The Feyknight, Master of the Catch-22 (PEACH)

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     This Knight is able to construct a very powerful Catch-22 situation for his enemies, while at the same time being very sticky The highlights of the build are the slide 2 (possibly 3 or 4, see below), slow prone on EVERY attack he does, at reach 1 off turn, and effective reach 5 during his turn after early Paragon. Also, once he picks up White Lotus Master Riposte, no matter who his enemies attack, he gets to attack them. The PP and the ED features combine to make it a very tough time for enemies to get away from him, and later on once he gets his Feyslaughter backup spear, it takes nothing short of phasing, or shifting underground with a burrow speed that ignores difficult terrain to get away from him.


CB Summary

Half-Elf, Knight, Gladiator Champion, Marshal of Letherna


Eldritch Strike Option: Eldritch Strike Constitution


Knight Option: Spinning Deflection


Knight Weapon Specialization Option: Bludgeoning Staff


Sworn to Duty Option: Sworn to Duty (Constitution)


Half-Elf Power Selection Option: Dilettante


Berserker (+2 to Athletics)


 


FINAL ABILITY SCORES


STR 12, CON 30, DEX 18, INT 10, WIS 20, CHA 12


 


STARTING ABILITY SCORES


STR 10, CON 18, DEX 13, INT 8, WIS 13, CHA 10


 


 


AC: 47 Fort: 50 Ref: 44 Will: 44


HP: 219 Surges: 19 Surge Value: 54


 


TRAINED SKILLS


Athletics +21, Endurance +34, Intimidate +21


 


UNTRAINED SKILLS


Acrobatics +16, Arcana +15, Bluff +16, Diplomacy +18, Dungeoneering +20, Heal +20, History +15, Insight +22, Nature +20, Perception +20, Religion +15, Stealth +16, Streetwise +16, Thievery +16


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Multiple Class Utility: Defender Aura


Multiple Class Attack: Power Strike


Warlock Attack 1: Eldritch Strike


Fighter Attack: Battle Guardian


Fighter Utility: Defend the Line


Fighter Utility: Hammer Hands


Fighter Utility: Measured Cut


Fighter Utility: Cleaving Assault


Fighter Utility 2: Glowering Threat


Fighter Utility 6: Ignore Weakness


Fighter Utility 8: Shield Block


Fighter Utility 10: Clearheaded


Fighter Utility 16: Bolstering Stride


Fighter Utility 22: Knight's Valor


Gladiator Champion Attack 11: Opening Ploy


Gladiator Champion Utility 12: Fail to Disappoint


Gladiator Champion Attack 20: Finishing Strike


Marshal of Letherna Utility 26: Clarion of Sorrow


 


FEATS


Level 1: Master at Arms


Level 2: Polearm Flanker (retrain to Polearm Momentum at 21)


Level 4: Vicious Advantage


Level 6: World Serpent’s Grasp (retrain to Adept Dilettante at 10)


Level 8: Improved Defenses (retrain to Superior Fortitude at 24)


Level 10: Weapon Focus (Spear)


Level 11: Versatile Master


Level 12: White Lotus Riposte


Level 14: White Lotus Master Riposte


Level 16: Armor Specialization (Plate)


Level 18: Impaling Spear


Level 20: Uncanny Dodge


Level 21: Slashing Storm


Level 22: Superior Will


Level 24: Superior Reflexes


Level 26: Epic Reflexes


Level 28: Epic Will


Level 30: Quickened Spellcasting


 


A variation in the feats is to stick Mark of Storms and Arcane Admixture Lightning in there somewhere which, by my interpretation makes Eldritch Strike slide 4. The slide from Mark of Storms and the slide from Eldritch Strike are separate instances of sliding which both receive the bonus from Rushing Cleats, and if I’m wrong it’s still a 3 square slide.


 


ITEMS


Rushing Cleats (heroic tier)


Bracers of Mighty Striking (epic tier)


Strikebacks (heroic tier)


Backlash Tattoo (heroic tier)


Coif of Focus (epic tier)


Dwarven Drakeplate Armor +6


Farslayer Longspear +6


Feyslaughter Longspear +6


Steadfast Amulet +6


Diamond Cincture (epic tier)


Avandra's Ring (epic tier)


Ring of Giants (paragon tier)


 


Starting with 14,000,000 gp, ending with 171,200 gp.



I was looking for help putting his feats into a more 1-30 playable order and maybe some ways to up his Reflex and Will if that’s necessary, as well as any other constructive criticism or awed praise :D

My Works
My House Rules Cryptic Commander: a Tiefling Wizard|Warlord - Arcane Wayfarer - Planeshaper that focuses on controlling every creature in an encounter. Feyknight: A Half-Elf Knight - Gladiator Champion - Marshall of Letherna build that uses Eldritch Strike and the White Lotus Riposte feats to create a decent catch-22 with his mark aura. Novamancer: a Wizard/Swordmage - Malec-Keth Janissary - Radiant One that specializes in area damage, somewhat item dependent but is capable of massive damage. the Epic Crit-Fisher: Avenger/Ranger-PMC-Eternal Seeker with a 2,560 damage crit-fishing nova. Eldritch Slayer: A Slayer - Kulkor - Destined Scion that uses a similar trick to the Knight, combined with Kulkor for some decent DPR. Polearm Seeker|Fighter: A Seeker|Fighter/Psion - Kensei - Destined Scion build that uses Polearm Momentum to not be super bad. Generic Runepriest: A generic type Runepriest/Fighter - Hammer of Vengeance - Destined Scion
One does not
111819409 wrote:
99856009 wrote:
by RAW, you can't horse into the forge of the dawn titan.




...Couldn't resist.


No ring of circling fangs?

If you look in my sig for super knight, i did something similar.

5e houserules and tweaks.

Celestial Link Evoking Radiance into Creation

A Party Without Music is Lame: A Bard

Level Dip Guide

 

4e stuff

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

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