Damia, Sage of Insanity

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General
Damia, Sage of Stone

Lands 36
Alchemist's Refuge(AVR Foil)
Command Tower (Commander's Arsenal Foil) Looking for Judge Foil
Forbidden Orchard (FTV: Realms)
Verdant Catacombs (Hunting for Zen Foil)
Misty Rainforest (Hunting for Zen Foil)
Polluted Delta Hunting for Judge Foil)
Windswept Heath (Judge Foil)
Scalding Tarn (Zen Foil)
Marsh Flats (Zen Foil)
Flooded Strand (Hunting for Judge Foil)
Wooded Foothills (Judge Foil)
Bloodstained Mire (Hunting for Judge Foil)
Underground Sea (NM Revised)
Bayou (NM Revised)
Tropical Island (NM Revised)
Breeding Pool (Dessention Foil)
Watery Grave (GTC Foil) Hunting for Rav Foil
Overgrown Tomb (RTR Foil) Hunting for Rav Foil
Cephalid Coliseum (FTV: Realms)
Dryad Arbor (FTV: Realms)
Ancient Tomb (FTV: Realms)
Strip Mine (FTV: Exiled)
Wasteland (NM Tempest) Hunting for Judge Foil
Boseiju, Who Shelters All (FTV: Realms)
Reliquary Tower (FNM Promo)
Homeward Path (Commander)
Riptide Laboratory (NM Onslaught) Hunting for Onslaught Foil
Urborg, Tomb of Yawgmoth (FTV: Realms)
Tolaria West (Futere Sight Foil)
Volrath's Stronghold (NM Stronghold)
Cavern of Souls (NM AVR) Hunting for Foil AVR
2 Islands (Hunting for Foil Unhinged and Foil Full-Art #236 Zen)
1 Forest (Hunting for Foil Unhinged)
2 Swamps (Hunting for Foil Unhinged)

Creatures 16
Eternal Witness (Hunting for Foil Fifth Dawn)
Rune-Scarred Demon (Foil M12)
Venser, Shaper Savant (Foil Future Sight)
Glen Elendra Archmage (Foil Eventide)
Palinchron (Hunting for Foil Urza's Legacy)
Oracle of Mul Daya (Foil Zen)
Teferi, Mage of Zhalfir (Foil Time Spiral)
Consecrated Sphinx (Foil MBS)
Snapcaster Mage (Hunting for Foil Inn)
Deadeye Navigator (Foil AVR)
Phantasmal Image (Hunting for Foil M12)
Azusa, Lost but Seeking (Hunting for Foil CHK)
Arbor Elf (Foil Worldwake)
Deathrite Shaman (Foil RTR)
Birds of Paradise (Foil M12) Hunting for Buy a Box Promo
Lotus Cobra (GP Foil)

Sorceries 14
Tooth and Nail (Mirrodin Foil)
Temporal Manipulation (NM Portal)
Demonic Tutor (Divine vs.Demonic) Hunting for Judge Foil
Nature's Lore (Garruk vs. Liliana)
Life from the Loam (May cut for something better)
Time Stretch (Hunting for 10th Ed Foil)
Yawgmoth's Will (Judge Foil)
Damnation (Textless Player Rewards Promo)
Time Warp (hunting for M10 Foil)
Imperial Seal (Hunting for NM P3K English)
Green Sun's Zenith (Foil MBS)
Three Visits (Hunting for NM P3k English
Search for Tomorrow (Foil Time Spiral)
Capture of Jingzhou (Hunting for NM P3K English)

Instants 18
Pact of Negation (Foil Future Sight)
Force of Will (NM Alliances)
Voidslime (Full-Art Foil)
Blue Sun's Zenith (Foil MBS)
Counterspell (Jace vs. Chandra English) Hunting Judge Foil
Vampiric Tutor (Hunting Judge Foil)
Mana Drain (Hunting NM English as current is beat to hell)
Cyclonic Rift (Foil RTR)
Lim-Dul's Vault
Mystical Tutor (FTV: Exiled)
Intuition (Hunting Judge Foil)
Nature's Claim (Worldwake Foil)
Arcane Denial 
Dark Ritual (Hunting Judge Foil)
Misdirection (Hunting Masques Foil)
Remand (FNM Promo)
Memory Lapse (Hunting Judge Foil)
Delay (Hunting Future Sight Foil)

Artifacts 6
Sol Ring (FTV: Relics)
Mana Crypt (Hunting for Judge Foil)
Sensei's Divining Top (FTV: Exiled)
Crucible of Worlds (10th Ed Foil)
Mana Vault
Grim Monolith (Hunting Urza's Legacy Foil)

Enchantments 8
Mystic Remora
Leyline of Anticipation (Hunting M11 Foil)
Sylvan Library (Commander's Arsenal)
Necropotence (FTV: Exiled)
Carpet Of Flowers
Exploration
Wild Growth (Hunting 7th Ed Foil)
Utopia Sprawl (Dessention Foil)

Planeswalkers 1
Jace, the Mind Sculptor (Hunting Worldwake Foil)
Cut trinket mage if you're still looking for space for geth. You can drop the artifact lands too.

Slaughter looks kinda janky, no? I know I'd rather have beast within or putrefy.

No spell crumple either?

Other stuff that looks weak/clumsy: dralnu and chronologist. Drop one for a farseek.

Mind over matter is pretty techy here, I love it.

I think you should definitely try phyrexian reclamation.


Looks like a great list overall. I'm not a fan of the 187 subtheme personally, but I definitely believe it can work to great effect. 
Cut trinket mage if you're still looking for space for geth. You can drop the artifact lands too.

Slaughter looks kinda janky, no? I know I'd rather have beast within or putrefy.

No spell crumple either?

Other stuff that looks weak/clumsy: dralnu and chronologist. Drop one for a farseek.

Mind over matter is pretty techy here, I love it.

I think you should definitely try phyrexian reclamation.


Looks like a great list overall. I'm not a fan of the 187 subtheme personally, but I definitely believe it can work to great effect. 


Decided to drop temporal adept for geth. I like trinket mage because i can tooth and nail for future top.

Slaughter is repeatable spot removal. and i dropped hinder for beast within.

Spell crumple was origionally in for hinder but then i decided hinder was better.

Chronologist is really good if unanswered. t3 fully leveled lighthouse, GG. Dralnu can counter or spot remove from my yard and can also reramp me if need be.

Mind Over Matter + Arcanis anyone.

Phyrexian Reclamation could work in here. Had not thought of it. idk what to drop for it though.

what is this 187 subtheme you speak of?
What about Equilibrium over Curio? Lets you bounce other ppls stuff.
Grow old or die trying.
I dunno man, slaughter still seems pretty lame to me, especially because sitting in your hand means -1 card from Damia.

How do you get a fully leveled chronologist on turn 3?!

187 is like magic slang for enters-the-battlefield shenanigans. 
I dunno man, slaughter still seems pretty lame to me, especially because sitting in your hand means -1 card from Damia.

How do you get a fully leveled chronologist on turn 3?!

187 is like magic slang for enters-the-battlefield shenanigans. 



T1: any blue prodicing land, sol ring, talisman
T2: Blue producing land, gilded lotus, cronologist with a lvl counter.
T3: Blue producing land, final six counters 
What about Equilibrium over Curio? Lets you bounce other ppls stuff.


it costs mana to do that ability. mana i could use for a counterspell or spot removal
I dunno man, slaughter still seems pretty lame to me, especially because sitting in your hand means -1 card from Damia.

How do you get a fully leveled chronologist on turn 3?!

187 is like magic slang for enters-the-battlefield shenanigans. 



T1: any blue prodicing land, sol ring, talisman
T2: Blue producing land, gilded lotus, cronologist with a lvl counter.
T3: Blue producing land, final six counters 


Clearly this is reason enough to keep a card in a deck.
I dunno man, slaughter still seems pretty lame to me, especially because sitting in your hand means -1 card from Damia.

How do you get a fully leveled chronologist on turn 3?!

187 is like magic slang for enters-the-battlefield shenanigans. 



T1: any blue prodicing land, sol ring, talisman
T2: Blue producing land, gilded lotus, cronologist with a lvl counter.
T3: Blue producing land, final six counters 


Clearly this is reason enough to keep a card in a deck.


even T4 it is entirely reasonable without mana ramp to have a fully leveled Chrono and unanswered it is extremely broken, but yes, to me this is reason enough to keep the card in the deck. It poses as a big threat and people have to scramble to remove it. It openes it up for me to drop my real threats. 
Changes:
- Temporal Adept (too blue intensive)
- Lighthouse Chronologist (dead most times)
- Dralnu, Lich lord (never casted)
- Praetor's Grasp (not good enough)
- Damnation (couldn't afford it)
- Cloudstone Curio (never used it)

+ Geth, Lord of the Vault (funny with seedborn)
+ Wood Elves (why wasn't i playing this to begin with)
+ Loaming Shaman (great recusion)
+ Lim-Dul's Vault (lesser vampiric tutor)
+ Evacuation (really good)
+ Hinder (very good counterspell)

let me know what you think of the changes.
Updated with change and there were too many to list. Changed generals though.
Finally got the money to pick up all the proxies that were in this deck so now it is 100% real.

2 down 3 to go.
Just a few changes i thought might be pretty strong.

-Wood Elves
-Drana, Kalastria Bloodchief

+Burgeoning
+Damnation
Forbid is awesome for damia, and should honestly be a staple in any damia deck. The ability to more or less have infinite counters is awesome if your gneral gets online. I just finished a game against damia and wow the cards ridiculous.
Have you considered running Tolaria West?
It's not until you learn something you realize how little you know. DCI Level 1 Judge.
I used to play forbid but then my group made me regret it. I'd buy it back and then they'd manage to kill my general. I don't like overcommiting to her ability and thus relying on it.

Yes I want to run Tolaria west but idk what to cut for it
Updated list and this deck's win percentage in multiplayer is insane.
Hey its moxnix all thsoe changes are awesome thanks for your insights on my build yours looks great
here are the cards i have in question
Sphyinx of magosi-  Infinte draw outlet is nice but if were infinite any tutor will do this takes 9 mana to even replace the card and with as fast as this deck wins it doesnt really swing i guess it blcoks and get pitched to survival but im not sure.  i saw your post about the fast win with him but he seems out of place in your very tight list
Exsanguinate - not bad as a abck up win con for when alot fo things get rfg but its not very good for anythign else and like i posted on ym thread infite capsize will work and pretty much if you have infite mana and reach you win this could free up a slot for more business
Blue Suns Zenith - same thing as the other 2 as far as using it as another ifnite outlet i know having more outs for tooth and nail at 9 is good but its subpar out of the three i like this one the msot beacuase its not horrible outside of the combo and its instant speed x draw so this one can stay if you axe the other two i see no problem with that
Last is leyline of anticipation -  With how fast this deck goes off i found this to be increadbly good in opening hand and i hated seeing it any other time.  It's Great with seedborn muse its great in opening hadn but other than that this deck wins to fast to drop the 4 mana into this card.  Its nice to be abel to save a counter then cast at the end of someones turn but without muse the tempo loss of playing the card turned me off.  I would nto play a gemstone mine so i dont play this

Other than that the list looks increadibly tight and solid thanks for helping me improve my version as well, hopefully my suggestions on cuts give you 2-3 more slots for new nasty additions.

Edit SPhinx and exsanguinate dont pass what im goign to call the diabolic tutor test.  Diabolic tutor is not good enough to run becuase its 4 mana and thats jsut to mcuh for a non instant speed card that does noting but tutor, however in any case exsanguinate or sphinx gives a win with infite mana or tooth and nail diabolic tutor can do the same thing only its useful early in the game despite this its not good enough to run yet better than both these cards thus they should be cut!

Double edit : i think blue suns for you is my replication and that 2 win cons is good enough beucase capsize can be rfg and they both can be useful before combo

Triple Edit i found a card to replace exsanguinate or magosi for you Mystical Teachings. At first glace the cards seems subpar but lets dig a little deeper.  It is instant speed and cost 3U and tutors for instants or cards with Flash which is really nice in this build.  It hits your win cons in capsize and Blue suns wich we now know both of which can draw your entire deck in the combo.  So in any situtation exsanguinate or magosi gave you a win this would too since it hits your win cons.  Not only that but you can pass hold it and pop it when you dont need your counter which is awesome hitting pact and force make it pretty much a counter spell if needed.  Since it hits vamp or mystical it tutors your win con for 5 and get this since it has flashback you have reach already and only need 9 for your win even without any other reach AWESOME!  Know what else is awesome about flashback? your new intuition when you use it politcally to counter a spell you now get to drop this into your yard for free and advance toawrds your win con while stopping a threat it hits like 20 cards in your decks its blue its amzing add it now my friend
I agree with most of this post. The only thing is that I hate when players ask me to play out my combo with capsize cause then i have to wait untill I actually deal lethal damage to everyone whereas with Exsanguinate the game ends immediately.

As for Sphinx of Magosi, it was another way to draw infinitely with Tooth and with a Seedborn online it was insane. As of late I haven't been impressed and have been looking to add Teachings for some time now. It's close to being as good in this list as Fact or Fiction.

Blue sun is good CA especially with seedborn however may become Stroke of Genius

Leyline is so good in opener that I cant afford not to run it. It has single-handedly won me games due to that awesomeness. And I have also been known to tutor for and hard cast it if I have Seedborn.


Edit: May be cutting Blue sun for Time Spiral actually. How do you feel about that card?
Like everyone in my meta plays counters and free counters so time spiral is meh normally ends in me getting somewthing force of willed but in general i like it. i understand they play it out thing in general when i cast tooth and nail they ask if  i have reach and i ask if anyone has a response before im done if not we scoop and go to next game.  I do like stroke over Blue suns and honestly id cut the exsanguinate and magosi and swap BS for Stroke Either Exsang or magosi has to be Teachings id say since you like having the abilty to kill (make them scoop) everyone with exsanguinate swap out magosi for Teachings for now. Time spiral is very meta dependant ive seen the card do very dirty things but there is a reason no oen in my meta uses memory jar and cards like spiral  we all play force of will pact some play commnadeer disrupting shoal foil etc.  If your winrate is like mine heres whats gonna happend they are gonna all start playing alot fo counter magic the games will last 2-3 turns longer form 5-7 avg to 7-10 turns now.  I dont know if your play group is like this but i feel the damia deck warped our meta into beocming more and more blue.  K i got off topic there at the end but in short Teachings must go in, i can conceed to you on exsanguinate for reasons stated.  since you like the time spiral and it might be worth testing ( i have never actauly tested this card so id love for you to test it but not for my meta )
you should try
- exsanguinate
-magosi
-BSZ
+Teachings
+Spiral
+Stroke

If you want exsang back in the deck after testing fine but try these changes next time and get back to me on spiral if it was fine in your meta i may be baised playing aginst 12-16 counters in 3 out of the 6 other decks i face consistantly and those are the 3 i face ALOT so i dunno
My meta is less counter and more combo so I might be able to get away with Time Spiral. As for the suggestions, I will make them as soon as i find those cards.
Timespiral is awesome. And stroke is probably better than blue sun for easier casting. I may have to look at my deck again... I always forget about teachings.

3DH4LIF3

How do you feel about changing Thran Dynamo to Mana Vault and Gilded Lotus to Simic Signet?
How do you feel about changing Thran Dynamo to Mana Vault and Gilded Lotus to Simic Signet?

... I think those are ok changes. I prefer Dynamo over Vault, and Lotus over signet (though I would probably find room for the signet along with the other two), only because I favor a slower game. If you're looking for quicker games the cheaper ramp seems good.

3DH4LIF3

How about Exploration intead of the signet? And yes this 1 deck out of my 5 is all about the faster games. The rest are a little slower.
How about Exploration intead of the signet? And yes this 1 deck out of my 5 is all about the faster games. The rest are a little slower.


That seems like a slower strategy to me. Unless you have a bonkers opening draw I think it would require a lot of drawing lands and tutoring up lands to make it worthwhile. I say try it though.

3DH4LIF3

How about instead of adding Time Spiral and Stroke of Genius I just add Mana Vault and Exploration. Cause I typically get lost of land in hand with this deck once it gets online.
How about instead of adding Time Spiral and Stroke of Genius I just add Mana Vault and Exploration. Cause I typically get lost of land in hand with this deck once it gets online.

I don't understand the last phrase... "lost of land in hand"... are you intending to mean no lands or flooded?

3DH4LIF3

How about instead of adding Time Spiral and Stroke of Genius I just add Mana Vault and Exploration. Cause I typically get lost of land in hand with this deck once it gets online.

I don't understand the last phrase... "lost of land in hand"... are you intending to mean no lands or flooded?



I get a little flooded. And I meant to say lots of land but I was typing to fast.
How about instead of adding Time Spiral and Stroke of Genius I just add Mana Vault and Exploration. Cause I typically get lost of land in hand with this deck once it gets online.

I don't understand the last phrase... "lost of land in hand"... are you intending to mean no lands or flooded?



I get a little flooded. And I meant to say lots of land but I was typing to fast.


You're getting flooded? Is the list in the OP correct? 36 lands with several fetches? ... Never mind... I looked at the list again and the only other ramp I'm seeing is Prime Time and Oracle of Muldaya. I can see how you end up with lots of lands in your hand.


So yeah, try the exploration. 

3DH4LIF3

Oracle, Prime time, burgeoning, nature's lore, and skyshroud claim
Same difference. Oracle is going to be inconsistent with so few lands. And the other three spells are not a terribly large amount of ramp.

3DH4LIF3

I feel that 36 is a high land count

Updated OP

-Sphinx of Magosi

+Mystical Teachings
I feel that 36 is a high land count

Updated OP

-Sphinx of Magosi

+Mystical Teachings



36 almost always proved to be too few, I was constantly getting bad hands, and I hate to mulligan.

3DH4LIF3

With partial paris mulligans and 1 free mulligan I tend to agressively mulligan int 1 or 2 drop mana ramp with a few lands.
With partial paris mulligans and 1 free mulligan I tend to agressively mulligan int 1 or 2 drop mana ramp with a few lands.



we don't use partial paris. That makes sense.

3DH4LIF3

I feel sorry for you. Ever since it showed up on the Official EDH website our playgroup adopted it and I try to institute it everywhere I go.
I feel sorry for you. Ever since it showed up on the Official EDH website our playgroup adopted it and I try to institute it everywhere I go.

Its by choice...
I don't like starting a card down, and a paris mulligan to seven the first time is borked.

3DH4LIF3