Plus, Damia is not just a fun new card in the blue-black-green "Devour for Power" deck. That deck is more focused around the graveyard-feeding powers of a legendary being called The Mimeoplasm than around the tank-filling capabilities of Damia.
I want these, but does anyone play Commander on MTGO? I dont want to waste money on cards Im not gonna use.
Thanks for your question, Justin!
This is not the post you're looking for.
Might actually get a couple of these for a casual Vintage idea or two.
88318561 wrote:76783093 wrote:there is nothing "epic" about a turn one victory. ever.
or really any magic game, for that matter.
So this one time, I wanted to play a game of Magic with my friend, but he was in another country and neither of us had Magic Online. I hitchhiked my way to the coast, barely fending off hungry wildlife when I couldn't get a ride, nearly dying of thirst crossing deserts, and posoning myself half to death foraging for food. At one point, I was taken hostage by a group of kidnappers, only managing to escape after a week of careful planning thanks to careful application of a rusty spoon.
Once I reached the coast, I had no money to buy a ticket across the ocean, so I built a boat using my own two hands, and spent months sailing across the waves, nearly losing my deck as I swam to the shore of a desert island in a storm after being capsized by an enormous wave. Nearly delusional after so long with no human contact (the notches I cut in the single tree to tell time had long since felled the thing) I was eventually rescued by a passing ship, where I was taken aboard as a crew member.
We sailed around the world, seeing many exotic places and having great adventures, before we finally arrived at my friend's country. Once more I stumbled across a desolate landscape, riding on train or car when I could, and going on foot when I could not. Eventually, weary to the bone, seven years after I started my journey, I arrived at my friend's house, clutching my well-worn and weathered deck to my chest. We shuffled up our decks, I won the roll. Gleefully, I laid down my cards.
Black Lotus. My friend looked quizzically at me, wondering what I was about to do. After so long, he no longer knew what deck I had brought with me to this game.
Flash. A knowing smile appears on my friend's face as the knowledge slowly returns to him.
My friend extends his hand, knowing the game is over before it even started. And finally, after so many trials, the sweet taste of victory is mine.
76783093 wrote:there is nothing "epic" about a turn one victory. ever.
or really any magic game, for that matter.
56866178 wrote:108166749 wrote:So no one else is upset with the stunt Wizards just pulled to drive sales?
Drive sales of what? Non-Jace, non-Mystic cards? I'm pretty sure people already own more than eight Magic cards. If you don't, I feel for you. Maybe you can trade those Stoneforge Mystics, which are still quite valuable, for some.
108166749 wrote:So no one else is upset with the stunt Wizards just pulled to drive sales?
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I really don't have the pieces for a dredge deck unless I want to make a really awful one. But it would likely have to be reanimated to be effective nonetheless. That cost for that creature basically says "don't hardcast me."
She loves the Library of Alexandria.
Might actually get a couple of these for a casual Vintage idea or two. It's a shame about that cost though. Should have been either 6 mana or a 5/5. I suppose it works well for the pet format for which it was created, but it is an interesting idea well beyond that and it would have been nice to see it developed with a larger audience in mind.
From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."
MaRo: I redesigned him while the effect was on the stack.
Momus, the Greek god of sarcasm
Pray to him.
I like how he goes from saying:
You will need high-impact cards that will help you survive the inevitable pummel-fest. It is a format where timid wrist-slappers need not apply. Every card you draw needs to make a big hurt or help you endure one. Ideally, every card you draw works on multiple axes, helping you to advance the fight on one front while staunching the bleeding on two others.
Scope my YouTube channel!
Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!
Attacking the darkness since 1987, turning creatures sideways since 1994.
I feel like the most broken card with Damia was left out: Dream Halls. You can resolve this very early, (turn 2/3 if you're lucky), drop Damia and have cocounterspells in hand to protect it or just cast a Time Stretch and go to town
Thanks for your question, Justin!This is a strange thing for Doug to say, considering he didn't answer the question at all.
But as we do more planeswalker cards, I think we'll come to see the flavor of some of these printed variants in another way, too. Jace is a mind mage and Chandra is a fire mage. In each of their cardboard incarnations, they have put on display mechanical abilities that match their mystical profile. In those cases, I see them less as chronological stages of the character and more as the same planeswalker showing up with different magical arsenals prepared.