Introduction - Why is there a guide on this?
This is a guide to all the different methods and advantages of extending your reach. Having reach lets you stay out of harms reach that much easier, gives you additional flexibility in positioning and strategy, lets you apply neat effects with powers and feats normally not possible, and is generally pretty fun to play around with. Having reach isn't a goal in and of itself, but it can be added to other builds relatively easily, enhancing your capabilities for the cost of a fighter talent, paragon path, feat or even just an item.
Reach benefits classes from all roles, but defenders in particular benefit from slapping enemies around from range without fear of immediate reprisal, especially when combined with other tactics like Polearm Momentum or World Serpent's Grasp. Strikers on the other hand get to be safely away from auras, threatening reach or counterattacks without needing to focus on ranged attacks. You can also add reach to weapons not normally benefiting from that property, creating silly (yet awesome) combinations like a 15 foot fullblade, or a sneaky dagger that hits even when the rogue is hiding in the crowd some distance away. The roleplay explanations can vary, but it's not too difficult to imagine your weapon leaping out of your hands to attack, or a portal appearing in space before you and your enemy with your blade shoved through the hole in reality.
Scope of This Guide
This guide is specifically focused on extending reach. I'm going to omit a huge amount of useful stuff that a character would be out of his mind to not use, simply because I could never hope to cover it all. I'm just focused on stuff that directly relates to enhancing your reach, with the occasional noteworthy side item inserted at my discretion.
I do this out of practicality and self-preservation. The scope of this guide is naturally rather large, given that I need to cover every race, class, feat, etc that can make a valuable contribution to a build with reach. I'd rather leave everything that's outside this scope to other guides that specifically cover a class or race in the detail they deserve.
Until I have enough options to really set up a comparison, I'm not including a rating system.
- People in the ask a simple question, get a simple answer thread. Thanks for the ideas, encouragement and help! Special thanks to Wazat1 for shamelessly stealing the format and styling (and in some places, wording) of his Polearm Momentum guide.
- Everyone who will contribute -- thanks in advance for your comments and ideas!
How to help
I am but one man with a compendium and a few months on the forum, and haven't the experience or the time to know what all the powers, feats, items or paragon paths/epic destinies exist that can grant or take advantage of additional reach. If you want to suggest a feat/power/weapon/etc for this guide, I'd love to include it so it's not so sparse. Thanks!
Feel free to post a your build idea (or a link to your build is preferrable to reposting the whole thing here, when able). I'm planning on including a few links to builds in the guide itself, but I anticipate the greatest ideas to be in the discussion that follows.
I'm also open to (civil) discussion on my ratings, and I appreciate suggestions for things to add to the guide or fix/change. I'm only one person though, so I'm limited on how much and how often I can update this guide (and my day job wears me out). Don't be offended if I don't get to it immediately, I mean no slight against you. :D
If you see something missing from the guide, suggest it. If you see a large chunk of the guide that I haven't tackled yet and you want to write a bit of it, that will help me out. I'm stretched in free time and kinda slow, and I definitely don't mind sharing credit with those who help me.