I have added a new Race to Aria while I was updating the book and checking P!nk's facebook feed ("I want to gallop into a wooded glen and punch-dance my rage away") and Brett the Enchanter and all Zell-natives are now of this new race.
The Uniborn are fey warriors of the hidden glens and unknown meadows of the Feywild. They resemble humanoin unicorns, they are smooth skinned and slightly fuzzy with a mane of vivid colors ranging from purest white to a spectrum of rainbow hues. A Uniborn usually stands between 6 and 7 feet tall and are white or shades of grey in color. Uniborn are of impressive stature and usually weigh between 190 and 260 pounds. A uniborns horn is a proud display of it's virtue and power, but the proud uniborn never use this as a weapon, prefering instead to wield longswords.
Playing as a Uniborn
To uniborn, life is about collecting experiences and traveling as widely as possible. Adversaries should be treated as nothing more than hurdles to overcome on the way to- wherever the uniborn is going next
A drive to discover leads uniborn to gather many friends and allies as it wanders the world, and while some friends may be never seen again or long between visits, a uniborn is always a loyal, if not always present companion.
Uniborn are concerned with what tales they will leave behind when they are laid to rest, and are drawn to adventuring in hopes of becoming renowned legends in uniborn tales.
Average Height: 6-7 feet
Average Weight: 190-280 pounds
Ability Scores: Strength or Constitution +2, Charisma +2
Speed: 7 squares
Languages: Common, Elven
Skill Bonuses: +2 Endurance, +2 History
Uniborn Dash: When you charge, you do not provoke opportunity attacks.
Fey Heritage: You are considered a fey creature for all effects that relate to creature origin.
Duelist: You have proficiency in the longsword.
Blessed Horn: You may use the Blessed Horn encounter power.
Blessed Horn Uniborn Racial Encounter Power
As you lean down to touch your ally with your magical horn, your strength flows into them, renewing them.
Encounter • Healing, Radiant
Minor Action Melee 1
Target: One bloodied ally
The ally is able to use it's second wind, however uses your healing surge value + charisma modifier when recovering hit points.
Play a Uniborn if you want…
- To be noble and adventurous
- To be from an exotic race of totally attractive horse-dudes
- To heal your allies with the touch of your magical horn
- To be a member of a race that favors the Warlord, Fighter, Paladin, and Bard classes