The more complicated game mechanics simply move from the base set to the Expert-level expansions, allowing new players to learn the basics before tackling banding and trample.
As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi
As with some other cards, Rose suggests players will probably see Necropotence again in expert-level sets.
Browse . Rose describes this card as "interesting, in blue's flavor," and included it because "we wanted to dispel the 'remove-from-the-game is gone' rumor."
Browse . Rose describes this card as "interesting, in blue's flavor," and included it because "we wanted to dispel the 'remove-from-the-game is gone' rumor."Anyone can tell more about this? =)
"Ah, the age-old conundrum. Defenders of a game are too blind to see it's broken, and critics are too idiotic to see that it isn't." - Brian McCormick
"admits" "says" "notes" "says simply""This article would have driven my journalism professor insane!" he proclaimed.
On the other side of the coin, the Nevinyrral's Disk comment agrues to make black more powerful from a removal standpoint. It's neat how R&D actually wanted answers available for any type of deck back then so you could interact more during the game. If anything, I think modern magic can learn from this, especially with that "new" card-type at a certain rarity lurking around and dominating games...
Would reprinting Necro for a standard card set really be all that bad? One Pithing Needle or Phyrexian Revoker can simply be "GG" a good deal of the time for monoblack, and both cards are available for all decks being artifacts. Add in that it's delayed card draw and you don't even get to see the cards, much less use them until after the end step of your turn. If they printed Phyrexian Obliterator for monoblack and purposefully powerful planeswalkers like Jace 2.0, why are they avoiding such an easy card to deal with? Most of the players nowadays don't even have feelings attached to "Black Summer" since they didn't even know what Magic was at the time.
I like the consistency of a single-color mana base
Shivan Dragon. "Again, good cards come, good cards go." Note, too, Rose says, that Crimson Hellkite and Volcanic Dragon both appear in Classic. Furthermore, even Serra Angel has cropped up in other recent releases (Anthologies). "Not being in Classic doesn't mean it'll never get published again," Rose says.
"admits" "says" "notes" "says simply"This article would have driven my journalism professor insane!
Wow, did I really say that core set cards needed to simpler, and then slot in Celestial Dawn with the excuse that kitchen table players intuitively played the card right?
@chronego: artifacts in core sets have been scaled back EXACTLY for the reason you stated. If you want to play a mono deck, you have to be aggressive enough to pull it off.. Or buddy up another color. R&D learned that lesson and also use the lack of artifacts to make the color pie really matter. True, they exist in the game but not in the Draft or Block level. Consider it like an RTS game on the computer. If game designers didn't vary the maps and units available each level what fun would that be. If too many people are playing the same thing, take it away and give other people a chance to win!