SAPPHIRE - Swordmage Dragon Guardian

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SAPPHIRE - SWORDMAGE DRAGON GUARDIAN
Shielding swordmage / Sigil Carver / Draconic Incarnation

Sapphire - swordmage dragon guardian


DONT TOUCH MY ALLIES!!

Build Goal and Tactics


Sapphire is a pure defender (no multiclass) shielding swordmage who acts in second line of the battlefield, with high control features/powers all oriented to protect his allies and himself giving the enemies a big headache all the turns when deciding what to do.

He uses Arcane Reach for hit as many enemies as possible with Swordbust (its a close blast 3 with arcane reach so being behind his allies is not a problem), imposing a -2 to hit with Psychic lock, allies get +2 to all defenses if they are adjacent to Sapphire. (the original build had Arcane Admixture/Resounding Thunder for he hit more enemies, but this doesnt work with Psychic Lock), and he activates white lotus Hindrance / Master Hindrance / Riposte = damage when this enemies attack him (hit or miss) and difficult terrain around him and allies.

This features, plus the Sigil Carver level 16 punishment, and aegis of shielding, makes attack his allies a desesperating option, and attack him a bad choice also.

Encounter powers are interrupts for negate or mitigate attacks or mass marking powers for the first rounds, and daily powers complete a very well balanced build in defensive/control terms. Damage is not great, but has been improved with Githzerai and other little changes. and he will hit lots of enemies and will get extra attacks from lvl 16 feature, so overall is ok.

Sapphire's epic destiny is Draconic Incarnation, pretty cool for him (level 24 feature and 26 power makes him be large and Huge -> increases burst radius and reach and helps your allies to be in good positions), increase INT + other stat and level 30 feature is a fun sweet. Sapphire gets 2 of the best daily powers in the game (Prismatic spray and Summon Abyssal Horde).
Also Sapphire can become a Gargantuan dragon with level 22 giant's might power and level 26 daily. 4x4 size dragon, reach 4 and Swordbust and marking can be a 6x6 squares for a fun epic combat!

I considered Ceaseless guardian, it was the obvious choice for the level 24 feature, but doesnt match with the build as good as Draconic Incarnation does, and i wanted to do something different. Planeshaper is also a good option because the level 24 feature can negate attacks (keep in mind the level 16 feature is an opportunity action) and has big control. If you go Planeshaper, take Swordmage Implement expertise at level 24 for 19-20 crits.


Daze/stun problem

Daze/stun is a nightmare for all defenders, but even more for Sapphire (Sigil Carver punishment is an opportunity action). He have some powers/feats/items to avoid this without big problems.


He gets Superior Will and +2 racial to daze, dominate and stun, Arcane student who saw too much background (+1 untyped to daze/stun/inmobilize/restrain saves) and item with +2 bonus. So he can make a saving throws at the start of his turn, and this saves are +5. Also items helps him to avoid this conditions. If you want to improve this, pick Resilient Focus and/or Focused Mind.


If you think this is not enough you can go Topaz Crusader. Multiclass psionic with Awakened Potential instead Superior Will. Or take Ceaseless Guardian. Both boring (but effective) and you wont be a dragon


Catch-22 details

Sapphire has permanent concealment (Shadow Band).


Enemies have to choice who attack. All are bad choices. In a normal scenario (marked enemy):



  • A marked enemy trying hit Sapphire's adjacent alies is like have a -6 to hit. (-2 mark, -2 Pshychic Lock +2 to all defenses), provoking a basic attack as opportunity action (another chance to activate Psychic Lock if the enemy is not affected), and damage reduced by his aegis or negate the entire attack with some encounter powers. This attack works on a burst 5 (Aegis is a burst 10)

  • If they try to attack Sapphire with melee, he should be in second line behind his alies, so they get opportunity attacks (if not already adyacent), they must attack his high defenses, and they have a -2 to hit (Psychic Lock), difficult terrain, and get damage from White Lotus Riposte. He also have bots for avoid multiattackers teleporting as a reaction (when miss) and taking good positions. Also he have the racial interrupt to negate 1 attack/encounter.

  • If they attack Sapphire and his allies with ranged area or burst / blast and they are in 5 squares range, they activate white lotus riposte and sigil carver puhishment, maybe get a -2 to attack (if no Psychic Lock active) if he hits (allies also have +2 to defenses), and he can prevent 21 damage (Armor of Aegis Expansion) to all!!!

  • If they attack Sapphire and his allies with ranged area out of the 5 squares deadly perimeter, they activate White Lotus Riposte, Sapphire has +6 to all defenses (Cloack of Distortion) and -4 to hit allies and he can prevent 21 damage (Armor of Aegis Expansion) to all!!!

  • If they ONLY attack Sapphire with ranged attack in 5 square radius is the best option, then Sapphire is doing his job as defender, he has high defenses and they have -2 to hit him (Psychic Lock) and get damaged from White Lotus Riposte. If they are away more than 5 squares from Sapphire, he gets +6 to all defenses. Also he have the racial interrupt to negate 1 attack/encounter

  • If they only attack his allies with a ranged attack (or ranged area), they are crazy. Sapphire can first teleport the enemy to an adjacent position (allies say HI!) with Foe Caller Gauntlets (encounter interrupt power) and then make a melee basic attack -> Psychic Lock, and then ranged attack provoques opportunity attacks (from you and allies), and he maybe affected by his own spell (if it was an area spell) and you can use Rapid Aegis Reaction to prevent damage to 1 ally!

  • If an enemy is not marked, he have a -4 to hit adjacent allies (-2 Psychic Lock +2 all defenses), Shapphire have powers for deny the attack and he will have difficult terrain around his allies.

  • In adition, our fey companion, gives he and the allies in his aura, protection to combat advantage.


For combats with various ranged artilleries Sapphire have also a daily ring power to get total concealment (stance if milestone) or the Impenetrable Warding power (+3 to all defenses for an stance). Or both :D.


Aegis damage reduction is not maximized but really is not needed because attack allies is very very bad option. Still we take Greater Aegis of Shielding at level 20, and You can take Shared Warding (epic) give +1 to AC to adyacent allies if you want to improve this.


Battlefield control

Sapphire has excellent control over the battlefield. The first round and maybe second will be more chaotic, with some mobility, marking all what he can and then getting good position adjacent and behind his allies. Swordburst is his main control tool activating Psychic Lock, White Lotus Riposte, Hindrance and Master Hindrance. Also he have tools for teleport and push enemies in bad positions of the battlefield. Use your fey companion to take good positions.


Allies

Sapphire works well for any team composition, but even better with some melee allies with good opportunity attacks, because they will get opportunity attacks when melee enemies try to get in melee with Sapphire. A leader who grants heal and saving throws is welcome too.


Accuracy

The accuracy is high (+38 to hit with weapon powers and +35 with implement powers). We have permanent CA since level 5 because our fey companion (so +40/+37) If you need more accuracy (with Swordbust), pick Coordinated Explosion.


Defenses

Sapphire has very good defenses (can be higher, see alternative items/feats) and he have permanent concealment and stances to improve defenses or AC even more.


Initiative

Sapphire has high initiative but not stellar. Feytouched Armor is an option for +6 initiative and invisibility (as standard :/), or another item, but I think Armor of Aegis Expansion is better for the build, and I didnt find another way to improve initiative whithout losing a better item. Comments are wellcome. Still, swordmages doesnt need to go first because Dimensional Vortex exists.


Item dependency

The build is not item dependent, only githyanki silver sword is necessary. Opal Ring of Remembrance is awesome (and now Rare), and other items work well with the build but arent mandatory.


Stats

Sapphire needs a rare array of stats, because of feats. He needs INT (obvious), CON (obvious), DEX 15 for Arcane Reach (14 at start), WIS 15 for Superior Will and will defense (14 at start) and STR 13 in epic for Greater Swordmage Warding (11 at start). He doesnt pick this feat until epic because in paragon is better Improved Defenses. He improve INT and CON every level except in level 14 and 18, he improves INT and WIS to balance defenses.


Alternative items

Amulet of life (30), if you need to heal more in all the encounters. Or cloack of the walking wounded (29)
Timeless Locket (24) if you want a +6 initiative and an extra starndard action 1/day for second wind or another non-attack action.
Flowform Armor for an extra encounter no-action save.
Starleather instead Swording Armor for +1 AC and -2 REF
Great Hero's Gauntlets (27) for surge temp hp when action point (you will hit something with swordbust with +2 to attack)
Baldric of Shielding (19) for temp HP when reduce damage from aegis.
Ring of Free Time (29) for resist 5 all. You can get 3 rings too with hands slot (many-fingered gloves) (20)
Bots of Teleportation (28) for at-will teleportation
Head slot items for improve will defense for example circlet of indomability(28) +3 to Will.
Shielding Blade Wrist Razors for a +1 to AC instead +4 damage (IAoP)


Alternative feats

Shared warding +1 to AC for all adjacent allies.
Solid Sound +2 untyped to a NAD all the rounds. Great.
Toughness +5 hp / tier
Improved Swordmage Warding +1 to AC
Improved Defenses +1 to NADs -2 to armor
Epic reflexes
Strenght Through Challenge to resist 5 all when 2 enemies or more marked
Triumphant attack to make the mark punishment even nastier when crit
Righteous Fury for get -2 to basic attacks and attack gets rattling keyword (another -2 to hit)


Heroic tier

In heroic, Sapphire is near to the typical shielding swordmage, cleaning minions with swordbust, marking enemys and chasing other with booming blade and using his fey companion tactically, marking 1 enemy adjacent to the panther, and go for other with Booming Blade. White lotus riposte for being a bad targed and high defenses.
He will be in first line of the combat, preventing damage with aegis of shielding, Channeling shield, Dimensional Vortex and Trasposing lunge. At level 6 he can mark 2 targets/encounter with Swordmage Decree and 1 more with Swormage Shielding Fire daily. Also Sword of Sigils is multimarking. Fey beast companion helps a lot in heroic.


Some of the heroic feats will be retrained soon because he need a lot of paragon stuff.


Paragon tier

The fun starts here, at level 11, Sapphire will start to play different to other shielding swordmages. Arcane Reach and Psychic Lock (Githyanki Silver bastard sword needed) come in level 11, and he gets Sigil Carver level 11 feature (+2 to all defenses for adjacent allies). With Arcane Reach, Swordbust can be now a close blast 3, a nice friendly tool to hit many enemies and activate Psychic Lock and White Lotus Riposte (and Hindrance / Master Hindrance in late paragon).


Sapphire gets the other important feats (Double Aegis, White Lotus Hindrance / Master Hindrance) and level 16 mark punishment. When he gets a good position behind his allies, some enemies will cry deciding what to do. Allies get fun also with opportunity attacks, because difficult terrain and trying to attack you.


He improve the encounter and daily powers to better area/mark/defend powers.


They fey companion helps a lot because he takes a position between you and a melee enemy, avoiding CA for you and allies in the aura, and giving you CA to enemies in the aura.


Epic tier

Sapphire has now a dragon soul!


He gets the sweet epic feats and powers, being more effective doing what he wants. Total Aegis, Rapid Aegis Reaction, and Quickened Spellcasting, nice for spam Swordbust and another power in the first round. Swordmage Implement Expertise is for fun, but effective because he does lots of attacks.


He also gets nice epic encounter and daily powers, more control and protection tools. In level 24 he gets one of the best resurrection features in the game, he becomes a dragon spirit at maximun hit points, being large, phasing and insubstantial with all of his features, powers and items. Awesome.


At level 26, he has another way to become a dragon, size huge, breath weapon, and fly.


The level 30 feature is awesome and gives a lot of versatility. He picks 2 level 25 or lower arcane daily powers for any class. Summon Abyssal Horde and Prismatic Spray are his crazy choices but there are other great powers too.



Updated Level 30 Snapshot

Race: Githzerai
Class: Swordmage
Swordmage aegis: Aegis of shielding
Paragon Path: Sigil Carver
Epic Destiny:
Draconic incarnation
Background: Arcane student who saw too much
Theme: Fey Beast Tamer (Fey Panther)

Starting Ability Scores, with racial adjustments:
Strength 11 (+1)
Constitution 14 (+2)
Dexterity 14 (+2)
Intelligence 18 (+4)
Wisdom 14 (+2)
Charisma 8 (-1)

Ability Scores, with racial adjustments:
Strength 13 (+1)
Constitution 22 (+6)
Dexterity 16 (+3)
Intelligence 28 (+9)
Wisdom 18 (+4)
Charisma 10 (+0)

HP: 211 --> 15 base, +22 Constitution, +174 levels
Bloodied: 105 HP or less
Healing Surges: 14 --> 8 base, +6 Constitution
Healing Surge Value: 52 HP

Defenses (Note that he has permanent concealment, is like +2 to all defenses)
AC: 50 --> 10 base, +3 armor, +9 intelligence +3 Swordmage warding +15 levels, +6 enhancement,  +2 feat, +2 item (Elven Chain Shirt)
Fortitude: 45 --> 10 base, +6 ability (Constitution), +15 levels, +6 enhancement, +2 feat, +2 item + 4 Epic fortitude
Reflex: 46 --> 10 base, +9 ability (Intelligence), +15 levels, +6 enhancement, +2 feat, +2 item, + 2 Special (Swording armor)
Will: 45 --> 10 base, +4 ability (Wisdom), +15 levels, +2 class, +6 enhancement, +4 Epic Will, +4 feat

Initiative: +28 --> +2 racial, +3 ability (Dexterity), +15 levels, +8 feat

Speed: 6 --> 6 base

Racial Powers:
Iron Mind

At-Will Attack Powers:
L1 - Swordbust
L1 - Booming Blade 

Encounter Attack Powers:
L1 - Sword of Sigils -> Swapped at 13 for Hypnotic Swordplay
L3 - Dimensional Vortex -> Swapped at 27 for Circle of Devastation
L7 - Trasposing Lunge -> Swapped at 17 for Thundering Vortex
L11 - Aegis Sigil
L13 - Hypnotic Swordplay -> Swapped at 23 for Radiant Shield
L17 - Thundering Vortex
L23 - Radiant Shield
L27 - Circle of devastation

Daily Attack Powers:
L1 - Vanishing Blade -> Swapped at 15 for Reaper's Challenge
L5 - Swordmage Shielding Fire -> Swapped at 25 for Quicksilver Blade
L9 - Forceful Dismissal -> Swapped at 19 for Death's resurgence
L15 - Reaper's Challenge -> Swapped at 29 for Transdimensional Invasion 
L19 - Death's resurgence
L20 - Sigil of emnity
L25 - Quicksilver Blade
L29 - Transdimensional Invasion

Daily Attack Extra Powers (Ancient arcanist):
L25 - Prismatic Spray
L25 - Summon Abyssal Horde

Utility Powers:
L2 - Channeling Shield -> retrained at 10 for Dimensional Warp
L6 - Swordmage's Decree -> retrained at 14 for Armathor's Step
L10 - Dimensional Warp
L10 - Impenetrable warding
L12 - Sigil of Safety
L14 - Armathor's Step
L16
- Bolstering wardering
L22 - Giant's Might
L26 - Draconic Form

Skills:
Arcana (+33)--> +9 ability (Intelligence), +5 trained, + 15 levels, +4 item
Athletics (+23) --> +1 ability (Strength), +5 trained, +15 levels, +2 racial
Endurance (+26) --> +6 ability (Constitution), +5 trained, +15 levels,
History (+33)--> +9 ability (Intelligence), +5 trained, + 15 levels, +4 item

Feats:
L1 - Intelligent blademaster
L2 - Githzerai Blade Master
L4 - White Lotus Riposte
L6 - White Lotus Dueling Expertise
L8Improved Defenses (retrained to Greater Swordmage Warding at Level 22)
L10 - Improved Initiative (retrained to Psychic Lock at Level 11)
L11 - Arcane Reach
L11 - Psychic Lock
L12 - Superior Will
L14 - Double Aegis (retrained to Total Aegis at Level 21)
L16 - White Lotus Hindrance
L18 - White Lotus Master Hindrance
L20 - Greater Aegis of Shielding
L21 - Rapid Aegis Reaction
L21 - Total Aegis
L22 - Quickened Spellcasting (swordbust)
L22
- Greater Swordmage Warding
L24 - Superior Initiative
L26 - Epic Will
L28 - Epic Fortitude
L30 - Swordmage Implement Expertise


Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): Githyanki Silver Bastard sword +6
L29 (2,625,000 gp): Opal Ring of Remembrance
L29 (2,625,000 gp): +6 Cloack of distortion
L28 (2,125,000 gp): Coil of Mindiron
L27 (1,625,000 gp): Shadow Band
L27 (1,625,000 gp): +6 Swording Armor of Aegis Expansion
L24 (525,000 gp): Fey Warrior's Bots (Epic Tier)
L22 (325,000 gp):
Foe Callers Gauntlets
L20 (125,000 gp): Diamond Cincture (Paragon Tier)
L20 (125,000 gp): Eager's Hero Tatoo (Paragon Tier)
L19 (105,000 gp):
Elven Chain Shirt (Paragon Tier)
L18 (85,000 gp): Horreb Ritual Cube (paragon Tier)
L16 (45.000 gp): Iron Armbands of Power (Paragon Tier)

TOTAL: 14,585,000 gp




Original Level 30 Snapshot

Race: Human
Class: Swordmage
Swordmage aegis: Aegis of shielding
Paragon Path: Sigil Carver
Epic Destiny:
Draconic incarnation
Background: Arcane student who saw too much
Theme: Waiting for all of the standard themes to be released

Starting Ability Scores, with racial adjustments:
Strength 12 (+1)
Constitution 13 (+1)
Dexterity 14 (+2)
Intelligence 18 (+4)
Wisdom 13 (+1)
Charisma 8 (-1)

Ability Scores, with racial adjustments:
Strength 14 (+2)
Constitution 22 (+6)
Dexterity 16 (+3)
Intelligence 28 (+9)
Wisdom 16 (+3)
Charisma 10 (+0)

HP: 211 --> 15 base, +22 Constitution, +174 levels
Bloodied: 105 HP or less
Healing Surges: 14 --> 8 base, +6 Constitution
Healing Surge Value: 52 HP

Defenses (Note that he has permanent concealment, is like +2 to all defenses)
AC: 49 --> 10 base, +3 armor, +9 intelligence +3 Swordmage warding +1 shield (Rhythm blade wrist razors) +15 levels, +6 enhancement,  +2 feat
Fortitude: 46 --> 10 base, +1 racial, +6 ability (Constitution), +15 levels, +6 enhancement, +2 feat, +2 item + 4 Epic fortitude
Reflex: 48 --> 10 base, +1 racial, +9 ability (Intelligence), +15 levels, +6 enhancement, +2 feat, +2 item, +1 shield (Rhythm blade wrist razors), + 2 Special (Swording armor)
Will: 45 --> 10 base, +1 racial, +3 ability (Wisdom), +15 levels, +2 class, +6 enhancement, +4 Epic Will, +4 feat

Initiative: +26 --> +3 ability (Dexterity), +15 levels, +8 feat

Speed: 6 --> 6 base

Racial Powers:
Heroic Effort

At-Will Attack Powers:
L1 - Swordbust
L1 - Booming Blade -> Retrained at 28 for Frigid Blade
L28 - Frigid blade

Encounter Attack Powers:
L1 - Sword of Sigils -> Swapped at 13 for Hypnotic Swordplay
L3 - Dimensional Vortex -> Swapped at 27 for Circle of Devastation
L7 - Trasposing Lunge -> Swapped at 17 for Thundering Vortex
L11 - Aegis Sigil
L13 - Hypnotic Swordplay -> Swapped at 23 for Radiant Shield
L17 - Thundering Vortex
L23 - Radiant Shield
L27 - Circle of devastation

Daily Attack Powers:
L1 - Vanishing Blade -> Swapped at 15 for Reaper's Challenge
L5 - Swordmage Shielding Fire -> Swapped at 25 for Quicksilver Blade
L9 - Forceful Dismissal -> Swapped at 19 for Death's resurgence
L15 - Reaper's Challenge -> Swapped at 29 for Transdimensional Invasion 
L19 - Death's resurgence
L20 - Sigil of emnity
L25 - Quicksilver Blade
L29 - Transdimensional Invasion

Daily Attack Extra Powers (Ancient arcanist):
L25 - Prismatic Spray
L25 - Summon Abyssal Horde

Utility Powers:
L2 - Channeling Shield -> retrained at 10 for Dimensional Warp
L6 - Swordmage's Decree -> retrained at 20 for Armathor's Step
L10 - Dimensional Warp
L10 - Impenetrable warding
L12 - Sigil of Safety
L16 - Bolstering wardering
L20 - Armathor's Step
L22 - Giant's Might
L26 - Draconic Form

Skills:
Arcana (+33)--> +9 ability (Intelligence), +5 trained, + 15 levels, +4 item
Athletics (+22) --> +2 ability (Strength), +5 trained, +15 levels
Endurance (+26) --> +6 ability (Constitution), +5 trained, +15 levels,
History (+33)--> +9 ability (Intelligence), +5 trained, + 15 levels, +4 item
Insight (+23) --> +3 ability (Wisdom), +5 trained, +15 levels

Feats:
Human - Intelligent blademaster
L1 - Rose King's Shield -> Retrained at 11 for Psychic Lock
L2 - White Lotus Riposte
L4 - Versatile Expertise
L6 - Improved Defenses -> Retrained at 22 to Greater Swordmage Warding
L8 - Improved Swordmage Warding -> Retrained at 12 to Resounding Thunder
L10 - Improved Initiative -> Retrained at 14 to Superior Will
L11 - Arcane Reach
L11 - Psychic Lock
L12 - Arcane Admixture (swordbust)
L12 - Resounding Thunder
L14 - Superior Will
L14 - Double Aegis -> Retrained at 21 to Total Aegis
L16 - Focused Mind
L18 - White Lotus Hindrance
L20 - White Lotus Master Hindrance
L21 - Rapid Aegis Reaction
L21 - Superior Initiative (PHB 3)
L22 - Quickened Spellcasting (swordbust)
L22
- Greater Swordmage Warding
L24 - Superior Initiative
L26 - Epic Will
L28 - Epic Fortitude
L30 - Swordmage Implement Expertise


Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): +6 Sorrowsong Blade Longsword
L29 (2,625,000 gp): Opal Ring of Remembrance
L29 (2,625,000 gp): +6 Cloack of distortion
L28 (2,125,000 gp): Coil of Mindiron
L27 (1,625,000 gp): Shadow Band
L27 (1,625,000 gp): +6 Swording Armor of Aegis Expansion
L24 (525,000 gp): Fey Warrior's Bots (Epic Tier)
L22 (325,000 gp):
Foe Callers Gauntlets
L20 (125,000 gp): Diamond Cincture (Paragon Tier)
L20 (125,000 gp): Eager's Hero Tatoo (Paragon Tier)
L18 (85,000 gp): Horreb Ritual Cube (paragon Tier)
L3 (680 gp): +1 Rhythm Blade Wrist Razors
TOTAL: 14,435,680 gp





Enjoy And Have Fun!

PD: I have to ask if increasing size, increases weapon powers dice [W] too. I think not but im not sure



Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
Variants
Here is a variant of the build with polearm (glaive). Much more control, but very stat-intensive. Changed epic destiny to planeshaper, which is awesome for control. 1 more encounter power, crit (19-20) -> out of play (more chance to deny attacks), etc.

He gets Polearm momentum on level 4, but you can get it in level 11 and have better ability scores. With polearm gamble and heavy blade opportunity, is really a pain for melee enemies. High mobility also.

The power for PM is luring strike, and is very powerfull. You can swap githzerai for other int + (str, dex, wis) race, but gitzerai are great for defenders (+2 vs daze, stun, +2 init, defensive power...).

The fort is a little low, but it can be fixed.

Theme - Guardian.


Shin - Plane Defender, level 30 (PM at level 4)

Shin - Plane Defender, level 30
Githzerai, Swordmage, Sigil Carver, Planeshaper
Build: Shielding Swordmage
Swordmage Aegis: Aegis of Shielding
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Polearm)
Quickened Spellcasting: Sword Burst
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 17, Con 16, Dex 17, Int 28, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 13, Con 12, Dex 14, Int 16, Wis 13, Cha 8.


AC: 47 Fort: 42 Reflex: 45 Will: 47
HP: 217 Surges: 11 Surge Value: 54

TRAINED SKILLS
Arcana +33, Endurance +23, History +33, Insight +26, Athletics +25

UNTRAINED SKILLS
Acrobatics +20, Bluff +15, Diplomacy +15, Dungeoneering +19, Heal +19, Intimidate +15, Nature +19, Perception +21, Religion +28, Stealth +18, Streetwise +15, Thievery +18

FEATS
Level 1: Intelligent Blademaster
Level 2: Battle Awareness
Level 4: Polearm Momentum
Level 6: Improved Defenses (retrained to Greater Swordmage Warding at Level 20)
Level 8: Versatile Expertise
Level 10: Improved Swordmage Warding (retrained to Heavy Blade Opportunity at Level 11)
Level 11: Polearm Gamble
Level 12: Double Aegis (retrained to Total Aegis at Level 21)
Level 14: Psychic Lock
Level 16: Superior Will
Level 18: Arcane Reach
Level 20: Improved Initiative (retrained to Superior Initiative at Level 22)
Level 21: Rapid Aegis Reaction
Level 22: Mobile Warrior
Level 24: Swordmage Implement Expertise
Level 26: Quickened Spellcasting
Level 28: Epic Will
Level 30: Epic Fortitude

POWERS
Swordmage at-will 1: Luring Strike
Swordmage at-will 1: Sword Burst
Swordmage encounter 1: Sword of Sigils
Swordmage daily 1: Vanishing Blade
Swordmage utility 2: Dimensional Warp
Swordmage encounter 3: Dimensional Vortex
Swordmage daily 5: Swordmage Shielding Fire
Swordmage utility 6: Swordmage's Decree (retrained to Armathor's Step at Level 12)
Swordmage encounter 7: Transposing Lunge
Swordmage daily 9: Forceful Dismissal
Swordmage utility 10: Watch Out!
Swordmage encounter 13: Hypnotic Swordplay (replaces Sword of Sigils)
Swordmage daily 15: Reaper's Challenge (replaces Vanishing Blade)
Swordmage utility 16: Bolstering Warding
Swordmage encounter 17: Thundering Vortex (replaces Transposing Lunge)
Swordmage daily 19: Death's Resurgence (replaces Forceful Dismissal)
Swordmage utility 22: Oni's Gift
Swordmage encounter 23: Radiant Shield (replaces Hypnotic Swordplay)
Swordmage daily 25: Quicksilver Blade (replaces Swordmage Shielding Fire)
Swordmage encounter 27: Circle of Devastation (replaces Dimensional Vortex)
Swordmage daily 29: Astral Thunder Blade (replaces Reaper's Challenge)

ITEMS
Diamond Cincture (paragon tier), Rhythm Blade Wrist Razors +1, Opal Ring of Remembrance (epic tier), Shadow Band (epic tier), Swordwing Armor of Aegis Expansion +6, Horreb Ritual Cube (paragon tier), Foe Caller Gauntlets (epic tier), Cloak of Distortion +6, Githyanki Silver Glaive +6, Rushing Cleats (heroic tier), Eye of Awareness (epic tier), Ghostwalk Tattoo (epic tier)



And here the build if you get PM at level 11
(better rounded stats)

Shin - Plane Defender, level 30 (PM at level 11)


Shin - Plane Defender, level 30
Githzerai, Swordmage, Sigil Carver, Planeshaper
Build: Shielding Swordmage
Swordmage Aegis: Aegis of Shielding
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Light Blade)
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 16, Con 18, Dex 16, Int 28, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 14, Con 12, Dex 13, Int 16, Wis 13, Cha 8.


AC: 47 Fort: 45 Reflex: 45 Will: 47
HP: 217 Surges: 12 Surge Value: 54

TRAINED SKILLS
Arcana +33, Endurance +24, History +33, Insight +26

UNTRAINED SKILLS
Acrobatics +20, Bluff +15, Diplomacy +15, Dungeoneering +19, Heal +19, Intimidate +15, Nature +19, Perception +21, Religion +28, Stealth +18, Streetwise +15, Thievery +18, Athletics +20

FEATS
Level 1: Intelligent Blademaster
Level 2: Versatile Expertise
Level 4: Gitzerai Blade Master (retrained to Polearm Momentum at Level 11)
Level 6: Improved Defenses (retrained to Greater Swordmage Warding at Level 20)
Level 8: Improved Swordmage Warding (retrained to Heavy Blade Opportunity at Level 12)
Level 10: Battle Awareness
Level 11: Polearm Gamble
Level 12: Double Aegis (retrained to Total Aegis at Level 21)
Level 14: Psychic Lock
Level 16: Superior Will
Level 18: Arcane Reach
Level 20: Improved Initiative (retrained to Superior Initiative at Level 22)
Level 21: Rapid Aegis Reaction
Level 22: Quickened Spellcasting
Level 24: Swordmage Implement Expertise
Level 26: Superior Fortitude
Level 28: Epic Will
Level 30: Epic Fortitude

POWERS
Swordmage at-will 1: Luring Strike
Swordmage at-will 1: Sword Burst
Swordmage encounter 1: Sword of Sigils
Swordmage daily 1: Vanishing Blade
Swordmage utility 2: Dimensional Warp
Swordmage encounter 3: Dimensional Vortex
Swordmage daily 5: Swordmage Shielding Fire
Swordmage utility 6: Swordmage's Decree (retrained to Armathor's Step at Level 13)
Swordmage encounter 7: Transposing Lunge
Swordmage daily 9: Forceful Dismissal
Swordmage utility 10: Watch Out!
Swordmage encounter 13: Hypnotic Swordplay (replaces Sword of Sigils)
Swordmage daily 15: Reaper's Challenge (replaces Vanishing Blade)
Swordmage utility 16: Bolstering Warding
Swordmage encounter 17: Thundering Vortex (replaces Transposing Lunge)
Swordmage daily 19: Death's Resurgence (replaces Forceful Dismissal)
Swordmage utility 22: Oni's Gift
Swordmage encounter 23: Radiant Shield (replaces Hypnotic Swordplay)
Swordmage daily 25: Quicksilver Blade (replaces Swordmage Shielding Fire)
Swordmage encounter 27: Circle of Devastation (replaces Dimensional Vortex)
Swordmage daily 29: Astral Thunder Blade (replaces Reaper's Challenge)

ITEMS
Diamond Cincture (paragon tier), Rhythm Blade Wrist Razors +1, Opal Ring of Remembrance (epic tier), Shadow Band (epic tier), Swordwing Armor of Aegis Expansion +6, Horreb Ritual Cube (paragon tier), Foe Caller Gauntlets (epic tier), Cloak of Distortion +6, Githyanki Silver Glaive +6, Rushing Cleats (heroic tier), Eye of Awareness (epic tier), Ghostwalk Tattoo (epic tier)

Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
Miscellaneous

Reserved


Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
Last reserve.

thanx for comments. Feedback is wellcome
Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
Looks solid.  Though i think you overestimating positioning (people want to flank, and can get pushed) and your ability to hit (which you need to do for white lotus).

5e houserules and tweaks.

Celestial Link Evoking Radiance into Creation

A Party Without Music is Lame: A Bard

Level Dip Guide

 

4e stuff

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Looks solid.  Though i think you overestimating positioning (people want to flank, and can get pushed) and your ability to hit (which you need to do for white lotus).



Yes i was thinking on this while doing the character build. Is not mandatory for all the allies to be adjacent to him, is not a problem (and sometimes better) if 1 or 2 melee defenders or strikers are flanking (difficult terrain, etc) or going after some dangerous enemies. Rememeber he is a swordmage, and his damage reduction works on distance (10 squares).

If not adjacent he lose +2 to defenses and no basic atack (level 16 feature) if attacked, but swordmage aegis or some powers can reduce the damage or negate the attack. Also foe caller gauntlets are very usefull.

Adjacent allies will be usually ranged leaders or controlers and weaker or hurt allies.

The important thing is mark and hit enemies (activate psychic lock and white lotus stuff) . Being adjacent is better but not mandatory and the build is very versatile depending on the battle.

Being pushed is the same, they can break the formation, but still you are efective as a swordmage, and you can take your good position fast (teleports or position swaps available)

I need to explain this better in the build, i will do when i have more time.

Thanks
Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
remember that white lotus master riposted got errataed, so it doesnt work if you mark the target.
also why human? i think genasi or warforged is a much better choice of race, IMHO, both for the stat boost, the cool looks,and racial abilities/support 
remember that white lotus master riposted got errataed, so it doesnt work if you mark the target.
also why human? i think genasi or warforged is a much better choice of race, IMHO, both for the stat boost, the cool looks,and racial abilities/support 



The build doesnt have white lotus master riposte, only white lotus riposte. After errata is only usefull in very few builds.

I went human because the extra feat and heroic effort. The build needs a lot of feats and the extra feat is great. Heroic effort is the best race power for me. Only muls have a better race power for defenders. Also I wanted a generic race, not setting-depending. Feats like dragonmarks are great too (but i didnt want to pick in the build example).

Another +2 con is not so much, but any race with +int can be used. And some races have great feats. I will revise this and maybe put some variants.

thanks for the feedback.
Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
I tested the build a little in paragon, and arcane reach is awesome, really arcane admixture / resounding thunder is not a must, and white lotus hindrance / master hindrance is not really as good as i though.

So this can free 4 feat slots, any ideas to improbe the character? i was also thinking using a glaive but seems not a great idea (-2 ac and high stat req).

any ideas to improve the sigil carver mark punishment BASIC attack?

I only found Righteous Fury

Heroic Tier
Prerequisite: Trained in Intimidate
Benefit: When making a melee basic attack, you can choose to take a -2 penalty to your attack roll to add the rattling keyword to your attack.

this can be on a -8 to hit that ally for the monster but -2 to accuracy seems bad

any other ideas?
Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
What themes would you suggest to go with this build...I have been playing this build since level 6 (now 17).  It is a great build, it has its issues, but in LFR, we pretty much have some decent support to help this build out.

Draco
What themes would you suggest to go with this build...I have been playing this build since level 6 (now 17).  It is a great build, it has its issues, but in LFR, we pretty much have some decent support to help this build out.

Draco



Guardian is the best choice, thematic with the build and the most effective. But...

Spellscarred Harbinger is awesome too, his features (invisibility, reroll saving throw...) and the level 2 power is very good also. Very solid theme.

if you pick eladrin, iliyanbruen guardian is solid too.


Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
After 1 year of testing and playing this character I made some changes and updates:

Theme: Fey Beast Tamer (Fey Panther). This is the major adition. The theme worked great. In heroic it helps a lot, because the companion gives you better control, is a meat shield with good defenses and HP, helps with your "mark 1 enemy and chase other with booming blade", makes some free OAs, helps your average accuracy (permanent CA since level 5), and helps you with flanks and avoiding CA with his aura to you and allies.

In paragon is still better because the sinergy with your paragon path's 11 and 16 features, is another ally and makes you a better defender, enemies will never attack your companion (even with burst/blasts they are punished), but it gives You CA, avoids CA to You and your adjacent allies, generates difficult terrain, and is another obstacle to attack you.

Race: Githzerai. (Eladrin, Elf, Genasi, Tiefling, or another race with +INT is ok too). Human was there because the extra feat, but Gitzerai is better overall, and I removed some feats from the original build, so I picked a better race (Human is still good). +2 to INT-WIS (better stats), +2 to initiative, +2 to daze, stun, dominate, a racial power that negates 1 attack / encounter, and good racial feats is better package overall.

Feats Removed:
- Rose King's Shield. Bbetter in theory than in practice, but still good feat for heroic.
- Resounding Thunder + Arcane Admixture. Is not needed. With Arcane Reach is enough to target what You want.
- Focused Mind. With the Githzerai +2 to daze / stun / dominate, this feat is not needed.
- Replaced Versatile Expertise with White Lotus Dueling Expertise

Feats Added:
- Githzerai Blade Master. Swordmages have low damage, and this feats helps a lot. Bastard sword plus improved weapon and implement focus is just great.
- Greater Aegis of Shielding. 5 more damage prevented. (this slot can be for other feats You like).
- Moved Superior Will, Double Aegis, and WLHindrance / WLMaster Hindrance feats to lower levels, so we get them faster.

Items:
- Removed Rhythm Blade Wrist Razors because doesnt work (we have no shield bonus to increase)
- Added Iron Armbands of Power (Paragon Tier). A little more damage
- Removed Sorrowsong Blade from the last levels, because Gith Silver has better daily.
- Added Elven Chain Shirt (Paragon Tier). +2 free armor.

Of Course suggestions, comments and feedback are appreciated
Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
Agree, good update to a classic build. 

About the Wrist Razors: you can always use a Shielding Blade Wrist Razors to get that +1 shield bonus to AC. If you mainly attack with implement powers, it should be your arm slot of choice. But if you also make a lot of melee attacks (which you generally do thanks to the Sigil Carver lvl 16 feature, I imagine), +4 damage >> +1 AC.  
Have you considered Marshall of Letherna for an epic destiny? Immune to charm and fear, +2 to ability of your choice, all space within 2 squares of you is considered difficult terrain for your enemies. It is an excellent sticky defender option and makes daze/stun/dominate extremely unlikely.
Have you considered Marshall of Letherna for an epic destiny? Immune to charm and fear, +2 to ability of your choice, all space within 2 squares of you is considered difficult terrain for your enemies. It is an excellent sticky defender option and makes daze/stun/dominate extremely unlikely.



Indeed, Immune to charm and fear effects is very good, but the other features do not impress me. The difficult terrain is a burst 2, but only for you (not your allies), and it comes late (level 24). The resurrection feature comes at level 30, so is usueless, the power is meh, and you only increase INT.

Overall is inferior to the other EDs commented, and if You will pick it because of the immunities, take Awakened Potential (Battlemind) and Topaz Crusader (it has not +INT but all the features are great for defenders). But thanks for the suggestion!


@Svendj good point, Shielding Blade Wrist Razors is viable, but as you say, +4 to melee attacks is better, and I tryed to improve de damage of the build a bit so I will keep IAoP. Still I will notate the item as an option.

Thanks
Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
What recommendations would you make for a Warforged variant of this build. Mostly looking for feats in heroic/low-paragon, LvLs 8-12. 

"Something, something, something, Darkside. Utini."

What recommendations would you make for a Warforged variant of this build. Mostly looking for feats in heroic/low-paragon, LvLs 8-12. 


In heroic Warforged Tactics is good (very good if you have Fey Beast Tamer), in paragon You use more swordbust, but after level 16 this +1 is again usefull.

Rose King's Shield is good in heroic (not so good after paragon).

Mark of warding is very good too (I never use dragonmarks on the example builds)

If You give more details about the variant or about some feats you dont want to pick (or you cant), we can help more.
Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
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