster: As I mentioned before, I think nonbasic lands will be heavily used across the format. So, it would naturally follow that a good way to deal with it is to run nonbasic land destruction. Goblin Ruinblaster destroys nonbasic lands and it does it well.

Great Sable Stag: Good for the mirror match. Am I going to actually have any mirror matches? I don't know, but if I do this will be there to save me. Other than that, it does with anything using blue or black with ease, so I think it makes good sideboard material.

Maelstrom Pulse: In case the three already maindecked aren't cutting it.

Volcanic Fallout or Pyroclasm: This was originally meant to deal with Faeries, but since Bitterblossom is banned I don't think I'm going to have too many problems with Faeries, so it serves as a way to deal with weenie and swarm decks. The choice between Fallout or Pyroclasm is really one of speed. The former gets by counter spells and deals damage to players as well while the later hits a turn earlier, which could prove important against faster decks like Zoo. I'll test both and pick one eventually.

***

My friends and I are all really looking forward to playing Modern and so far they're running a UB Ninjafae deck and an Elf Tribal. Outside of that I really haven't had anything to test this against so I'm not sure how well it will perform. I think Zoo might be its major competitor, though Goblins and Bant are both looking like they'll be solid decks. I also have read that 12-Post could be good.

Anyway, any suggestions or discussion would be greatly appreciated.
Actually, after checking around a little I found a couple of things that might be worth a second look.

Kitchen Finks: I've changed my original opinion a little. It might be a little bit easier to cast than Sprouting Thrinax after all, and while it doesn't have as much oomph when it comes to power it does a good job counteracting life payments for fetch lands. I'm still up in the air on it though since I'm not running any shock lands or Dark Confidant.

Dark Confidant: People seem to really thing this will be the way Jund gets places. I do agree that the card advantage could be a great boon, but the life loss is also quite debilitating. As I mentioned before, Kitchen Finks can help to counteract this, but revealing a Bituminous Blast or Broodmate would be disastrous. I suppose I could drop them but I'm not sure I should. Also, Dark Confidant currently is one of the furthest things from inexpensive.

Grove of the Burnwillows and Punishing Fire: It's a powerful and effective combination that does a great job repeatedly dealing with creatures or pushing through damage to players. The Grove also enters the battlefield untapped. I'm not sure about the potency of the combo though. I could lose the Rampant Growth, one Terminate, one Maelstrom Pulse, and a Bituminous Blast for four Punishing Fire, or any three for three. Anyway, I'd like opinions since I'm not sure it's as necessary with Faeries largely out of the picture. Kavu Predator might be a good addition with this combo as well, but I'm not sold on it, seeing as its a 2/2 that becomes useless a lot of the time.

Grim Lavamancer: It burns like nobodies business. Much like Punishing Fire, it is repeated burn that can help deal with creature intensive decks like Zoo as well as provide the last bit of damage that you need to win. My issue with it, is that it's counterproductive with Tarmogoyf and I'd rather have a 4/5 beatstick that's largely out of burn range than a 1/1 who might die before I even get to ping something.

Inquisition of Kozilek: Could be a decent replacement for Thoughtseize. It doesn't hit as much but the lack of life loss is a tempting offer. Plus the Inquisition can target just about anything I'd probably want to force my opponent to discard anyway.
In terms of speed, the crucial turn in Modern seems to be turn 4. You need to really stop the curve there.
In other words, Bloodbraid Elf is where you should cap off.
Tarmogoyf.
Punishing Fire/Grove will be instrumental to your survival as a midrange deck.
Kitchen Finks will help you survive much better against the predicted field of Zoo/X.
Bolt and Pulse are all great tools, Terminate is too.
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Since modern has its own section now, I'll get this moved over to its deck help section.
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Here's the new version with a few minor adjustments.

Creatures (16)

4x Bloodbraid Elf
4x Kitchen Finks
4x Tarmogoyf
4x Sprouting Thrinax

Other Spells (19)

4x Blightning
4x Lightning Bolt
3x Maelstrom Pulse
4x Punishing Fire
2x Rampant Growth
2x Terminate

Lands (25)

2x Dragonskull Summit
2x Forest
4x Grove of the Burnwillows
2x Mountain
2x Oran-Rief, the Vastwood
2x Rootbound Crag
4x Savage Lands
3x Swamp
4x Verdant Catacombs

Sideboard (15)

3x Great Sable Stag
4x Goblin Ruinblaster
3x Jund Charm
1x Maelstrom Pulse
2x Terminate
2x Pyroclasm

There are several small combos that can be quite potent if used correctly here.

The main one of course is Grove of the Burnwillows and Punishing Fire, which provides me with a continuous source of damage.The other is Oran-Rief, the Vastwood and Kitchen Finks, which allows me to gain quite a bit of life by allowing for repeated use of persist.

I'm not sure I'm satisfied with the sideboard at this point but it's the best I could come up with for now.