- A human sorcerer (ranged)
- An elven fighter with a greatspear (melee)
- A tiefling blaster wizard (ranged, focus on fire spells)
- A warforged warden/runepriest (melee)
- A human warlord/cleric (melee)
The players are all casually optimized with the necessary accuracy feats etc., but no cheesy power combo's. My question is: is this boss, a level 12 solo demon, too nasty? While they're fighting him, the castle they're in falls apart, with something nasty happening at the start of every round.
(I apologize for the hideous lay-out, copying from my text document didn't go as smoothly as I hoped)
Nissh'ri, Large elemental humanoid (demon)
Level 12 Solo Brute
Initiative +11 Senses Perception +9; darkvision
HP 480; Bloodied 240
AC 24; Fortitude 26, Reflex 24, Will 22
Resist 10 variable (2/encounter)
Speed 6, Teleport 3
Action points: 2
Whenever Nissh'ri ends his turn, any dazing, stunning, or dominating effect on him ends.
Nissh'ri can make opportunity attacks against enemies within 2 squares of him.
Huge Longspear (Weapon) At-Will
Attack: Melee 3 (one or two creatures); +17 vs. AC
Hit: 3d6 + 10 damage.
Demonfang Strike At-Will
Requirement: Nissh'ri must be bloodied.
Effect: Nissh'ri uses huge longspear twice.
Goring Charge At-Will
Effect: Nissh'ri charges and makes the following attack in place of a melee basic attack.
Attack: Melee 3 (one creature); +17 vs. AC
Hit: 3d10 + 9 damage, and the target falls prone.
Blood Cry (Fear, Thunder) Encounter (see also Bloodied Cry)
Attack: Close blast 3 (enemies in the blast); +15 vs. Will
Hit: 3d6 + 8 thunder damage, and Nissh'ri pushes the target 2 squares.
Tail Sweep At-Will (1/round)
Attack: Melee 3 (one creature); +15 vs. Reflex
Hit: The target falls prone.
Teleport to Safety At-Will
Trigger: Nissh'ri would enter hindering terrain due to forced movement.
Effect (Free Action): Nissh'ri teleports up to 3 squares. Any remaining forced movement is negated.
Spear Push At-Will
Trigger: An attack hits Nissh'ri.
Attack (Immediate Reaction): Melee 2 (one or two creatures); +17 vs. AC
Hit: 3d6+12 damage, and Nissh'ri pushes the target up to 2 squares.
Bloodied Cry Encounter
Trigger: Nissh'ri is first bloodied.
Effect (Free Action): Blood Cry recharges, and Nissh'ri uses it.
Skills Athletics +16, Endurance +18
Str 21 (+10) Dex 21 (+10) Wis 16 (+8)
Con 24 (+12) Int 8 (+4) Cha 13 (+6)