Monsters that invalidate Essentials Defenders?

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Anyone else notice that there are several monsters that seem to counter the abilities of the Essentials Defenders to remain "sticky" and use their defender aura effects?

Week One's Gargoyles had a melee basic that prevented the target from making opportunity attacks (granted this requires a hit, but still, it allows the critters to hit and move away from the defender without a problem)

This week also has a critter (I'll try not to spoil it) with a move that used to be listed as a shift but is now movement that doesn't provoke Opportunity Attacks.

These monsters feel like they are specifically designed to make the players using defenders (and few of my local players are keen on the Essentials Defenders in the first place) frustrated by circumventing their primary function.
That particular monster's two powers have been worded like that since their update in the Monster Vault. The changes there seem to make more sense, given the creature's name and it's likelihood of utilizing the new form of movement over the "scurrying" that one might associate with shifting. And because this method of movement is no longer a shift, it does not retain all the benefits of shifting and even had further limitations imposed upon the creature.

As for defender punishment, this change seems to affect Essentials classes pretty much the same as it would their PHB counterparts. Figthers are obviously affected the most by this change, but it equally hurts both the Knight and Weaponmaster. Cavaliers also receive a decent detriment, one that Paladins may not if the creature in question is under his divine challenge/sanction and attacks another target this turn. This change doesn't affect Swordmages, as they wouldn't enforce in either situation; barely affects Battleminds (a shift 1 from either movement mode would not keep the defender next to his mark); and and Wardens, too, would only have a chance to push the target in both situations if it remained within range.

Additionally, there are several creatures with similar abilities that were designed before Essentials was produced.
Something to keep in mind.  "Opportunity Attack" is a kind of Opportunity Action that all creatures can employ.  Something that modifies "Opportunity Attacks" does not modify other types of Opportunity Actions.

So just because a creature does not provoke Opportunity Attacks does not mean it also gets blanket immunity to other kinds of Opportunity Actions, such as the punishment of Knights and Cavaliers. 
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
Something to keep in mind.  "Opportunity Attack" is a kind of Opportunity Action that all creatures can employ.  Something that modifies "Opportunity Attacks" does not modify other types of Opportunity Actions.

So just because a creature does not provoke Opportunity Attacks does not mean it also gets blanket immunity to other kinds of Opportunity Actions, such as the punishment of Knights and Cavaliers. 


Interesting catch.  That covers the gargoyle's negating the opportunity attacks (they can still be punished), but the Deathjump Spider, using Death from Above, doesn't shift or attack an ally while adjacent, so will not be punished or provoke.
A move that does not provoke still doesn't set off a deffender OA that triggers off a /shift/.

This is actually a long-standing problem.  MM1 monsters had such abilities.  Most PC powers seem designed around assumptions about the nature of movement, basic attacks, and OAs  (that basic attacks aren't that desireable, that movement provokes unless it's shifting, etc), that do not hold true for monsters.  Thanks to the wonder of exception-based design, a monster can completely fool with PC abilities that should be more or less fool-proof. 

 

 

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