Essentials Style Swordmage: The Arcane Blade

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Here's my take on an essential style Swordmage. Paragon (Including paragon path) and Epic to follow shortly. Comments and critiques extremely appreciated. I'm especially looking for feedback on the Defender Aura replacement and it's enforcement. I'm sure there's a better way to word the zone and the punishment trigger.


Arcane Blade:

Swordmage Subclass


Arcane and Martial Defender


Key Abilities: Intelligence; Constitution, Wisdom


Armor Proficiency: Cloth, Leather


Weapon Proficiency: Simple melee, simple ranged and military Heavy Blades and Light Blades.


Implements: Any light blade or heavy blade.


Bonus to Defense: +2 Will


Hit Points at 1st Level: 15 + Constitution Score.


Hit point per level: 6


Healing Surges: 8 + Constitution Modifier


Trained Skills: Arcana.


From the class skills below choose 3 skills at 1st level.


                Class Skills: Athletics, Diplomacy, Endurance, History, Insight, Intimidate.


Level 1: +1 Feat. Eldritch Shielding, Blade Mastery, Aegis of Protection, Dimensional Lunge, Arcane Glamor, Power Strike.


Level 2: +1 Feat. Level 2 Swordmage utility power.


Level 3: Improved Power Strike


Level 4: +1 Feat. Ability score increase. Arcane Mending


Level 5: Empowered Blade.


Level 6: +1 Feat. Level 6 Swordmage utility power.


Level 7: Additional Arcane Glamor. Energy Flare.


Level 8: +1 Feat. Ability score increase. Shielding Slash.


Level 9: Greater Arcane Mending


Level 10: +1 Feat. Level 10 Swordmage utility power.


Eldritch Shielding: While wielding you blade, its power deflects incoming attacks, providing stronger protection than any armor.


While you are conscious, you gain a +1 bonus to AC. If you are wielding a blade in one hand and your other hand is free, this bonus increases to +3.


Blade Mastery: You have forged a special bond with your blade and wield it as much with magic as your muscles.


You can spend one hour of meditation to bond with a light or heavy blade of your choice. While bonded to that blade, you can call it to your hand from within 10 squares as a minor action. If the blade is broken or damaged, you can spend an hour of meditation to reform the weapon, destroying any remaining in the process.


You can use your Intelligence modifier to make basic attacks with a heavy blade or light blade instead of the ability normally used for that attack.


You gain a +1 bonus to all attack rolls with a heavy or light blade.


Aegis of Protection: You cast a powerful defensive spell, protecting your allies from enemy attacks.


                You gain the Aegis of Protection Power.


Aegis of Protection:


Arcane, Zone, Minor Action, At-Will, Area Burst 1 within 5.


Special: This power does not provoke opportunity attacks.


Effect: The burst creates a zone of protective magic. Enemies within the zone take a -2 penalty to attack rolls against creatures other than you or an ally with an active Defender Aura. Marked enemies are not subject to the zone and an enemy can be subject to no more than one Aegis of Protection Zone. The zone lasts until the end of the encounter or until you use this power again.


Dimensional Lunge: Your blade cuts through the fabric of reality, allowing you to attack any enemy that dares violate your Aegis’ protection.


                You gain the Dimensional Lunge Power.


Dimensional  Lunge:


Arcane, Teleportation, At-Will, Opportunity Action, Target: The triggering creature.


Trigger: An enemy subject to your Aegis of Protection makes an attack against an ally of yours but not you or an ally with an active Defender Aura.


Effect: Teleport up to 10 squares to a square within your Aegis of Protection zone adjacent to the triggering enemy and make a melee basic attack against the target.


Arcane Glamor: Your magic flows into your sword, granting it additional power.


                You gain two Arcane Glamor powers.


Arcane Glamor:


Arcane, At-Will, Minor Action, Personal:


Frozen Blade: Your melee basic attack deals Cold damage instead of its normal type. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy is Slowed until the end of your next turn.


Thunderbolt: Your melee basic attack deals Thunder damage instead of its normal types. While wielding a heavy or light blade, your reach for melee weapon attacks increases by 1.


Searing Sword: Your melee basic attack deal Fire damage instead of its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light, you deal Fire damage equal to your Constitution modifier to each enemy adjacent to the target.


Echoing Force: Your melee basic attack deals Force damage instead of its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy takes 1d6+Constitution modifier extra damage if it leaves a square adjacent to you before the end of its next turn.


Darting Lighting: Your melee basic attack deals Lightning damage instead of its normal types. Whenever you make a melee basic attack using a heavy or light blade, you can shift 2 squares before or after the attack.


 


Power Strike: With a quick spell you turn a simple slash into a devastating strike.


You gain the Power Strike power.


Power Strike: As in Heroes of the Fallen Lands.


 


Improved Power Strike: As in Heroes of the Fallen Lands.


 


Arcane Mending: Your body can call on arcane energy to find additional reserves of strength.


You gain an additional healing surge.


 


Empowered Blade: Your blade crackles with arcane power.


Your attacks with light and heavy blades gain a +1 bonus to damage rolls. This bonus increases to +2 at level 15 and +3 and level 25.


 


Energy Flare: Sword meets spell in a powerful explosion of energy.


Whenever you use Power Strike, you gain an additional benefit based on your active Arcane Glamor.


Frozen Blade: The target is Immobilized until the end of your next turn.


Thunderbolt: Slide the target 3 squares.


Searing Sword: The target takes Ongoing 5 fire (save ends). The ongoing damage increases to 10 at level 11 and to 15 at level 21.


Echoing Force: You knock the target prone.


Darting Lighting: Teleport 5 squares.


 


Shielding Slash: Slicing your blade through the air, you case a shielding spell over a threatened ally.


You gain the Shielding Slash power.


Shielding Slash:


Arcane, Immediate Interrupt, Close burst 5. Target: The triggering ally in burst.


Trigger: An ally within 5 squares of you is hit by an attack.


Effect: The target gains a +3 power bonus to all defenses against the triggering attack. The target gains temporary hit points equal to 5 + you Constitution modifier.


Greater Arcane Mending: Magic courses through your veins, allowing you to recover more quickly.


Your healing surge value increases by 2.



Edit: Put the class behind a spoiler to avoid a giant wall of text. The complete and now prettified version is below.


Updated and Complete Arcane Blade













Arcane Blade
"I live by my sword, fitting that you should die by it."






















CLASS TRAITS
Role: Defender. You are a melee combatant who uses spells to fight better.
Power Source: Arcane and Martial. You study ancient magical traditions and practice swordplay, developing arcane power that work well with your physical attacks.
Key Abilities: Intelligence, Constitution
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged, military light blade, military heavy blade
Implement: Any light blade or heavy blade
Bonus to Defense: +2 Will
Hit Points at 1st Level: 15+ Constitution Score.
Hit Points per Level Gained: 6
Healing Surges per Day: 9+ Constitution Modifier.
Trained Skills: Arcana. From the class skills list below, choose 3 trained skills at 1st level.
Class Skills: Arcana (Int), Athletics(Str), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha)
Class features: Swordmage Warding, Blade Mastery, Aegis of Protection, Dimensional Shielding, Spellswords, Power Strike










































































Total XPLevelFeats KnownClass Features and Powers
11Swordmage Warding, Blade Mastery, Aegis of Protection, Dimensional Shielding, Spellswords, Power Strike.
1,0002+1Level 2 Swordmage Utility Power
2,2503-Improved Power Strike
3,7504+1Ability Score Increase, Combat Readiness
5,5005-Empowered Blade
7,5006+1Level 6 Swordmage Utility Power
10,0007-Additional Spellsword, Energy Flare
13,0008+1Ability Score Increase, Shielding Slash
16,5009-Greater Combat Readiness
20,50010+1Level 10 Swordmage Utility Power



Level 1:
Swordmage Warding:
While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you.

This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else).

Blade Mastery:
You can spend one hour of meditation to bond with a light or heavy blade of your choice. While bonded to that blade, you can call it to your hand from within 10 squares as a minor action. If the blade is broken or damaged, you can spend an hour of meditation to reform the weapon, destroying any remaining in the process. You can forge a bond with a different blade with the same meditation process. If you forge a bond with a different blade, the old bond dissipates.

You can use your Intelligence modifier to make basic attacks with heavy or light blades instead of the ability normally used for that attack.

You gain a +1 bonus to all weapon and implement attack rolls with heavy and light blades.

Aegis of Protection:
You gain the Aegis of Protection power.





















Aegis of ProtectionSwordmage Utility
You cast a powerful defensive spell, protecting your allies.
At-Will ♦ Arcane, Zone
Minor Action  - Area Burst 1 within 5
Special: Using this power does not provoke opportunity attacks.
Effect: The burst creates a zone of protective magic. Enemies within the zone take a -2 penalty to attack rolls against creatures other than you or an ally with an active Defender Aura. Marked enemies are not subject to the zone. An enemy can only be subject to one Aegis of Protection at a time and if an enemy occupies more than one Aegis of Protection zone, it is only subject to the most recently cast zone they occupy. The zone lasts until the end of the encounter or until you use this power again.



Dimensional Shielding:
You gain the Dimensional Shielding power.





















Dimensional ShieldingSwordmage Utility
Your Aegis responds to your foes attacks, protecting your allies from the worst blows.
At-Will ♦ Arcane
Opportunity Action  - Personal
Trigger:An enemy subject to your Aegis of Protection within 10 squares hits an ally of yours with an attack that does not target you or an ally with an active Defender Aura.
Effect: You reduce the damage to one ally hit by the attack by 5 + your Constitution modifier.
Level 11: Prevent 10+ Constitution modifier damage.
Level 21: Prevent 15+ Constitution modifier damage.



Spellswords:
A Spellsword applies additional properties to your attacks while it is active. A Spellsword remains active until you end it as minor action, activate another Spellsword power or you fall unconscious.

You gain two of the following Spellsword powers.
























Searing CycloneSwordmage Utility
You channel fire magic into your blade, causing it to burst into flame with each hit.
At-Will ♦ Arcane, Spellsword, Fire
Minor Action -  Personal
Effect: You activate the Spellsword of the Searing Cyclone. While this Spellsword is active your melee basic attack deals Fire damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, each enemy adjacent to the enemy you hit takes fire damage equal to your Constitution modifier.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword the target also gains Ongoing 5 fire damage (save ends). At Level 11, the ongoing damage increase to 10. At level 21, the ongoing damage increases to 15.


























Frozen BladeSwordmage Utility
You channel frost magic into your sword,covering it in a layer of magical ice that hinders your foes.
At-Will ♦ Arcane, Spellsword, Cold
Minor Action -  Personal
Effect: You activate the Spellsword of the Frozen Blade. While this Spellsword is active your melee basic attack deals Cold damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy is Slowed until the end of your next turn.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword the target is instead Immobilized until the end of your next turn.


























Echoing ForceSwordmage Utility
You channel force magic into your blade, preventing your foe from retreating
At-Will ♦ Arcane, Spellsword, Force
Minor Action -  Personal
Effect: You activate the Spellsword of Echoing Force. While this Spellsword is active your melee basic attack deals Force damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy takes 1d6+Constitution modifier extra damage if it moves to a square not adjacent to you before the end of its next turn.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword you also knock the target prone.


























Grasping ThunderSwordmage Utility
You channel thunder magic into your blade, allowing its force to extend beyond your grasp.
At-Will ♦ Arcane, Spellsword, Thunder
Minor Action  - Personal
Effect: You activate the Spellsword of Grasping Thunder. While this Spellsword is active your melee basic attack deals Thunder damage in addition to its normal types. While wielding a heavy or light blade, your melee reach increases by 1.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword you can slide the target 3 squares as part of the attack.


























Darting LightningSwordmage Utility
You channel storm magic into your blade, allowing you to move with the speed of a bolt of lightning.
At-Will ♦ Arcane, Spellsword, Lightning
Minor Action  - Personal
Effect: You activate the Spellsword of Darting Lightning. While this Spellsword is active your melee basic attack deals lightning damage in addition to its normal types. Whenever you make a melee basic attack using a heavy or light blade, you can shift 2 squares before or after the attack.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword you can teleport 5 squares as a free action after the attack.


























ShadowriftSwordmage Utility
You channel necrotic magic into your blade, draining the life force from your enemies.
At-Will ♦ Arcane, Spellsword, Necrotic
Minor Action -  Personal
Effect: You activate the Spellsword of the Shadowrift. While this Spellsword is active your melee basic attack deals Necrotic damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy takes a -2 penalty to its next damage roll. At level 11, this penalty increases to -4. At level 21 it increases to -6.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword the target gains vulnerable 3 to all damage until the end of your next turn. The vulnerability increases to 6 at level 11 and 9 at level 21.


























SunstrikeSwordmage Utility
You channel radiant magic into your blade, causing it to glow with blinding light.
At-Will ♦ Arcane, Spellsword, Radiant
Minor Action  - Personal
Effect: You activate the Spellsword of the Sunstrike. While this Spellsword is active your melee basic attack deals Radiant damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, you gain a +2 power bonus to all defenses against the target's attacks until the end of your next turn.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword the target is also blinded until the end of your next turn.


























Keen EdgeSwordmage Utility
You channel magic into your blade, sharpenning its blade better than any whetstone.
At-Will ♦ Arcane, Spellsword
Minor Action  -  Personal
Effect: You activate the Spellsword of the Keen Edge. While this Spellsword is active your melee basic attack can score a critical hit on a 19-20.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword you deal 1[W] extra damage.


























Open MindSwordmage Utility
You channel psychic magic into your blade, exposing your enemy's weakness.
At-Will ♦ Arcane, Spellsword, Psychic
Minor Action - Personal
Effect: You activate the Spellsword of the Open Mind. While this Spellsword is active your melee basic attack deals Psychic damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, the target grants you combat advantage until the end of your next turn.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword the target take a -2 penalty to all defense and can't take opportunity actions (save ends both).



Power Strike:
You gain the Power strike power



























Power StrikeSwordmage Attack
By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.
Encounter ♦ Martial, Weapon
No Action  -  Special
Trigger:You hit an enemy with a melee basic attack using a weapon.
Target: The enemy you hit.
Effect: The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage.


Level 2:
Level 2 Swordmage Utility Power:
You gain a level 2 Swordmage Utility power of your choice.

Level 3:
Improved Power Strike:
You gain one more use of power strike per encounter, but you can still use it only once per turn.

Level 4:
Combat Readiness:
You gain a +2 bonus to initiative.

Level 5:
Empowered Blade:
You gain a +1 bonus to damage rolls with light and heavy blades. This bonus increase to +2 at 11th Level and +3 at 21st Level.

Level 6:
Level 6 Swordmage Utility Power:
You gain a level 6 Swordmage Utility power of your choice.

Level 7:
Additional Spellsword:
You gain an additional Spellsword power.

Energy Flare:
Whenever you use Power Strike, you gain an additional benefit based on your active Spellsword.

Level 8:
Shielding Slash:
You gain the Shielding Slash power.



























Shielding SlashSwordmage Utility 8
Slicing your blade through the air, you cast a spell to deflect an incoming attack.
Encounter ♦ Arcane, Healing
Immediate Intterupt - Close burst 5
Trigger: An ally within 5 squares is hit by an attack
Target: The triggering ally in burst.
Effect: The target gains a +3 power bonus to all defenses against the triggering attack and gains temporary hit point equal to 5+ you Constitution modifier.


Level 9:
Greater Combat Readiness:
The bonus to initiative provided by your Combat Readiness class feature increases to +4.

Level 10:
Level 10 Swordmage Utility Power:
You gain a level 10 Swordmage Utility power of your choice.







































































Total XPLevelFeats KnownClass Features and Powers
26,00011+1Ability Score Increase.
32,00012+1-
39,00013-Improved Power Strike
37,00014+1Ability Score Increase
57,00015-Expanded Aegis
69,00016+1Level 16 Swordmage Utility Power
83,00017-Additional Spellsword
99,00018+1Ability Score Increase
119,00019-Dimensional Step
143,00020+1-



Level 13:
Improved Power Strike:
You gain one more use of power strike per encounter, but you can still use it only once per turn.

Level 15:
Expanded Aegis:
You Aegis of Protection increases to an Area Burst 2 within 10.

Level 16:
Level 16 Swordmage Utility Power:
You gain a level 16 Swordmage utility power of your choice.

Level 17:
Additional Spellsword:
You gain an additional Spellsword.

Level 19:
Dimensional Step:
You gain a teleport speed of 3.







































































Total XPLevelFeats KnownClass Features and Powers
175,00021+1Ability Score Increase
210,00022+1Level 22 Swordmage Utility Power
255,00023-Empowered Healing
310,00024+1Ability Score Increase
375,00025-Dual Aegis
450,00026+1-
550,00027-Dimensional Stride
675,00028+1Ability Score Increase
825,00029-Twofold Blade
1,000,00030+1-



Level 22:
Level 22 Swordmage Utilty Power:
You gain a level 22 Swordmage Utility power of your choice.

Level 23:
Empowered Healing:
You can use your Second Wind as a minor action. If you can already use your second wind as a minor action, you can instead use it as a free action during your turn. When you use your second wind, you regain additional hit points equal to your Constitution modifier.

Level 25:
Dual Aegis::
You can have two Aegis of Protection zones active at the same time. When you use your Aegis of Protection power while you have two zones active, you choose which zone ends.

Level 27:
Dimensional Stride:
Your teleport speed increase to 6.

Level 29:
Twofold Blade:
Once per round you can activate a Spellsword as a free action during your turn. You can have two Spellswords active at the same time and gain the benefits from both. When you use Power Strike you gain the Energy Flare benefit of all your active Spellswords.
I have been tossing an idea around like this in my head for ages. My take on it was to make it a melee controller that uses stances, exactly the same as your minor action at-wills but with the added benefit of having a movement technique as well.

The one problem I had in my head though was filling out the other 29 levels. Essentials Martial classes just seem like a complete bore to make.

Good luck here though and maybe you'll inspire me to actually make mine.
Full of win!

now do the other 2 tiers Laughing
I love conversions :D

Ok, this is actually quite fun. I would love to answer with a Int/Strength "Striking" Swordmage :D
Is there a reason you changed "Swordmage Warding"?

While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you.This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else).

I like that swordbond has been downgraded from Standard to a minor. Although a move (a la mage hand) would also be appropriate.
You're missing:You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates.

and

Bonding a new blade:
If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can’t use it to create multiple copies of a broken weapon.)

What essentials has done is taken each build of a class and given it its separate class. If swordmage were split into two classes, a defender and a striker (a la paladin) I think the dimensional lunge would be the striker class feature rather than the defender class feature.
Can you help me make a striker-swordmage. I know one powergaming striker-swordmage and what he loves about the swordmage is its ability to teleport. How can I give him a teleporting attack with a trigger like aegis of assault without making it a marking mechanism?

I like that he can make MBattacks with int, the O-Swordmage really needed that. The +1 to attack rolls is also something they needed. This also works for implement attacks, right?

Your aegis of protection is a beautiful conversion of the defender aura.

I don't quite understand "Arcane Glamor" (you really need a new name for that btw xD )Are these stances or melee basic attacks with effects like the ranged attacks of the E-Hunter?

Echoing Force: Is there a reason you used your wording and not "If the enemy moves... ... it takes damage equal to..."

In conclusion: I LOVE THIS CONVERSION. It does its job and i can't wait to playtest it and post you my results. My friend is gonna be BEGGING me for a striker-version XD

 

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A few quick comments:

1) I like the idea of converting the Swordmage to a more Essentials style for those who want to use it that way.
2) Blade Mastery: I would make the 'Intelligence' for attacks, read like this (to include the bonded blade) "You can use your Intelligence modifier to make basic attacks with your bonded blade instead of the ability normally used for that attack."
3) Aegis of Protection: I like the Essentials feel of this
4) Dimensional Lunge: I think you really need to stick to the quintessential "Shielding Swordmage" defender power for the essentials. The other tanks already have 'attack' punishments. I think making the Dimensional Lunge more of a "Dimensional Shielding" would be both differentiating and more beneficial in keeping the swordmage more of a "I don't have to be right by the enemy" defender. A suggestion:



























Dimensional Shielding
Swordmage Utility
You divert part of the energy of an attack made within your Aegis of Protection to the nether.
At-Will ♦ Arcane, Teleportation
Opportunity Action - Personal
Trigger: An enemy within 10 squares of you who is subject to your aegis of protection makes an attack that targets an ally of yours but not you or an ally who has an active defender aura or aegis of protection.
 Effect: You reduce the damage from the attack to one targeted ally equal to 5 + Constitution modifier.
At 11th level, reduce the damage dealt by 10 + your Constitution modifier. At 21st level, reduce the damage dealt by 15 + your Constitution modifier.


5) I like the various at-wills but haven't examined them enough to know if they work well. There is still the 'party friendly' burst (through Searing Blade) so that works well. I think these may be served well by the "Stance" methods of the other defenders. I could see "Eldritch Blade Forms" that did pretty much what was in your minor actions but that could remain while in a stance.

6) I would make a new Encounter power to replace Power Strike that's more arcane flavored. I think this is a good opportunity to keep the teleportation feel of swordmages. A modification of the iconic "Transposing Lunge" might work:
 




























Eldritch Transposition
Swordmage Attack
As you strike at your enemy, a flash engulfs it, and it suddenly appears elsewhere.
Encounter ♦ Arcane, Teleportation, Weapon
Free Action - Personal
Trigger: You target an enemy with an arcane at-will weapon attack power.
Effect: The target takes 1d6 damage. If the triggering attack hits, the target is teleported into a square adjacent to you.
Level 17: 2d6 damage.
Level 27: 3d6 damage.
Special: When you use your dimensional shielding opportunity action, you can use this power against the target as part of the opportunity action, even if the target is beyond your reach.


I think you can still combine the Energy Flare with this as well.

Anyways, just some thoughts!

Thanks for all the feedback! Based on the feedback so far, I’ve changed a few things about the class.


Changes:


I added a section on forming a bond with a new blade to the Bonded Blade feature. I also specified that the bonus to hit applies to both weapon and implement attacks and made the Intelligence based basic attacks and bonus to hit apply only with the bonded blade.


Swordmage Warding is used in place of the custom replacement. It wasn’t broken, so no need to fix it. I was weary to let Arcane Blade’s access Swordmage warding feats and powers, but it’s probably not a big deal.


Dimensional Lunge has been replaced with Dimensional Shielding as per Harliquinn’s suggestion. Dimensional Lunge is very much a striker power (since you can power strike and get melee basic enhancers on it) and this fits the defender role better. I think Lunge is more powerful but belongs in a striker subclass with a different (less defender) trigger.


Arcane Glamors have been renamed to Spellsword (which makes it clearer what they’re doing from a fluff point of view) and have been clarified as to how they work. They are essentially stances that don’t occupy the stance slot.


Heroes of Shadow inspired me to add a new Spellsword that deals Necrotic damage. It also gives a -2 penalty to the next damage roll (increase to -4 and -6 at level 11 and 21). I was going to make it Con mod to scale better, but Eldritch Strike scarred me out of it.


Power Strike remains the encounter power for two reasons. First, Martial Cross Training will let you swap it for a normal Swordmage encounter power and second because I really like the idea of the encounter power varying based on your Spellsword and the Power Strike enhancers from Knights and Slayers were the best model I could find.


 


I'm still working on Paragon and Epic, but they should be done soon.


Here's the updated version.


Arcane Blade 2.0

Arcane Blade:


Swordmage Subclass


Arcane and Martial Defender


Key Abilities: Intelligence; Constitution, Wisdom


Armor Proficiency: Cloth, Leather


Weapon Proficiency: Simple melee, simple ranged and military Heavy Blades and Light Blades.


Implements: Any light blade or heavy blade.


Bonus to Defense: +2 Will


Hit Points at 1st Level: 15 + Constitution Score.


Hit point per level: 6


Healing Surges: 8 + Constitution Modifier


Trained Skills: Arcana.


From the class skills below choose 3 skills at 1st level.


                Class Skills: Athletics, Diplomacy, Endurance, History, Insight, Intimidate.


Level 1: +1 Feat. Swordmage Warding, Blade Mastery, Aegis of Protection, Dimensional Shielding, Spellsword, Power Strike.


Level 2: +1 Feat. Level 2 Swordmage utility power.


Level 3: Improved Power Strike


Level 4: +1 Feat. Ability score increase. Arcane Mending


Level 5: Empowered Blade.


Level 6: +1 Feat. Level 6 Swordmage utility power.


Level 7: Additional Spellsword. Energy Flare.


Level 8: +1 Feat. Ability score increase. Shielding Slash.


Level 9: Greater Arcane Mending


Level 10: +1 Feat. Level 10 Swordmage utility power.


Swordmage Warding: While wielding you blade, its power deflects incoming attacks, providing stronger protection than any armor.


While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you.
This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else).


Blade Mastery: You have forged a special bond with your blade and wield it as much with magic as your muscles.


You can spend one hour of meditation to bond with a light or heavy blade of your choice. While bonded to that blade, you can call it to your hand from within 10 squares as a minor action. If the blade is broken or damaged, you can spend an hour of meditation to reform the weapon, destroying any remaining in the process. You can forge a bond with a different blade with the same meditation process. If you forge a bond with a different blade, the old bond dissipates.


You can use your Intelligence modifier to make basic attacks with your bonded weapon instead of the ability normally used for that attack.


You gain a +1 bonus to all weapon and implement attack rolls with your bonded weapon.


Aegis of Protection: You cast a powerful defensive spell, protecting your allies from enemy attacks.


                You gain the Aegis of Protection Power.


Aegis of Protection:


Arcane, Zone, Minor Action, At-Will, Area Burst 1 within 5.


Special: This power does not provoke opportunity attacks.


Effect: The burst creates a zone of protective magic. Enemies within the zone take a -2 penalty to attack rolls against creatures other than you or an ally with an active Defender Aura. Marked enemies are not subject to the zone and an enemy can only be subject to one Aegis of Protection at a time. If an enemy occupies multiple Aegis of Protection zones, it is only subject to the most recently cast zone they occupy. The zone lasts until the end of the encounter or until you use this power again.


Dimensional Shielding: Your Aegis responds to your foes attacks, protecting your allies from the worst blows.


                You gain the Dimensional Shielding Power.


Dimensional  Shielding:


Arcane, At-Will, Opportunity Action, Personal


Trigger: An enemy subject to your Aegis of Protection within 10 squares attacks an ally of yours but not you or an ally with an active Defender Aura with an attack.


Effect: You reduce the damage to one ally hit by the attack by 5 + your Constitution modifier.


                Level 11: 10 + Constitution modifier.


                Level 21: 15 +Constitution modifier.


Spellsword: Your magic flows into your sword, granting it additional power.


A Spellsword applies additional properties to your attacks while it is active. You can have no more than one Spellsword at any time. A Spellsword remains active until you activate another Spellsword power or until you fall unconscious.


                You gain two Spellsword powers.


Spellsword:


Arcane, At-Will, Minor Action, Personal:


Frozen Blade: Your melee basic attack deals Cold damage in addition to its normal type. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy is Slowed until the end of your next turn.


Thunderbolt: Your melee basic attack deals Thunder damage in addition to its normal types. While wielding a heavy or light blade, your melee reach increases by 1.


Searing Sword: Your melee basic attack deal Fire damage in addition its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, each creature adjacent to that enemy takes Fire damage equal to your Constitution modifier.


Echoing Force: Your melee basic attack deals Force damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy takes 1d6+Constitution modifier extra damage if it moves to a square not adjacent to you before the end of its next turn.


Darting Lighting: Your melee basic attack deals Lightning damage in addition to its normal types. Whenever you make a melee basic attack using a heavy or light blade, you can shift 2 squares before or after the attack.


Shadowrift: Your melee basic attack deal Necrotic damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy takes a -2 penalty to its next damage roll. At level 11, this penalty increases to -4. At level 21 it increases to -6.


Sunstrike: Your melee basic attack deals radiant damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack you gain a +2 power bonus to all defenses until the end of your next turn.




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Keen: Your melee basic attack with a heavy or light blade scores a critical hit on a 19-20.


Psychic Probing: Your melee basic attack deals psychic damage in addition to its normal types. Whenever you make a melee basic attack, you can target Will instead of the defense usually targeted by that attack.


Power Strike: With a powerful thrust, you turn a simple slash into a devastating strike.


You gain the Power Strike power.


Power Strike: As in Heroes of the Fallen Lands.


Improved Power Strike: As in Heroes of the Fallen Lands.


Arcane Mending: Your body can call on arcane energy to find additional reserves of strength.


You gain an additional healing surge.


Empowered Blade: Your blade crackles with arcane power.


Your attacks with light and heavy blades gain a +1 bonus to damage rolls. This bonus increases to +2 at level 15 and +3 and level 25.


Energy Flare: Sword meets spell in a powerful explosion of energy.


Whenever you use Power Strike, you gain an additional benefit based on your active Spellsword.


Frozen Blade: The target is Immobilized until the end of your next turn.


Thunderbolt: Slide the target 3 squares.


Searing Sword: The target takes Ongoing 5 fire (save ends). The ongoing damage increases to 10 at level 11 and to 15 at level 21.


Echoing Force: You knock the target prone.


Darting Lighting: Teleport 5 squares.


Shadowrift: The target gains Vulnerable 3 to all damage until the end of your next turn. The vulnerability increases to 6 at level 11 and 9 at level 21.


Sunstrike: The target is blinded until the end of your next turn.




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Keen: You deal 1[W] extra damage.


Psychic Probing: The target grant’s combat advantage and can’t take opportunity actions (save ends).


 


Shielding Slash: Slicing your blade through the air, you cast a shielding spell over a threatened ally.


You gain the Shielding Slash power.


Shielding Slash:


Arcane, Immediate Interrupt, Close burst 5. Target: The triggering ally in burst.


Trigger: An ally within 5 squares of you is hit by an attack.


Effect: The target gains a +3 power bonus to all defenses against the triggering attack. The target gains temporary hit points equal to 5 + you Constitution modifier.


Greater Arcane Mending: Magic courses through your veins, allowing you to recover more quickly.


Your healing surge value increases by 2.



Edit: I changed the Energy Flare benefit on Shadowrift to grant scaling vulnerability to damage instead of weakening. I also added three new Spellswords, a radiant one, a psychic one, and an untyped one. I'm really liking the Spellsword At-Will Power with an attatched Encounter power model.


Normal 0 false false false
I love the updates!

1) I think you've done a great job converting the o-swordmages' at-wills to a new and more essentialized form. Although I must say that I miss Sword Burst. Can you add that one? Just for me? :D

2) Empowered Blade is cool, but is it necessary? I'm not saying that I don't like it, i'm just checking if I can get a more defender-y bonus or class feature instead of the +1 to dmg ;)

3) Energy Flare is sweet :D I love it when essentials boosts your basic attacks. I honestly prefer this to gaining new features or powers.

4) Frozen blade with Energy Flare makes the target slowed and immobalized? What about making it "and cannot shift" instead of "immobalized"? Is that overpowered?

5) I <3 darting lightning

6) ... nvm, I <3 Shadowdrift. Is weakened balanced? Weakend and aegis of shielding? Has this been playtested? It looks like a bit much, but I can't say without trying.
Greater Arcane Mending, does that mean that my healing surges started at tank-like value and have increased by +3? Again, is this balanced? I'm asking 'cause I honestly don't know.


IMAGE(http://www.nodiatis.com/pub/20.jpg)

Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
Here's the paragon information for the arcane blade.

@mhbjarkistef
Thanks!

The damage bonus is, as far as I know, part of the trade off for not getting daily powers. Frozen Blade with Energy Flare will both Slow and Immobilize. It's probably redundant, but the Slow won't come into play unless the creature shakes off the Immobilize. I don't think "cannot shift" is strong enough. I've played a Knight that Immobilized on a Power Strike and while it was very good, it seemed balanced. You're right about Weakened though, it's way too strong. I keep forgetting that it can potentially be used 4 times an encounter, which allows the Arcane Blade to basically prevent all damage a monster will do for the entire encounter. I'm open to suggestions as to a better Energy Flare benefit for Shadowrift.

Paragon Arcane Blade


Paragon Arcane Blade:


Level 11: +1 Feat. Ability Score Increase.


Level 12: +1 Feat.


Level 13: Improved Power Strike


Level 14: +1 Feat. Ability Score Increase.


Level 15: Expanded Aegis.


Level 16: +1 Feat.


Level 17: Additional Spellsword.


Level 18: +1 Feat. Ability Score Increase.


Level 19: Dimensional Step


Level 20: +1 Feat.


Improved Power Strike: As in Heroes of the Fallen Lands


Expanded Aegis: You Aegis of Protection increases to an Area Burst 2 within 10.


Dimensional Step: You gain teleport 3 as an additional movement mode.



Arcane Blade Paragon Path


Blade Guardian


Requirement: Only an Arcane Blade can take this paragon path.


Level 11 Feature:


Improved Dimensional Shield: The damage prevented by your Dimensional Shield power increases by 5.


Level 11 Power:


Improved Power Strike: As in Heroes of the Fallen Lands


Level 11 Action Point Feature:


Spellsword Action: Whenever you spend an action point to take an extra action, choose a Spellsword you know. During the extra action you can treat this Spellsword as an active Spellsword in addition to your current active Spellsword. If you use Power Strike during the extra action you gain the Energy Flare benefit for both of your active Spellswords.


Level 12 Utility Power:


                Aegis Warp:


Encounter, Arcane, Teleportation, Minor Action


                Requirement: You must be within 10 squares of your Aegis of Shielding zone.


Effect: Teleport each creature within your Aegis of Shielding zone up to 5 squares. If the teleport would cause a creature to take damage, it can make a saving throw to negate the teleportation.


Level 16 Feature:


Hindering Aegis: Enemies must spend an additional 3 squares of movement to leave your Aegis of Protection zone.


Level 20 Feature:


Force Shield: Once per round when you prevent damage with your Dimensional Shield power, you can deal force damage to the triggering enemy equal to the damage you prevented.


And here it is, the epic tier features. You don't do much new, but you do it a lot better.

Epic Tier Arcane Blade


Epic Arcane Blade:


Level 21: +1 Feat. Ability Score Increase.


Level 22: +1 Feat.


Level 23: Empowered Healing.


Level 24: +1 Feat. Ability Score Increase.


Level 25: Dual Aegis


Level 26: +1 Feat.


Level 27: Dimensional Stride


Level 28: +1 Feat. Ability Score Increase.


Level 29: Twofold Blade


Level 30: +1 Feat


Empowered Healing: You can use your Second Wind as a minor action. If you can already use your second wind as a minor action, you can instead use it as a free action during your turn. When you use your second wind, you regain additional hit points equal to your Constitution modifier.


Dual Aegis: You can have two Aegis of Protection zones active at the same time. When you use your Aegis of Protection power while you have two zones active, you choose which zone ends.


Dimensional Stride: Your teleport speed increases to 6.


Twofold Blade: Once per round you can activate a Spellsword as a free action during your turn. You can have two Spellswords active at the same time and gain the benefits from both. When you use Power Strike you gain the Energy Flare benefit of all your active Spellswords. When you activate a Spellsword while you have two Spellswords active, you choose which one ends.


So the HTML in the original post is messed up and it won't let me edit it to fix the HTML. The link to preview or submit my post is in the text box and completely non-functional. Any advice would be appreciated. I'm reposting the completed version here. Hopefully it will work this time.

Arcane Blade Complete














Arcane Blade
"I live by my sword, fitting that you should die by it."






















CLASS TRAITS
Role: Defender. You are a melee combatant who uses spells to fight better.
Power Source: Arcane and Martial. You study ancient magical traditions and practice swordplay, developing arcane power that work well with your physical attacks.
Key Abilities: Intelligence, Constitution
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged, military light blade, military heavy blade
Implement: Any light blade or heavy blade
Bonus to Defense: +2 Will
Hit Points at 1st Level: 15+ Constitution Score.
Hit Points per Level Gained: 6
Healing Surges per Day: 9+ Constitution Modifier.
Trained Skills: Arcana. From the class skills list below, choose 3 trained skills at 1st level.
Class Skills: Arcana (Int), Athletics(Str), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha)
Class features: Swordmage Warding, Blade Mastery, Aegis of Protection, Dimensional Shielding, Spellswords, Power Strike










































































Total XPLevelFeats KnownClass Features and Powers
11Swordmage Warding, Blade Mastery, Aegis of Protection, Dimensional Shielding, Spellswords, Power Strike.
1,0002+1Level 2 Swordmage Utility Power
2,2503-Improved Power Strike
3,7504+1Ability Score Increase, Arcane Reserves
5,5005-Empowered Blade
7,5006+1Level 6 Swordmage Utility Power
10,0007-Additional Spellsword, Energy Flare
13,0008+1Ability Score Increase, Shielding Slash
16,5009-Arcane Mending
20,50010+1Level 10 Swordmage Utility Power



Level 1:
Swordmage Warding:
While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you.

This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else).

Blade Mastery:
You can spend one hour of meditation to bond with a light or heavy blade of your choice. While bonded to that blade, you can call it to your hand from within 10 squares as a minor action. If the blade is broken or damaged, you can spend an hour of meditation to reform the weapon, destroying any remaining in the process. You can forge a bond with a different blade with the same meditation process. If you forge a bond with a different blade, the old bond dissipates.

You can use your Intelligence modifier to make basic attacks with heavy or light blades instead of the ability normally used for that attack.

You gain a +1 bonus to all weapon and implement attack rolls with heavy and light blades.

Aegis of Protection:
You gain the Aegis of Protection power.





















Aegis of ProtectionSwordmage Utility
You cast a powerful defensive spell, protecting your allies.
At-Will ♦ Arcane, Zone
Minor Action  - Area Burst 1 within 5
Special: Using this power does not provoke opportunity attacks.
Effect: The burst creates a zone of protective magic. Enemies within the zone take a -2 penalty to attack rolls against creatures other than you or an ally with an active Defender Aura. Marked enemies are not subject to the zone. An enemy can only be subject to one Aegis of Protection at a time and if an enemy occupies more than one Aegis of Protection zone, it is only subject to the most recently cast zone they occupy. The zone lasts until the end of the encounter or until you use this power again.



Dimensional Shielding:
You gain the Dimensional Shielding power.





















Dimensional ShieldingSwordmage Utility
Your Aegis responds to your foes attacks, protecting your allies from the worst blows.
At-Will ♦ Arcane
Opportunity Action  - Personal
Trigger:An enemy subject to your Aegis of Protection within 10 squares attacks an ally of yours but not you or an ally with an active Defender Aura with an attack.
Effect: You reduce the damage to one ally hit by the attack by 5 + your Constitution modifier.
Level 11: Prevent 10+ Constitution modifier damage.
Level 21: Prevent 15+ Constitution modifier damage.



Spellswords:
A Spellsword applies additional properties to your attacks while it is active. A Spellsword remains active until you end it as minor action, activate another Spellsword power or you fall unconscious.

You gain two of the following Spellsword powers.
























Searing CycloneSwordmage Utility
You channel fire magic into your blade, causing it to burst into flame with each hit.
At-Will ♦ Arcane, Spellsword, Fire
Minor Action -  Personal
Effect: You activate the Spellsword of the Searing Cyclone. While this Spellsword is active your melee basic attack deals Fire damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, each enemy adjacent to the enemy you hit takes fire damage equal to your Constitution modifier.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword the target also gains Ongoing 5 fire damage (save ends). At Level 11, the ongoing damage increase to 10. At level 21, the ongoing damage increases to 15.


























Frozen BladeSwordmage Utility
You channel frost magic into your sword,covering it in a layer of magical ice that hinders your foes.
At-Will ♦ Arcane, Spellsword, Cold
Minor Action -  Personal
Effect: You activate the Spellsword of the Frozen Blade. While this Spellsword is active your melee basic attack deals Cold damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy is Slowed until the end of your next turn.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword the target is instead Immobilized until the end of your next turn.


























Echoing ForceSwordmage Utility
You channel force magic into your blade, preventing your foe from retreating
At-Will ♦ Arcane, Spellsword, Force
Minor Action -  Personal
Effect: You activate the Spellsword of Echoing Force. While this Spellsword is active your melee basic attack deals Force damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy takes 1d6+Constitution modifier extra damage if it moves to a square not adjacent to you before the end of its next turn.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword you also knock the target prone.


























Grasping ThunderSwordmage Utility
You channel thunder magic into your blade, allowing its force to extend beyond your grasp.
At-Will ♦ Arcane, Spellsword, Thunder
Minor Action  - Personal
Effect: You activate the Spellsword of Grasping Thunder. While this Spellsword is active your melee basic attack deals Thunder damage in addition to its normal types. While wielding a heavy or light blade, your melee reach increases by 1.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword you can slide the target 3 squares as part of the attack.


























Darting LightningSwordmage Utility
You channel storm magic into your blade, allowing you to move with the speed of a bolt of lightning.
At-Will ♦ Arcane, Spellsword, Lightning
Minor Action  - Personal
Effect: You activate the Spellsword of Darting Lightning. While this Spellsword is active your melee basic attack deals lightning damage in addition to its normal types. Whenever you make a melee basic attack using a heavy or light blade, you can shift 2 squares before or after the attack.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword you can teleport 5 squares as a free action after the attack.


























ShadowriftSwordmage Utility
You channel necrotic magic into your blade, draining the life force from your enemies.
At-Will ♦ Arcane, Spellsword, Necrotic
Minor Action -  Personal
Effect: You activate the Spellsword of the Shadowrift. While this Spellsword is active your melee basic attack deals Necrotic damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, that enemy takes a -2 penalty to its next damage roll. At level 11, this penalty increases to -4. At level 21 it increases to -6.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword the target gains vulnerable 3 to all damage until the end of your next turn. The vulnerability increases to 6 at level 11 and 9 at level 21.


























SunstrikeSwordmage Utility
You channel radiant magic into your blade, causing it to glow with blinding light.
At-Will ♦ Arcane, Spellsword, Radiant
Minor Action  - Personal
Effect: You activate the Spellsword of the Sunstrike. While this Spellsword is active your melee basic attack deals Radiant damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, you gain a +2 power bonus to all defense until the end of your next turn.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword the target is also blinded until the end of your next turn.


























Keen EdgeSwordmage Utility
You channel magic into your blade, sharpenning its blade better than any whetstone.
At-Will ♦ Arcane, Spellsword
Minor Action  -  Personal
Effect: You activate the Spellsword of the Keen Edge. While this Spellsword is active your melee basic attack can score a critical hit on a 19-20.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword you deal 1[W] extra damage.


























Open MindSwordmage Utility
You channel psychic magic into your blade, exposing your enemy's weakness.
At-Will ♦ Arcane, Spellsword, Psychic
Minor Action - Personal
Effect: You activate the Spellsword of the Open Mind. While this Spellsword is active your melee basic attack deals Psychic damage in addition to its normal types. Whenever you hit an enemy with a melee basic attack using a heavy or light blade, the target grants you combat advantage until the end of your next turn.
Energy Flare: Whenever you use Power Strike while this is your active Spellsword the target take a -2 penalty to all defense and can't take opportunity actions (save ends both).



Power Strike:
You gain the Power strike power



























Power StrikeSwordmage Attack
By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.
Encounter ♦ Martial, Weapon
No Action  -  Special
Trigger:You hit an enemy with a melee basic attack using a weapon.
Target: The enemy you hit.
Effect: The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage.


Level 2:
Level 2 Swordmage Utility Power:
You gain a level 2 Swordmage Utility power of your choice.

Level 3:
Improved Power Strike:
You gain one more use of power strike per encounter, but you can still use it only once per turn.

Level 4:
Arcane Reserves:
You gain an additional healing surge.

Level 5:
Empowered Blade:
You gain a +1 bonus to damage rolls with light and heavy blades. This bonus increase to +2 at 11th Level and +3 at 21st Level.

Level 6:
Level 6 Swordmage Utility Power:
You gain a level 6 Swordmage Utility power of your choice.

Level 7:
Additional Spellsword:
You gain an additional Spellsword power.

Energy Flare:
Whenever you use Power Strike, you gain an additional benefit based on your active Spellsword.

Level 8:
Shielding Slash:
You gain the Shielding Slash power.



























Shielding SlashSwordmage Utility 8
Slicing your blade through the air, you cast a spell to deflect an incoming attack.
Encounter ♦ Arcane, Healing
Immediate Intterupt - Close burst 5
Trigger: An ally within 5 squares is hit by an attack
Target: The triggering ally in burst.
Effect: The target gains a +3 power bonus to all defenses against the triggering attack and gains temporary hit point equal to 5+ you Constitution modifier.


Level 9:
Arcane Mending:
Your healing surge value increases by 2.

Level 10:
Level 10 Swordmage Utility Power:
You gain a level 10 Swordmage Utility power of your choice.







































































Total XPLevelFeats KnownClass Features and Powers
26,00011+1Ability Score Increase.
32,00012+1-
39,00013-Improved Power Strike
37,00014+1Ability Score Increase
57,00015-Expanded Aegis
69,00016+1Level 16 Swordmage Utility Power
83,00017-Additional Spellsword
99,00018+1Ability Score Increase
119,00019-Dimensional Step
143,00020+1-



Level 13:
Improved Power Strike:
You gain one more use of power strike per encounter, but you can still use it only once per turn.

Level 15:
Expanded Aegis:
You Aegis of Protection increases to an Area Burst 2 within 10.

Level 16:
Level 16 Swordmage Utility Power:
You gain a level 16 Swordmage utility power of your choice.

Level 17:
Additional Spellsword:
You gain an additional Spellsword.

Level 19:
Dimensional Step:
You gain a teleport speed of 3.







































































Total XPLevelFeats KnownClass Features and Powers
175,00021+1Ability Score Increase
210,00022+1Level 22 Swordmage Utility Power
255,00023-Empowered Healing
310,00024+1Ability Score Increase
375,00025-Dual Aegis
450,00026+1-
550,00027-Dimensional Stride
675,00028+1Ability Score Increase
825,00029-Twofold Blade
1,000,00030+1-



Level 22:
Level 22 Swordmage Utilty Power:
You gain a level 22 Swordmage Utility power of your choice.

Level 23:
Empowered Healing:
You can use your Second Wind as a minor action. If you can already use your second wind as a minor action, you can instead use it as a free action during your turn. When you use your second wind, you regain additional hit points equal to your Constitution modifier.

Level 25:
Dual Aegis::
You can have two Aegis of Protection zones active at the same time. When you use your Aegis of Protection power while you have two zones active, you choose which zone ends.

Level 27:
Dimensional Stride:
Your teleport speed increase to 6.

Level 29:
Twofold Blade:
Once per round you can activate a Spellsword as a free action during your turn. You can have two Spellswords active at the same time and gain the benefits from both. When you use Power Strike you gain the Energy Flare benefit of all your active Spellswords.


Blade Gaurdian Paragon Path

Blade Guardian

Requirement: Only an Arcane Blade can take this paragon path.

Level 11 Feature:
Improved Dimensional Shield:
The damage prevented by your Dimensional Shield power increases by 5.

Level 11 Power:
Improved Power Strike:
You gain one more use of power strike per encounter, but you can still use it only once per turn.

Level 11 Action Point Feature:
Spellsword Action:
Whenever you spend an action point to take an extra action, choose a Spellsword you know. During the extra action you can treat this Spellsword as an active Spellsword in addition to your current active Spellsword. If you use Power Strike during the extra action you gain the Energy Flare benefit for both of your active Spellswords.

Level 12 Utility Power:
Aegis Warp:
You gain the Aegis Warp utility power.























Aegis WarpBlade Guardian Utility 12
Your Aegis warps space, transporting its occupants across the battlefield.
Encounter ♦ Arcane, Teleportation, Zone
Minor Actione - Special
Target: Creatures in you Aegis of Protection
Effect: Teleport each creature within your Aegis of Shielding zone up to 5 squares. If a creature would take damage as a result, it can make a saving throw to negate the teleportation.



Level 16 Feature:
Hindering Aegis:
Enemies must spend an additional 3 squares of movement to leave your Aegis of Protection zone.

Level 20 Feature:
Force Shield:
Once per round when you prevent damage with your Dimensional Shield power, you can deal force damage to the triggering enemy equal to the damage you prevented.
Sorry to necro-post, but this class is awesome! I'm definitely going to use this in my next game!

EDIT: For some strange reason, I can't seem to see any posts past #6. Any suggestions?
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