A column about the Limited implications of a Mythic Rare....yeah.
76125763 wrote:Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
P.S. The art is SWEET though.
I would have liked to see this be more of a "Serra" match with Vigillance. I think a good "drawback" would have been to make the new angel White to show its rebirth. Still a nice way to get anything already scary turned into "plus Angel". It's a worthy replacement to Baneslayer.
P.S. The art is SWEET though. Eh, I really dislike the angel. It looks far too computer-ish for my tastes.
Eh, I really dislike the angel. It looks far too computer-ish for my tastes.
Imma gonna have to paraphrase Mark Gottlieb (It was either him or Anthony Alongi, one of the older writers) here: "You read spoilers and now you're upset because the experience has been spoiled for you?" At any rate, it wasn't in the Official Spoiler yet, so yeah. Wizards reserves the right to spoil their own cards whether or not they have already been unofficially spoiled.
1. Rancor -- Unless you're playing against it, I don't think you can dislike it. This card is infmaous for its inability to die, which just goes to show that the new aura couldn't even get that part right. Rancor gave you reach, it was super cheap, and when your opponent wasted a spell or a creature on your creature, it never left you, keeping you at card-equivalency. It also resisted removal-in-response, and that part is why despite being only , it has better presence than any other Aura in the game.
Creator of the Multiverse database for custom sets, the Magic Turing machine (proving Magic Turing-complete) and the random Magic card generator.
88318561 wrote:76783093 wrote:there is nothing "epic" about a turn one victory. ever.
or really any magic game, for that matter.
So this one time, I wanted to play a game of Magic with my friend, but he was in another country and neither of us had Magic Online. I hitchhiked my way to the coast, barely fending off hungry wildlife when I couldn't get a ride, nearly dying of thirst crossing deserts, and posoning myself half to death foraging for food. At one point, I was taken hostage by a group of kidnappers, only managing to escape after a week of careful planning thanks to careful application of a rusty spoon.
Once I reached the coast, I had no money to buy a ticket across the ocean, so I built a boat using my own two hands, and spent months sailing across the waves, nearly losing my deck as I swam to the shore of a desert island in a storm after being capsized by an enormous wave. Nearly delusional after so long with no human contact (the notches I cut in the single tree to tell time had long since felled the thing) I was eventually rescued by a passing ship, where I was taken aboard as a crew member.
We sailed around the world, seeing many exotic places and having great adventures, before we finally arrived at my friend's country. Once more I stumbled across a desolate landscape, riding on train or car when I could, and going on foot when I could not. Eventually, weary to the bone, seven years after I started my journey, I arrived at my friend's house, clutching my well-worn and weathered deck to my chest. We shuffled up our decks, I won the roll. Gleefully, I laid down my cards.
Black Lotus. My friend looked quizzically at me, wondering what I was about to do. After so long, he no longer knew what deck I had brought with me to this game.
Flash. A knowing smile appears on my friend's face as the knowledge slowly returns to him.
My friend extends his hand, knowing the game is over before it even started. And finally, after so many trials, the sweet taste of victory is mine.
76783093 wrote:there is nothing "epic" about a turn one victory. ever.
or really any magic game, for that matter.
56866178 wrote:108166749 wrote:So no one else is upset with the stunt Wizards just pulled to drive sales?
Drive sales of what? Non-Jace, non-Mystic cards? I'm pretty sure people already own more than eight Magic cards. If you don't, I feel for you. Maybe you can trade those Stoneforge Mystics, which are still quite valuable, for some.
108166749 wrote:So no one else is upset with the stunt Wizards just pulled to drive sales?
Eh, I really dislike the angel. It looks far too computer-ish for my tastes.I mostly dislike the Final Fantasy armor. Makes it all very meh.
While I like both the card and the ability to prevent being two for oned, I dislike any ability that makes bounce better removal than actual removal. Blue is supposed to be worst at getting rid of permanents.
So why, because blue is THE control color... and lacks of any control beside counterspells or "weak" short-time bounce?