Round 1:Black KnightBarony VampireChild of NightPacifismLiliana's SpecterChandra's SpitfireLava AxeJinxed IdolSwampUnholy StrengthInciteVolcanic StrengthGoblin PikerSwampMountain
Round 2:Unholy StrengthCanyon MinotaurQuag SicknessNether HorrorNether HorrorAct of TreasonLeyline of PunishmentDuressPrimal CocoonLiliana's CaressLiliana's CaressDemon's HornPrimal CocoonRuneclaw BearSwamp
Round 3:Lava AxeCanyon MinotaurBarony VampireBarony VampirePyretic RitualBlood TitheBog RaidersNether HorrorBog RaidersDemolishWhite KnightSwampOrnithopterPlainsPlains
Round 1:ForeseeGravediggerWall of FrostWild GriffinAssassinateScroll ThiefNegateAugury OwlGlacial FortressDiminishViscera SeerWall of VinesTraumatizeGoldenglow MothSwamp
Round 2:SleepReassembling SkeletonRise from the GraveSign in BloodChild of NightPreordainUnsummonDuressMass PolymorphRotting LegionTome ScourDuressPyretic RitualHunters' FeastPlains
Round 3:Aether AdeptGargoyle SentinelWater ServantBog RaidersAugury OwlCloud ElementalCancelViscera SeerUnholy StrengthMerfolk SovereignArmored CancrixHornet StingWall of VinesMighty LeapPlains
Act of Treason
Back to Nature
2 Aether Adept
2 Augury Owl
1 Azure Drake
2 Cloud Elemental
1 Harbor Serpent
1 Maritime Guard
1 Merfolk Sovereign
2 Merfolk Spy
1 Scroll Thief
3 Mana Leak
2x Wild Griffin
2x Squadron Hawk
2x Mighty Leap
Would have liked 2 more creatures, but I hate drafted the Duskdale Wurm. Blue/White flyers is the best draft strategy in M11. Curve out and don't stop swinging. Bounce and pacifism/condemn keep the tempo, and inspired charge makes it hard to lose.
From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."
MaRo: I redesigned him while the effect was on the stack.
@Feylund:At p1p2, I like Stone Golem more here. It cost one more mana, and you lose the haste, but a 4/4 is quite a bit more powerful and harder to deal with. You can also reasonably expect to get Vulshok Berserkers later, but people will snatch up 4/4's for 5, especially colorless ones.At p1p8, Fling gives you much more bang for your buck that the ritual. Your Fiery Hellhound will love to get thrown at your opponent's face after smacking him for a bunch of unblockable damage. As any good burn spell, it also doubles as removal.At p1p9, nab the Manic Vandal. You are going to face an artifact that you want to get rid of and the Vandal stays around after blowing it up. Not too many of the auras are worth playing, including Volcanic Strength. You are just asking to be two for oned.At p2p1, Wispersilk Cloak is a strong card. This gives you a second way to make one of your creatures unblockable and gives them shroud as well.At p2p2, I made this same mistake. I think we both should have grabbed the Fling.At p2p3, Thunder Strike is a good combat trick, but the Cloud Crusader is what you are really after. Built in first strike and evasion!At p2p4, Prodical Pyromancer is vulnerable, but man is he good. You get to punish your opponent for running x/1's and don't underestimate pinging your opponent for one every turn. I would also prefer to run one of the white flyers over the six drop servant.At p2p5, I don't like the ritual at all. It just doesn't do enough for you. Grab one of the beaters instead (Berserkers of Blood Ridge or Canyon Minotaur).At p2p10 and p2p12, I like the one-drop flyers better than a trick I can't imagine fitting in my deck.At p3p1, Chandra's Outrage? If one is good, two is better.At p3p4, Fling or Excommunicate will actually do something to the board.At p3p5, Condemn is premium removal. Take it high and often.At p3p6, War Priest of Thune is Manic Vandal for enchantments.Good luck and keep praticing! Drafting is the best way to play Magic, but it isn't easy.
I have NEVER played Magic before (except on PS3, and I'm sure that it's completely different IRL).On a scale of 1-10, how did I do with this draft?Round 1:Chandra's OutrageVolcanic StrengthBerserkers of Blood RidgeWild GriffinCanyon MinotaurVulshok BerserkerPlummetWall of VinesManic VandalRuneclaw BearWall of VinesWall of VinesGoblin PikerForestSwamp
Round 2:Giant SpiderLava AxeArc RunnerProdigal PyromancerBerserkers of Blood RidgeGoblin Balloon BrigadeCultivateArc RunnerGoblin Balloon BrigadeWild EvocationOrnithopterDryad's FavorPyretic RitualHunters' FeastPlains
Round 3:Gargoyle SentinelGargoyle SentinelManic VandalAct of TreasonDemolishCanyon MinotaurLeyline of PunishmentRootbound CragVoltaic KeyBloodcrazed GoblinWall of VinesPyretic RitualWall of VinesForestPlains