Anyone Else Tried Gestalt for Star Wars Saga?

ok so we are trying a style of gestalt with our star wars saga edition. We particularly wanted to try it with star wars because it makes your characters feel more like they do in the movies, and we wanted to see how it worked out for us.
The rules we used were as follows:

1 Take the larger hit dice of the 2 classes
2. Take The best of the 2 BAse attack Bonus's
3. Take The highest of your starting skills, and add in 1/2 the base of the other class.(plus use both class skill lists)
4. add all of your saves together up to a +4
5. Take all class features of Both Classes
6. You must take at least 1 base class at a time (IE: you cant take assassin and Elite Soldier at the same time)

It looks fine. Full BAB for all classes is a known house rule. So is the dispensing of class skills. Your rules don't seem overpowered. You might have some issues at high levels though. Anyway, your GM will have to increase the challenge level of the encounters.

To get the feel of being able to do more with your character, I once toyed with the idea of gaining a talent at every level, instead of every second level.

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Compiled files of all Star Wars Saga Edition resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements

Are you asking for the RCR or for SAGA?  I ask in large part because SAGA doesn't have saves to add together.  You may say SWSE but change "save" to "defense."

I'd never recommend it for SAGA but if you did I can give you a pretty basic rundown on how a gestal character should look for the first seven levels with an eye towards your suggestions:

SAGA Superman
HD = d10 (30hp at 1st-level), BAB = full, Class modifier to Defense +3 REF, +2 FORT or WILL, +2 FORT or WILL
1st level:  8 trained skills, all skills are class skills, WP (Simple, Pistol), WP (Rifle or Lightsaber), any two (Linquist, Shake it Off, Force Sensitivity, Armor Proficiencies Light & Medium), any talent, any bonus feat.

2nd-7th level:  one bonus feat, one talent

At 7th-level this character's class should give him seven talents and seven bonus feats plus the starting feats and normal character level based general feats and stat increases.  It may not be the 8 talents/6 feats that you get but this way a character gets a new feat and new talent every level instead of two of one now and two of the other next turn.

I will not go quite so far as to say this doubles the character's effective level (when compared to a by the book character) but I'd say it increases it more that 50% although if thrown up against a standard character of that higher level it may still run into issues if making attack rolls against the higher level character's defense scores.  It may take a couple levels to make a good generalist in SAGA but with this gestalt type characters can easily go solo from first level.
ok so we are trying a style of gestalt with our star wars saga edition. We particularly wanted to try it with star wars because it makes your characters feel more like they do in the movies, and we wanted to see how it worked out for us.
The rules we used were as follows:

1 Take the larger hit dice of the 2 classes
2. Take The best of the 2 BAse attack Bonus's
3. Take The highest of your starting skills, and add in 1/2 the base of the other class.(plus use both class skill lists)
4. add all of your saves together up to a +4
5. Take all class features of Both Classes
6. You must take at least 1 base class at a time (IE: you cant take assassin and Elite Soldier at the same time)

Why the adding of saves or defences? It's not like you will have any problem geting +4 in all by level 10 anyway...

I would start with Soldier/Noble at 1st level and grab Force Sensitivity as my starting feat. Noble could be replaced by Scoundrel or Scout
Then Jedi/XXX at second level
At third level you get your first force training (unless you are human and picked it up at first level)
Just make sure to pick a class with full BAB every level and you can't go wrong from here... Well you can, but you would have to make real bad choices.

At 7th-level this character's class should give him seven talents and seven bonus feats plus the starting feats and normal character level based general feats and stat increases.  It may not be the 8 talents/6 feats that you get but this way a character gets a new feat and new talent every level instead of two of one now and two of the other next turn.

I think you would have to explain how to get this 7/7 split. At least IF you want one feat and one talent every level. Never mind, you just take 7 levels in one class and split the rest between 2 other classes. then just advance one class with even and one class with odd number of levels.

With these rules I can finally build a real Rouge a la DnD in Star Wars!

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ok so we are trying a style of gestalt with our star wars saga edition. We particularly wanted to try it with star wars because it makes your characters feel more like they do in the movies, and we wanted to see how it worked out for us.
The rules we used were as follows:

1 Take the larger hit dice of the 2 classes
2. Take The best of the 2 BAse attack Bonus's
3. Take The highest of your starting skills, and add in 1/2 the base of the other class.(plus use both class skill lists)
4. add all of your saves together up to a +4
5. Take all class features of Both Classes
6. You must take at least 1 base class at a time (IE: you cant take assassin and Elite Soldier at the same time)

Why the adding of saves or defences? It's not like you will have any problem geting +4 in all by level 10 anyway...

I would start with Soldier/Noble at 1st level and grab Force Sensitivity as my starting feat. Noble could be replaced by Scoundrel or Scout
Then Jedi/XXX at second level
At third level you get your first force training (unless you are human and picked it up at first level)
Just make sure to pick a class with full BAB every level and you can't go wrong from here... Well you can, but you would have to make real bad choices.

At 7th-level this character's class should give him seven talents and seven bonus feats plus the starting feats and normal character level based general feats and stat increases.  It may not be the 8 talents/6 feats that you get but this way a character gets a new feat and new talent every level instead of two of one now and two of the other next turn.

I think you would have to explain how to get this 7/7 split. At least IF you want one feat and one talent every level. Never mind, you just take 7 levels in one class and split the rest between 2 other classes. then just advance one class with even and one class with odd number of levels.

With these rules I can finally build a real Rouge a la DnD in Star Wars!




I am the Gm, but The reason we chose to add them together is because it gives an advantage over normal characters. Normally you take the better of the saves in star wars saga. In the DND version of gestalt you take the best progression of all saves.

I've played as a character in a gestalt campaign, and it does give you more options, but ultimately you can only use so many actions per round.  Unless you want characters all having full base attack....certainly a common house rule, I'd go with fractional base attack bonuses, otherwise it's too easy to optimise BAB using multiclassing.  As others have said, encounters are easier using standard CL calculations.  In our group, we tended to play "realistically" in that hordes of mooks scared us off.  Further, we built our characters around our chosen history, and not optimization.  In the end, we still had challenging scenarios 'cause our GM scaled things up a bit to compensate-usually with more opponents, not necessarily tougher ones.


...unfortunately, encounters lasted longer too....
Oh, and it's very easy to fall into the trap of having specialists who are gods at their specialty but tend to blow in others.  At one point we had fighters that fought, tech's that teched, pilots that piloted, and everyone else sat back and watched the expert do their thing.  I'd recommend encouraging balanced character builds...it'll make the gaming more inclusive.
Oh, and it's very easy to fall into the trap of having specialists who are gods at their specialty but tend to blow in others.  At one point we had fighters that fought, tech's that teched, pilots that piloted, and everyone else sat back and watched the expert do their thing.  I'd recommend encouraging balanced character builds...it'll make the gaming more inclusive.




that is actually the reason he are doing gestalt in the first place was to prevent specialists. I wanted every one of the characters to have multiple uses. So yeah you can be an expert tech specialist and pilot, but i want you to be useful in combat too. Or I want the diplotmat toi be able to pilot and sdo some tech stuff like in the movies. I never once saw Amidalla  avoid piloting because she didnt know how, Or ever Saw Princess leia avoid Shooting because she was a diplomat. The gestalt idea allows for them to be more like the characters in the movies. In a normal sesion we have way to many people get bored with their characters because they run out of things to do, or they specialize too much. We have had people get bored because they made themselves a sniper and would get bored when the rest of the group didnt always want combat and tried to avoid it. Or a group that one person has all the skills and the rest of the group has mostly combat abillities, and the Tech character wants to fix a problem and the rest of the group wants to ignore it. THose situatuions can lead to fubn arcs for the campaign but alot of times it just leads to bickering between the group and an eventual end to a campaign. We are just trying to make a campaign last somewhat longer.

On a Side Note we havnt exactly decided an era for the Campaign yet. I am thinking about doing it in the republic era or in the Dark Times shortlty before Leias capture. We have thrown around the idea of starting it at 200 years after endor so that there are no known characters of the age and they can possibly be good legacy characters with the legacy destiny.
The Starting level is 5 so that they have a good build but cannot have most prestige classes yet. It allows them to start with a good foundation and a little power and form themselves into a more complex character. We do that alot with campaigns and it seems to wrok very well. Our other Benchmark for starting campaigns is often level 10.

Unless you want characters all having full base attack....certainly a common house rule, I'd go with fractional base attack bonuses, otherwise it's too easy to optimise BAB using multiclassing.

Personally, I think he'll have to give everyone full BAB anyway because of the fact that defense bonuses get too high at high levels. Which is also a reason not to let starting defense bonuses stack. Defenses don't need any more help. Just have them take the better of the two defense bonuses instead.

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If you're talking about SAGA

Personally, while I don't think your ideas are over powered (except the skills, that needs to quickly be changed back to skill # of skills equals higher of the 2 classes) I would say that you're really breaking down the meaning of the classes.  With only 5 base classes, combining them in this waty really destroys the distinction between the classes.  It also does leave some really strong combos like jedi noble gestalt.

Now, let it be said that I like powerful PC's, and I use full BAB in my games, allow above average HP, and have been known to hand out extra powers, talents and feats.  I think all of those things are good.  Gestalting the classes is not inherently bad, but I think preserving the talents and some of the class flavor is very important.

However, if you feel confident that characters won't just become cookie cutters, then I hope you enjoy your game and that your players do to.  that is the point after all.
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My group plays gestalt Saga Edition pretty often, sometimes we just want a game with a little bit more power than an average game.  Here is what we do:

Much of it is the same as gestalt for 3.5 except where saga differs.  

Take both classes defence bonus'  (Soldier gets +2 fort and +1 ref, Noble gets +1 ref +2 will so you end up with +2 fort, +1 refl, +2 will)
Gain both starting feats lists, both classes list of skills (take higher starting skill #)

On top of that we give out a free feat every odd level (1, 3, 5, 7) instead of the every 3 method and from time to time we stack both methods if we are going for a real over the top game.

On even levels we hand out an ability point (instead of 2 points every 4) as well as a free talent (that can be taken from any class list you have levels in and can meet the prerequisites for of course).  

We let this go even into prestige classes, I know alot of people don't like allowing dual PRC's but our group doesn't seem to mind.   

Oh yeah take higher of the two classes hit dice and starting HP.

I think that's about it, we've had some fun with it.  It gives our group some diversity when we decide to play an all jedi group.  Anyway YMMV 
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