Back when I started, our local store had something called Continuous Draft, which I really loved. I believe it used to be a former Arena format too. Each player starts with 3 boosters. You remove one card from the 45 and keep it. Great for if you open a power rare or just want to remove a splashy bomb from the draft. Next, shuffle the cards together into one 88 card pile. Player 1 turns over the top 4 cards, drafts one, the other player drafts two, and then player 1 gets the last card. Then Player 2 turns up the next 4 cards and picks first. You both add lands and make 40 card decks. As to why it's called Continuous Draft, you remove the lands and take the 44 cards you just drafted and take them with you to your next opponent! Essentially, you do a 2-person draft before every match you play, and you can either do a Swiss tournament with many players, or just continue with your cards for a couple weeks Arena-style. I imagine Wizards really likes this format because you don't have to keep buying boosters! Power to the players!
Creator of the Multiverse database for custom sets, the Magic Turing machine (proving Magic Turing-complete) and the random Magic card generator.
laurie, I'm not getting it either. The reasoning for why it is called "winchester" is a complete non-sequitur to me. Can anyone makes sense of that for me?
Billy and I opened one pack each of Scars of Mirrodin, Mirrodin Besieged, and New Phyrexia, and each shuffled all the cards in our respective packs together without looking at them. This done, we each had a stack of 42 cards.
As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi
Billy and I opened one pack each of Scars of Mirrodin, Mirrodin Besieged, and New Phyrexia, and each shuffled all the cards in our respective packs together without looking at them. This done, we each had a stack of 42 cards. What am I missing here? Shouldn't those stacks be 45? Each booster contains 10 commons, 3 uncommons, 1 rare, 1 land, and 1 Tips and Tricks or Token card. The non-Magic card has a different back and can easily be removed, but how do you remove the lands without looking at the cards?
This format seems a little unbalanced to me. If players kept passing on a single stack, that stack would just get bigger and bigger right? Eventually someone would pick it and they might have like 10 more cards than their opponent. Even if the cards were individually weaker, a wider selection might mean greater ability to sideboard in the matches - it seems like it could get sticky for the guy who drafts a few good cards and then has no flexibility.