57070368 wrote:58280208 wrote:Even metallix is gone now.
I'm right here.
58280208 wrote:Even metallix is gone now.
3,000th post: September 5, 2010 4,000th post: March 24, 2012
Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.
Snapcaster Mage is the best card of all time. How do you deal?
Coming up with weird ideas to make everyone happy since 2008!
I have now started a blog as an appropriate place to put my crazy ideas.
"Collectability is just a code-word for ripping you off." - David Sirlin
88318561 wrote:76783093 wrote:there is nothing "epic" about a turn one victory. ever.
or really any magic game, for that matter.
So this one time, I wanted to play a game of Magic with my friend, but he was in another country and neither of us had Magic Online. I hitchhiked my way to the coast, barely fending off hungry wildlife when I couldn't get a ride, nearly dying of thirst crossing deserts, and posoning myself half to death foraging for food. At one point, I was taken hostage by a group of kidnappers, only managing to escape after a week of careful planning thanks to careful application of a rusty spoon.
Once I reached the coast, I had no money to buy a ticket across the ocean, so I built a boat using my own two hands, and spent months sailing across the waves, nearly losing my deck as I swam to the shore of a desert island in a storm after being capsized by an enormous wave. Nearly delusional after so long with no human contact (the notches I cut in the single tree to tell time had long since felled the thing) I was eventually rescued by a passing ship, where I was taken aboard as a crew member.
We sailed around the world, seeing many exotic places and having great adventures, before we finally arrived at my friend's country. Once more I stumbled across a desolate landscape, riding on train or car when I could, and going on foot when I could not. Eventually, weary to the bone, seven years after I started my journey, I arrived at my friend's house, clutching my well-worn and weathered deck to my chest. We shuffled up our decks, I won the roll. Gleefully, I laid down my cards.
Black Lotus. My friend looked quizzically at me, wondering what I was about to do. After so long, he no longer knew what deck I had brought with me to this game.
Flash. A knowing smile appears on my friend's face as the knowledge slowly returns to him.
My friend extends his hand, knowing the game is over before it even started. And finally, after so many trials, the sweet taste of victory is mine.
76783093 wrote:there is nothing "epic" about a turn one victory. ever.
or really any magic game, for that matter.
56866178 wrote:108166749 wrote:So no one else is upset with the stunt Wizards just pulled to drive sales?
Drive sales of what? Non-Jace, non-Mystic cards? I'm pretty sure people already own more than eight Magic cards. If you don't, I feel for you. Maybe you can trade those Stoneforge Mystics, which are still quite valuable, for some.
108166749 wrote:So no one else is upset with the stunt Wizards just pulled to drive sales?
I am really surprised as well at the banning... but apparently it was what the metagame needed, and so the courage to do that is to be applauded.Can bannings be avoided, without having to "play it safe" to an excessive extent?I'd say that today's announcement may answer that question.Cards like Jace, the Mind Sculptor can be avoided if R&D just does its job more carefully, at least according to some who have commented on these forums, whose statements in this regard I have no reason to doubt.But a card like Stoneforge Mystic, on the other hand, would require R&D to play it safe to an excessive extent to ensure a card like that never comes into existence, I strongly suspect.So, while R&D should play it safer, and avoid cards like JTMS and Tarmogoyf in future, once in a while, with a conscientious balance between printing interesting cards and trying new ideas on the one hand, and not producing excessively strong cards on the other, there will be the odd card that needs to be banned... even in Standard. But Standard bannings can be made quite rare, even if not absolutely eliminated. And that should be good enough.
I feel sorry for MaRo. NO ONE is really going to read his article today. This is just too mind-blowing and attention-grabbing.
I still contend that a simple restriction would have been fine. People should be allowed to play with JTMS after playing the money for it. Having one in your deck is no big deal. The same goes for Stoneforge. I think restricting them would have caused people to adjust in interesting ways but whatever I never used those cards so this doesn't effect me. But, I can see where some people will be seriously pissed right now.
<a href="http://www.wizards.com/Magic/PlaneswalkerPoints/1206663433"><img src="http://pwp.wizards.com/1206663433/Scorecards/Landscape.png" border="0" /></a>
I say this as an owner of many Jaces and Stoneforges BTW. Really I could care less about the prices and such. I just want a good environment that fosters change and appeals to new players. Jace restricted the entry of new players. I hope the days of $100 cards are gone in standard.
Because Stoneforge Mystic works by combining with other cards, I don't suppose it would have been possible to squeeze the event deck in by a method less directly targeted to it: to simply make the card "semi-restricted" - that is, instead of just the unmodified Event Deck, any otherwise Standard-legal deck would be allowed that had one or two copies of Stoneforge Mystic in it, but not three or four.I would have preferred that, if it were possible: but, as noted, it's probably too powerful for that.
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WOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOn another note: Does this mean Mike Flores has to stop blatantly lying to us?