It Came From Section Four!Warning: Posts my contain evil.
First, I just want to say this isn't anything even remotely new. Games such as Fallout had moral decisions that impacted the way your game was played and endings you recieved - I'm sure there were ones before that as well.Second, since moral decisions are a part of real life, I wouldn't say that they were ripping off D&D, unless you want to say that D&D was the originator of moral choices...
AgreeFallout New Vegas is a bit better
I'm tired of the Infamous and Dante's inferno games where really your all good, or all evil - there is no reward for trying to play the balance game.
It's not a new concept, but it is becoming more prevalent. Hopefully with this prevalence, the implementation of moral choices develop beyond "Do you save the child, so the annoying NPCs like you better and you gain +5 more angel points? Or do you punch her head off and drink her blood, angering the NPCs you don't care about and gaining +5 devil points?"
Until games can get past the "black and white" morality... this isn't really news, and it doesn't really approach D&D (or rpgs in general, or "real life").Honestly, I find bad morality systems in games much much more annoying than no morality system.(Which, not coincidently, is exactly how I feel about "alignment" in D&D.)
The only one I liked was in the Ultima series, and that's because A) you're an avatar of virtue, you're supposed to be good and B) your choice isn't between good and evil, but among the various virtues, and which virtue you choose to adhere to most affects your character development.
Wizards, shave and a haircut