Looks like fun! He's my favorite of the new ones. I'm afraid that the features you advertise about Jace and Chandra are the ones I dislike. Jace's +0 seems incredibly frustrating in Limited - you have one turn to entirely kill him or you're dead; merely wounding him won't help, because his ability to deck you costs no loyalty. Chandra's single in her mana cost rubs me the wrong way; we've been taught to expect planeswalkers to require color commitment. It's not like takes much - a balanced two-color deck should have no problem paying that.
Garruk, Primal Hunter, on the other hand, doesn't have either of those qualities. He's also excellent Green flavor - he cares about making creatures, cares about having creatures, and cares about having lands. He defends himself well, and he's also a Soul's Majesty without the risk of being blown out by removal in response to your spell. Unfortunately, his third ability is showy, but probably Ultimately irrelevant - if an endless swarm of 3/3 beasts isn't getting the job done, it's probably because your opponent has Day of Judgment, and 6/6 wurms won't get past that.
You can tell Garruk is a wild man because he's the only one of the three not wearing eyeliner.
As one who usually steps up to defend columnists for their visions, I find myself positioned differently today. #abouttobeatamemetodeath
New planeswalkers are exciting. The seventh new planeswalker in a set is a lot less exciting than the first. While the hook of five new planeswalkers is strong, I didn't think that the things necessary to make the hook work were what best served the individual cards.
Yes, how many hundreds of times have I heard "Five Titans? Boring! Why couldn't there be 4 Titans and a reprinted Child of Gaea, instead?" Good call, not wanting the whole cycle to be exciting. Now I can look forward to that experience of wanting to open my first new Chandra and getting my 5th old Sorin instead. Fun! #sarcasm #whatthehelllapille
A while ago, we had a conversation about how many planeswalkers we wanted to have in Standard at one time.
"...and decided it should be ONE. We named him Jace, the Mindsculptor. Until you brats ruined it by boycotting tournaments." #unfinisheddevthoughts #seriouslywhatthehelllapille
In short, we needed a plan for the year-over-year continuity from core set to core set, and the five-new-planeswalker plan would shoot any such plan in the foot.
Interesting that it's 5-mana green card drawing, except that it won't work when you need draw the most - no creatures in play. Harmonize it's not, but +1ing while protecting yourself isn't bad. I will probably miss the old Garruk though. Which is to say I already miss him since he hasn't seen much play in 2 years. #probablyaboutasgoodaschandra
Two of them were pretty rough, and although I could see the effort behind them, they weren't cards I was interested in making.
So what you're saying is, no one in R&D can design a good black Planeswalker? Once-a-year control sideboard one-of is the best a black Planeswalker's ever going to be? #editbecauseiforgottomeme
If you're on MTGO check out the Free Events via PDCMagic and Gatherling.
Other games you should try:DC Universe Online - action-based MMO. Free to play. Surprisingly well-designed combat and classes.
Planetside 2 - Free to play MMO-meets-FPS and the first shooter I've liked in ages.Simunomics - Free-to-play economy simulation game.
Interesting that it's 5-mana green card drawing, except that it won't work when you need draw the most - no creatures in play.
Eh, decent, but probably worse than the original Garruk. Jeez, the best planeswalker in the set is a reprint. Guess JTMS made them decide to stop pushing them so hard.
76125763 wrote:Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
I am so down on planeswalkers. Every time I see one previewed, I'm imagining the drafts it will suck the fun out of.
I'm divided on these new 'walkers. Chandra and Garruk look okay (though Garruk gets negative points for having a + ability with creatures, which just scares me), while Jace just looks horrible (again, I might add). Way to design a planeswalker with a useless ultimate. Jace is a four-turn clock. If your board position is okay when you play it, you win more quickly by just using his second ability four times (maybe five) than even trying to work up to his ultimate.
Jace just looks horrible (again, I might add). Way to design a planeswalker with a useless ultimate. Jace is a four-turn clock. If your board position is okay when you play it, you win more quickly by just using his second ability four times (maybe five) than even trying to work up to his ultimate.
57170298 wrote:Borrowing the East Wind (P3) - Haha, it's like Hurricane but for horsemanship? That makes hilariously little sense. "Oh man, the wind is so much worse up on this horse."
57044478 wrote:Jon Finkel can win a Magic tournament with a ham sandwich. That doesn't mean ham sandwiches are now the metagame breaker.
Koth: I'm the first viable red planeswalker. Who are you?
Tibalt: I'm a two-mana red planeswalker.
Koth: I'm the last viable red planeswalker.
About Garruk: I liked it, just about the minus... HOLY CRAP!!!!: Valakut, nothing more to say...About Chandra: I like all Chandras... Firebrand included =DAbout Jace: at least have a +1 with card draw... that was what I think at first... then: Eureka! Try to figure this out: Jace III ultimate + Zombie Infestation... Got it? Insane!
Creator of the Multiverse database for custom sets, the Magic Turing machine (proving Magic Turing-complete) and the random Magic card generator.
I think when 'walkers' own abilities help to protect themselves, those abilities should subtract loyalty and not add it.