Leader Question

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Hey All,


I'll be joining a game in the near future where I'll be playing the leader (no one else really wanted to).  I've never played a leader before, so in practice I'm not sure what will work best with the group composition.  I've come up with two builds I'm interested in playing, and am wondering which you guys think is best. 


The game is starting at level 6 and will go to level 11 or 12.  The game will be a pirate-themed game in the Lhazaar Principalities of Eberron, so one can assume the following:
Pirates, Ships, potential swimming/water content
I've also told there will be a lot of rp / out of combat situations.


The party will be composed of the following:
Eladrin Wizard (controller)
Half-Elf Battlemind (defender)
Dragonborn Fighter (secondary defender)
Half-Orc Ranger (striker)

The ranger is an optimized dual-wielder.
The fighter is a fairly optimal two-handed fighter (not all choices are the 'best' but most are very good/strong)
The battlemind is an optimized speed of thought battlemind.
The wizard is an orbizard, but is not particularly optimized.


The two builds I thought up are as follows:
 
The Bard

====== Created Using Wizards of the Coast D&D Character Builder ======


Changeling, Bard
Bardic Virtue Option: Virtue of Cunning
Becomer Option: Diplomacy Bonus
House Vadalis
Natural Chameleon (+2 to Bluff)


FINAL ABILITY SCORES
STR 9, CON 10, DEX 10, INT 17, WIS 10, CHA 21
 
STARTING ABILITY SCORES
STR 9, CON 10, DEX 10, INT 14, WIS 10, CHA 18
   
AC: 22 Fort: 15 Ref: 19 Will: 22
HP: 47 Surges: 7 Surge Value: 11
 
TRAINED SKILLS
Arcana +11, Bluff +22, Diplomacy +15, Insight +10, Perception +8
 
UNTRAINED SKILLS
Acrobatics +3, Athletics +2, Dungeoneering +4, Endurance +3, Heal +4, History +7, Intimidate +9, Nature +4, Religion +7, Stealth +3, Streetwise +9, Thievery +3
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Changeling Racial Power: Changeling Disguise
Changeling Racial Power: Changeling Trick
Bard Feature: Majestic Word
Bard Feature: Words of Friendship
Bard Attack 1: Staggering Note
Bard Attack 1: Vicious Mockery
Bard Attack 1: Blunder
Bard Attack 1: Stirring Shout
Bard Utility 2: Inspire Competence
Bard Attack 3: Impelling Force
Bard Attack 5: Song of Discord
Bluff Utility 6: Faulty Memory
 

FEATS
Level 1: Ritual Caster
Level 1: Becomer
Level 2: Skill Focus (Bluff)
Level 4: Arcane Familiar
Level 6: Wand Expertise 


ITEMS
Ritual Book
False Blood Amulet +2 x1
Master's Wand of Vicious Mockery +1 x1
Imposter's Finemail +2 x1
Glib Limerick
Fochlucan Bandore +1
Comprehend Language


====== End ======


 

The Warlord

====== Created Using Wizards of the Coast D&D Character Builder ======


Genasi, Marshal
Warlord Option: Combat Leader
Commanding Presence Option: Tactical Presence
Elemental Manifestation Option: Watersoul
House Vadalis
Auspicious Birth (Auspicious Birth Benefit) 


FINAL ABILITY SCORES
STR 19, CON 12, DEX 8, INT 19, WIS 10, CHA 12 


STARTING ABILITY SCORES
STR 16, CON 12, DEX 8, INT 16, WIS 10, CHA 12   


AC: 23 Fort: 19 Ref: 20 Will: 16
HP: 56 Surges: 8 Surge Value: 14 


TRAINED SKILLS
Athletics +9, Endurance +8, Heal +8, History +12 


UNTRAINED SKILLS
Acrobatics –1, Arcana +7, Bluff +4, Diplomacy +4, Dungeoneering +3, Insight +3, Intimidate +4, Nature +5, Perception +3, Religion +7, Stealth –1, Streetwise +4, Thievery –1 


POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Genasi Racial Power: Swiftcurrent
Warlord Feature: Inspiring Word
Warlord Attack 1: Commander's Strike
Warlord Attack 1: Intuitive Strike
Warlord Attack 1: Warlord's Favor
Warlord Attack 1: Lead the Attack
Warlord Attack 1: Vengeance is Mine
Warlord Utility 2: Adaptive Stratagem
Warlord Attack 5: Stand the Fallen
Warlord Utility 6: Reorient the Axis 


FEATS
Level 1: Mark of Healing
Level 2: Heavy Blade Expertise
Level 4: Tactical Assault
Level 6: Shield Proficiency: Heavy 


ITEMS
Healer's Hide Armor +1 x1
Battle Standard of Healing (heroic tier)
Healer's Brooch +1 x1
Mage's Bastard sword +2 x1
Floating Shield Heavy Shield (heroic tier) x1


====== End ======

 

The bard is focused on getting his bluff check way up (to points where he should be able to bluff his way into/out of most anything).  Other than that he is a fairly standard cunning bard.

The warlord is a fairly standard taclord (melee heavy party so I thought it would be nice), but he also has the advantage of breathing underwater and whatnot due to being a genasi.

I really know very little about leaders beyond "warlords are generally awesome", so I don't know which leader might fit the party/campaign situation better.

Thank in advance for any advice.