GW Homebrew: Gamma StarCraft

3 posts / 0 new
Last post
I've been toiling away for some time now on a pet project: creating a StarCraft RPG set int the Gamma World ruleset. I have a bunch of origins, enemies, and tech ready to go, and as I polish them up I'm blogging about it here. I'd love feedback (especially balance), and I hope someone has fun playing this.

The articles tagged as StarCraft are here, at Castles & Cooks.

So far, I have Part I (design thoughts), and Part II (origins for Marine, Firebat, Marauder).

As the rest of the articles go up (I have somewhere around 15 origins so far, and statblocks for a wide variety of enemies) I'll update this thread.
Reserved.

Looks interesting. Using vocations as the normal SC tech upgrades might be something to look at.


 


For example:


Stim @ level 4


Concussive Shells @ level 7