OKay, I get the reasoning behind every card in the Mono-Blue Architect deck except the Triskelion. I mean, I get the obvious synergy with the Proliferate thing going on, but what exactly is it there to kill off that the Contagion Engine doens't already kill? With the strong poison subtheme, I can't imagin it's there to ping the opponent...it just seems like it clogs the 6-slot for no reason, when a Dismember, another Tezz Gambit, or another blue creature to enable the Architect would fit better.Anyone?
As for the top cards list, I definitely miss Chandra, the Firebrand there. I'm not saying this because I love playing red, not even because Chandra is my favorite character. But just check how splashable she is
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision.
You can only get the Contagion Engine out once and only on your turn. Triskelion can kill small creatures during your opponent's turn in response to various effects such as equipping or playing an enchantment on the creature. It also becomes much bigger as you proliferate.
While the deck can poison an opponent, this deck can use creatures such as Triskelion and Wurmcoil Engine to kill an opponent with damage if poison isn't working or if you get the opportunity.
So Mike says in his article:"Essentially, you get out Kuldotha Forgemaster, successfully untap with it in play, and figure out how you can win." For example, you can get a Blightsteel Colossus and win in one attack. You can get a Mindslaver, and auto-win against anyone with a Spellskite. "Now, forgive me if I'm wrong, but if someone has a Spellskite out, exactly how do you plan to Mindslaver them? Seems to me they'd pay 2 life and make you control your own next turn. Plus even if they are dumb enough to let you control their turn, how is that an auto win? You can't make them pay all their life...it's against the rules isn't it? I thought these days the rule on paying life was you couldn't pay yourself to death...Plus you gotta have a spell or ability to target you can't just auto-activate the Spellskite. Maybe I missed a memo somewhere...
I stand corrected on the Spellskite issue...that card has confused me ever since it came out. So I'm the dummy on that issue. Still, isn't there a rule saying you cannot pay life for an ability if it would take you to 0 or less? Granted I suppose you could make them pay down to 1 or 2 and it's essentially the same thing but still it isn't an "auto-win".
So practically speaking, if you Mindslaver someone with a Spellskite, you (or the opponent you're controlling) needs to play a spell or ability that can legally target Spellskite, then you can activate Spellskite's retarget ability. If the opponent is at an even life total, you can pay until you kill them; if they're at an odd life total, you can put them to 1.
The Spellskite can only change the target of a spell or ability if Spellskite can be a legal target for the spell. Mindslaver can only target players, so you forgemaster up a Mindslaver, control their turn, and have one of you cast a spell or abilty which could target Spellskite and have it redirect it until they die.
You can only get the Contagion Engine out once and only on your turn. Triskelion can kill small creatures during your opponent's turn in response to various effects such as equipping or playing an enchantment on the creature. It also becomes much bigger as you proliferate.Well, in my experience, if you land Contagion Engine 99% of the time you win, because it's there to deal with weenie decks, and by the time you land CE they should have played out their hand and be left with little or nothing. You don't really need the extra Trisk shots after that.