The History of Wizards of the Coast, a blog series

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Wizards of the Coast
by Oaths and Fates

The author of this blog has had a close association with Wizards of the Coast since before Wizards of the Coast even existed as a thought beyond the "wouldn't it be cool if..." stage that we all go through as kids. In his blog series, links to which you can get in the post below this one, he is going through the history of Wizards of the Coast as he has seen it.




This thread is *not* the place if you wish to discuss how WotC has ruined D&D, RPGs, etc. Nor is it a place to discuss WotC vs Paizo, and which one is winning.

Mudbunny SVCL for DDI Before you post, think of the Monkeysphere
Mudbunny SVCL for DDI Before you post, think of the Monkeysphere

I've been hoping someone would write something like this. So many twists and turns over the years. Thanks for the links.

Fire Blog Control, Change, and Chaos: The Elemental Power Source Elemental Heroes Example Classes Xaosmith Exulter Chaos Bringer Director Elemental Heroes: Looking Back - Class and Story Elemental Heroes: Complete Class Beta - The Xaosmith (January 16, 2012) Elemental Heroes: Complete Class Beta - The Harbinger (May 16, 2012) Check out my Elemental Heroes blog series and help me develop four unique elemental classes.
Thanks for the links! I love reading this type of stuff.
Devouring it like a mantis on a moth.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
This is an outstanding series of articles, can't wait for more.
This is an Awesome read. Thank you for the links!
Mudbunny SVCL for DDI Before you post, think of the Monkeysphere
This is getting really interesting to me! I shall wait for each update, eagerly and anxiously.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
This is getting really interesting to me! I shall wait for each update, eagerly and anxiously.

Very interesting series of articles. Nice to see the early history of the company.
Mudbunny SVCL for DDI Before you post, think of the Monkeysphere
Eating this up like candy. Very interesting, I must say.
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Board Snippets
147048523 wrote:
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it." Repeat. Obstinance?
56790678 wrote:
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived. You haven't lived.
56902498 wrote:
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up! We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and.... One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to Go!
57062508 wrote:
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
56760448 wrote:
Just a quick note on the MMORPG as an insult comparison... MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development. TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment. You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
90571711 wrote:
Adding options at the system level is good. Adding options at the table level is hard. Removing options at the system level is bad. Removing options at the table level is easy. This is not complicated.
57333888 wrote:
112760109 wrote:
56902838 wrote:
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :| I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
158710691 wrote:
D&D definitely improves mental health; Just as long as you stay away from these forums ;)
Mudbunny SVCL for DDI Before you post, think of the Monkeysphere
Mudbunny SVCL for DDI Before you post, think of the Monkeysphere
Continuing to enjoy, but for some reason I feel it dragging in a way that the first seven entries did not. It might just be me, but I think it also stems partly from Mr. Marshall having twice referenced "in the next post" something that has not materialized (or perhaps has not been back-referenced to link it).

I'll keep reading, of course.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
I am enjoying the history, but I am really wanting to see what happens during the TSR take over - 3e development phase.

It is an inspirational story! 

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Mudbunny SVCL for DDI Before you post, think of the Monkeysphere
Absolutely awesome. This series is completely rivoting...keep it up!

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Mudbunny SVCL for DDI Before you post, think of the Monkeysphere
Part Thirteen is up (after a long two week interlude).

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