Reaper's Touch

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Im confused, does this skill have another name or something? Cause im looking in a generator and i cant find the skill. What does it do and can i find it in any of the books?
It's a racial feat for Shadar-kai invokers/sorcerers/warlocks/wizards thats found in Dragon Magazine Annual 2009, and Dragon Magazine issue 372.  It makes a specific at will from each of the classes usable as a melee touch attack
gah, me and my friends arent playing with that book. Is there a good replacment for it?
Need a rough idea of what kind of character it is. race and class would probably be enough.
DragonBorn Dragon Sorcerer
One of their at-wills like acid orb + sorcerous blade channeling? (Actually I don't know if that technically makes it a MBA though).
One of their at-wills like acid orb + sorcerous blade channeling? (Actually I don't know if that technically makes it a MBA though).



I believe it does and its less limited over all than reapers touch...(SB affects any ranged attack doesnt it)

We house ruled reapers touch to be any race... doesnt help with character builder unless you use the offline app.
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Actually I don't know if that technically makes it a MBA though.

It does not, The powers have "special" text that states RBA, SBc does not overwrite that test. 
Also with SBC when you use the power you can use the power as a melee power, but you need to be able to use the power first, so it does not let use the power when you granted a MBA


wait so i cant use this skill if im a dragonborn? Also i dont understand what this means:

This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
wait so i cant use this skill if im a dragonborn?



It's a feat, not a skill, and it can only be taken by Shadar-Kai.
Another day, another three or four entries to my Ignore List.
yea i keep doing that, sorry about that. I ment feat
We reflavored the power as several different things and the Deva, is one I favor the most ... the power is a manifestation of both your memories printed in a pattern of uber complex runes only you can read (and often only you can even see) all along the surface of what seems a melee weapon and a manifestation of your magical might. My deva are reincarnating heros (not divine any more than humanity in general is) but rather people who remember there past lives unusually well.

But yeh the default was changed to be only for the one race.. annoyed me something terrible. 
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

So since i cant get that feature anymore, anyone have a recomendation to what i can replace it with?
So since i cant get that feature anymore, anyone have a recomendation to what i can replace it with?



The nearest similar ability is called Sorcerous Blade ... already mentioned... If you like the style of Reapers Touch check in to it. 
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

But yeh the default was changed to be only for the one race.. annoyed me something terrible. 

Maybe, but it was understandable if you look at where the feat came from. The article even said that the feats were for Shardar-Kai, it was just the only one missing the pre-requesite. The feat loked like an oversite from day one, and more then likely was, and just not caught till they went to make the anual. 

But yeh the default was changed to be only for the one race.. annoyed me something terrible. 

Maybe, but it was understandable if you look at where the feat came from. The article even said that the feats were for Shardar-Kai, it was just the only one missing the pre-requesite. The feat loked like an oversite from day one, and more then likely was, and just not caught till they went to make the anual. 




Shrug I reflavored it several different ways that worked well with my game world by the time they did that (I dont think I even read the article it was originally in) ... but rather took it from character builder and went cool.
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

So since i cant get that feature anymore, anyone have a recomendation to what i can replace it with?


If your sorcerer uses a dagger, take Sorcerous Blade Channeling. If he uses a staff, take Staff Expertise. Either feat will allow you to use your ranged spells in melee without taking opportunity attacks, which I assume is what you want.

Sorcerous Blade Channeling is in Player's Handbook 2. Staff Expertise is in both the Essentials player books (Heroes of the Forgotten Kingdoms and Heroes of the Fallen Lands).

"My flying carpet is full of elves."

 If he uses a staff, take Staff Expertise. Either feat will allow you to use your ranged spells in melee without taking opportunity attacks, which I assume is what you want.


Oh good calll I must have a psychological block on Expertise Feats   
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Oh good calll I must have a psychological block on Expertise Feats   


Perhaps you were distracted by a troupe of attractive sportswomen from that other thread? ;)

"My flying carpet is full of elves."

Yea i use a dagger, though im still a little fuzzy on what Sorcerous Blade does.  turns my ranged spell into a melee one? why would that make it better? So, taking dragonfrost as an example, instead of dragonfrost being a range of 10 it would now be a close range attack?
Yea i use a dagger, though im still a little fuzzy on what Sorcerous Blade does.  turns my ranged spell into a melee one? why would that make it better? So, taking dragonfrost as an example, instead of dragonfrost being a range of 10 it would now be a close range attack?



The spell can now either operate at range or be used at melee range without you taking an opportunity attack from an nearby enemy.
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

i forgot to ask too, when used at melee range does it gain the Attack roll of my dagger? For example

Dragonfrost atm for me is +5vs fortitude
My dagger is +7vs AC

using this skill would my dragonfrost become +7 vs fortitude?
i forgot to ask too, when used at melee range does it gain the Attack roll of my dagger? For example

Dragonfrost atm for me is +5vs fortitude
My dagger is +7vs AC
using this skill would my dragonfrost become +7 vs fortitude?



When using a weapon as an implement its the same no matter what range the attack is made at. (simply put NO)

Against a creature with a low end fortitude that +5 vs Fort might be equivalent to +11 vs AC
against a creature with huge fortitude that +5 vs Fort might be equivalent to +4 vs AC.... but it will typically average in at the same as +7 vs AC
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

i forgot to ask too, when used at melee range does it gain the Attack roll of my dagger? For example

Dragonfrost atm for me is +5vs fortitude
My dagger is +7vs AC

using this skill would my dragonfrost become +7 vs fortitude?



No.  Implements never give proficiency bonuses, even if they happen to also be weapons.

Sorcerous Blade Channeling changes the range entry from 'ranged X' to 'melee weapon', and nothing else.  The primary purpose of this is to let you use the ranged power against an adjacent opponent without provoking opportunity attacks.
Another day, another three or four entries to my Ignore List.
One of their at-wills like acid orb + sorcerous blade channeling? (Actually I don't know if that technically makes it a MBA though).


Why bother with all that?  Just take Ensorcelled Blade...
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
so if i have weapon focus, which gives +1 to damage with the weapon i choose (dagger) then does that give dragonfrost with sorcerous blade channeling then does dragonfrost get that +1 from weapon focus?

Also i dont wan2 make to many threads so ill just put it here:
What is Draconic Arrogance, i cant seem to find it in either players handbook 1 or 2. Is it called something else or is it in a different book?
so if i have weapon focus, which gives +1 to damage with the weapon i choose (dagger) then does that give dragonfrost with sorcerous blade channeling then does dragonfrost get that +1 from weapon focus?

Also i dont wan2 make to many threads so ill just put it here:
What is Draconic Arrogance, i cant seem to find it in either players handbook 1 or 2. Is it called something else or is it in a different book?



Before the update that came out with the first essentials book you would be right.  After that update they changed the language of the feat so that it only works with weapon keyword attacks so now weapon focus does not work with implement attacks (but it used to).
There is impliment focus though.

5e houserules and tweaks.

Celestial Link Evoking Radiance into Creation

A Party Without Music is Lame: A Bard

Level Dip Guide

 

4e stuff

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

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