It Came From Section Four!Warning: Posts my contain evil.
When was the last one? I know they slowed down the errata cycle, so if it was in the last two months, I would say no erratta this month.
They announced in spring that every month would see a minor errata, except June and December which have bigger erratae that need more playtest.
They also announced we would see the Char creation rules for lair assault... so far ... nothing...
Maybe nothing is wrong with the rules..... nothing needs to be fixed!
We had some technical difficulties getting the errata posted today. It should be up some time tomorrow.Our "big" errata for June was the warlock, which appeared as a playtest. We're hoping to have the final warlock changes processed and posted next month.
So, the big errata is... no bigger than any of the other errata we've had for the past few months.Wow.I know, I know, the Warlock is original material, where the previous articles have been prints of the cancelled Class Compendium, and therefore were written months ago. But when, a month or two ago, WotC asked CharOp to suggest things which would benefit from changes, I'd expected to see at least SOME of those changes enacted by now. Many of them were fairly simple updates...Oh well, you live and learn.
Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.
Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.
King Fisher Optimized net user. Moderate.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.
Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight with items, making it far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
The Dragon themes are updated - which is good.Animal Minion's defenses scale (very very good change)
Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairnessReflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character)
Wish: granted.www.wizards.com/dnd/files/UpdateJune2011...And Kulkor Arms Master escapes unscathed. Somehow. The Orb of Nimble Thoughts update pleases me.
Well, it's still not a big update. If you ignore the cleric, the spelling, the obvious mistakes (missing impliment keyword).Only 1/2 a page of "actual" stuff.But yea, KAM still needs something. Probably the top "nerf me now" thing.
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A thread with over a thousand posts full of possible fixes will take some time to implement I would think.
I was disappointed that the rules update is still showing the incorrect (pre-Essentials) skill DC's for the Dungeon Masters Guide (pages 34 and 37 of the June update file). Well, that and the fact that I have just noticed the errata for the original DM screen has been removed (unsure if thats new in this update or not).
I was disappointed that the rules update is still showing the incorrect (pre-Essentials) skill DC's for the Dungeon Masters Guide (pages 34 and 37 of the June update file). Well, that and the fact that I have just noticed the errata for the original DM screen has been removed (unsure if thats new in this update or not).Rules changes that originate in printed materials are not, are never will be, included in the "free" rules changes posted ti the WotC website. In order to view such rules changes, one must buy the book in question or me a DDI subscriber. This makes the Rules Compendium essentially "Errata You Pay For" but they called it something different, probably for marketing reasons.
What makes me think otherwise is the 2 'Changes Coming In Essentials' articles did get included as errata to pre-Essentials publications. IMO if the Essentials Skill DC's are the errata'ed values, they should be included as errata to earlier books.
What makes me think otherwise is the 2 'Changes Coming In Essentials' articles did get included as errata to pre-Essentials publications. IMO if the Essentials Skill DC's are the errata'ed values, they should be included as errata to earlier books.Those weren't a part of the normal Rules Changes process, nor were they a compehensive list of changes in those books (and several of those changes were changes not found in those books, oddly enough)