Radiant Rod: Dragonborn Hybrid Paladin | Sorcerer Morninglord | Eternal Seeker

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Radiant Rod

Level 30 Dragonborn Hybrid Paladin | Sorcerer Morninglord | Eternal Seeker






I don't think I've seen this build out here before, but I've been playing a variant of this build in a game for awhile now and thought I'd post it up here for Character Optimization to critique.  


A note on DPR numbers: Last I checked, blasters were hard to calculate for, and since this character relies heavily on static mod, I've gone ahead and calculated Non-Crit Maximum and Minimum damage values on the nova, indicating an at-worst and at-best situation.

Summary


Radiant Rod is a Dragonborn Paladin/Sorcerer Hybrid who takes advantage of Morninglord, Lasting Frost, and some low level items to cause the DM more than a few headaches.

Technically, Radiant Rod is a Striker, but because he's a blaster, his DPR is highly variable based on how well you and/or your party can get groups of enemies within his blast zone.  Combining Sorcerer powers with Paladin defenses gives you a strong defensive character with respectable DPR. 

Radiant Rod will also start taking advantage of the Paladin Divine Sanction and Divine Challenge in an offensive way as soon as Level 4 with the purchase of White Lotus Riposte to create a catch-22 situation for the enemies. 

In Paragon, Radiant Rod starts taking advantage of the Rod of the Dragonborn, which lets all damage done through it deal the damage of your Dragon Breath.  With the Radiant Breath feat and taking the Cold Breath at creation, you now have all your implement attacks dealing Cold/Radiant damage while dealing out Cold/Radiant vulnerabilities.  In addition you have your Divine Sanction, Divine Challenge, and White Lotus Riposte out there to deal vulnerabilities to the damage you deal.  Also, by level 16 you get Breath of Potency, which gives you your Strength mod as a defensive bonus as long as you use an arcane close attack.  With your high strengh, that's a big jump to already high defenses.

I like the idea of Eternal Seeker for his Epic Destiny just so he can start grabbing more powers that fit his role and the campaign he is in.  Taking more Arcane Close attacks is certainly helpful, and utilities to fill in gaps for the party is always welcome.  However, I am quite open to suggestions for Epic Destinies for this character.

Core Mechanics

Equipment:
Rod of the Dragonborn - The cornerstone of the build.  This lets all your implement powers deal the same damage as your Dragon Breath.
Aversion Staff - A +2 Item Bonus to enemies you have effects on is great when you're a blaster.  Not essential to the build, but it fits very, very well.

Feats:
Radiant Breath - So you do Radiant Damage.
Arcane Familiar - Allows item swapping cheese.
Lasting Frost - Dish out Cold Vulns
White Lotus Riposte - Creates the Catch 22 Situation.


Paragon Path:
Morninglord - Along with Rod of the Dragonborn and Radiant Breath, this is what makes the engine go.  Level 16 granting you the ability to dish out Vuln 10 Radiant is exactly what the doctor ordered for this build.


Powers:
Burning Spray - The Close Blast 3 At-Will.  With Rod of the Dragonborn, Radiant Breath, and Dragon Breath (Cold), it does Cold / Radiant damage.  It's Arcane, so it puts White Lotus Riposte into play to, combined with the Paladin Divine Sanction / Challenge, put the enemies in a catch-22 situation.
Dragon Breath - Without this, the build doesn't go.


Level 1 Snapshot

====== Created Using Wizards of the Coast D&D Character Builder ======
Dragonborn, Paladin/Sorcerer
Hybrid Paladin Option: Hybrid Paladin Will
Sorcerous Power Option: Sorcerous Power Strength
Hybrid Talent Option: Paladin Armor Proficiency
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
 
FINAL ABILITY SCORES
STR 18, CON 11, DEX 13, INT 8, WIS 10, CHA 18
 
STARTING ABILITY SCORES
STR 16, CON 11, DEX 13, INT 8, WIS 10, CHA 16
 
 
AC: 20 Fort: 14 Ref: 13 Will: 16
HP: 24 Surges: 8 Surge Value: 6
 
TRAINED SKILLS
Athletics +5, Endurance +1, Intimidate +11
 
UNTRAINED SKILLS
Acrobatics –3, Arcana –1, Bluff +4, Diplomacy +4, Dungeoneering +0, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion –1, Stealth –3, Streetwise +4, Thievery –3
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Paladin Feature: Divine Challenge
Sorcerer Attack 1: Burning Spray
Paladin Attack 1: Ardent Strike
Paladin Attack 1: Valorous Smite
Sorcerer Attack 1: Dragonfang Bolt
 
FEATS
Level 1: Hybrid Talent
 
ITEMS
Longsword x1
Plate Armor x1
Adventurer's Kit
Heavy Shield x1
Magic Holy Symbol +1
====== End ======

At Level 1 you're really just a pretty average Paladin | Sorcerer Hybrid.  You pick up the Hybrid Paladin Defenses and, for now, choose to run around in Plate.  You use a bit more implement attacks than the average Paladin, but that just gives you some range.


Level 2

Feat: Versatile Experise: This is a no-brainer.  You need weapon and implement attacks for now.  It'll go away eventually though.
Power: Call of Challenge: A Close Burst 3 that dishes out Divine Sanction?  Yes please.


Level 3

Power: Flame Spiral: Close Burst 3 vs. Reflex that deals damage to creatures that approach you.  Great for buying yourself a turn if you need the Leader to heal you, and punishes those already standing by you.


Level 4

Feat: White Lotus Riposte: This lets you start the Catch-22 dance.  Hit them with Burning Spray and your Divine Challenge (or Call of Challenge) and watch them either take damage...or take damage.  It's guaranteed damage done to them, unless they choose not to attack anybody.  Or you can choose to either make them attack you with your mark or keep them off your back with the Riposte and not use the other one on them.  This is a core mechanic of the build, and it's available at Level 4.  Wonderful!
Attributes: Strength and Charisma.


Level 5

Power: Sign of Vulnerability: Yeah, it's ranged.  But putting a vulnerability 5 radiant on an enemy for the encounter?  Your divine challenge does radiant.  This is a good plan.


Level 6

Power: Sudden Scales: Hybrid Rules keeps us from Wrath of the Gods.  We'll get Wrath of the Gods in this slot later.  But a +4 bonus to avoid getting hit by a particularly nasty attack once an encounter is useful. '
Feat: Superior Will or Improved Defenses: Depends on if your DM likes to hit you with Will attacks or daze attacks a lot yet.  If so, Superior Will.  Otherwise, Improved Defenses is the plan here.


Level 7

Power: Price of Cowardice: An interupt that does radiant damage and blinds the target if it violates your mark?  That fits right into this build.


Level 8

Feat: Superior Will or Improved Defenses: See Level 6.  Whichever you didn't take, take it now.
Attributes: Strength and Charisma.


Level 9

Power: Shout of Condemnation: Daily Close Blast 5 that gives out ongoing and subjects the target to Divine Sanction (Save Ends)?  With a miss effect that gives them Divine Sanction anyway?  Sounds good!


Level 10

Power: Maiden's Waking: Nobody likes dazed, stunned, or unconscious.
Feat: Radiant Breath: Now it's time to start building towards the combo in Paragon a little.  Also, it makes your breath just that much better.


Level 11 Snapshot: Morninglord

====== Created Using Wizards of the Coast D&D Character Builder ======
Dragonborn, Paladin/Sorcerer, Morninglord
Hybrid Paladin Option: Hybrid Paladin Will
Sorcerous Power Option: Sorcerous Power Strength
Hybrid Talent Option: Paladin Armor Proficiency
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
 
FINAL ABILITY SCORES
STR 21, CON 12, DEX 14, INT 9, WIS 11, CHA 21
 
STARTING ABILITY SCORES
STR 16, CON 11, DEX 13, INT 8, WIS 10, CHA 16
 
 
AC: 28 Fort: 26 Ref: 24 Will: 28
HP: 75 Surges: 9 Surge Value: 19
 
TRAINED SKILLS
Athletics +12, Endurance +8, Intimidate +17
 
UNTRAINED SKILLS
Acrobatics +4, Arcana +4, Bluff +10, Diplomacy +10, Dungeoneering +5, Heal +5, History +6, Insight +5, Nature +5, Perception +5, Religion +4, Stealth +4, Streetwise +10, Thievery +4
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Paladin Feature: Divine Challenge
Sorcerer Attack 1: Burning Spray
Paladin Attack 1: Ardent Strike
Paladin Attack 1: Valorous Smite
Sorcerer Attack 1: Dragonfang Bolt
Paladin Utility 2: Call of Challenge
Sorcerer Attack 3: Flame Spiral
Paladin Attack 5: Sign of Vulnerability
Paladin Utility 6: Wrath of the Gods
Paladin Attack 7: Price of Cowardice
Paladin Attack 9: Shout of Condemnation
Sorcerer Utility 10: Maiden's Waking
Morninglord Attack 11: Pure Glow
 
FEATS
Level 1: Hybrid Talent
Level 2: Versatile Expertise
Level 4: White Lotus Riposte
Level 6: Superior Will
Level 8: Improved Defenses
Level 10: Radiant Breath
Level 11: Lasting Frost
 
ITEMS
Longsword x1
Plate Armor
Adventurer's Kit
Heavy Shield x1
Holy Symbol
Magic Earthhide Armor +3 x1
Symbol of Dire Fate +2
Deep-Pocket Cloak +3 x1
====== End ======

You take Lasting Frost at Level 11 and now switch over to using Hide Armor, as your strength bonus has caught up and you can start gaining bonuses to Fort by using Hide.  You also gain a point of speed back since you're not in plate.  You still likely have a Holy Symbol for your implement attacks, which lets you hang onto a Heavy Shield.  The Deep-Pocket Cloak is great if you need to get potions or something quickly, and will be a vital mechanic later on in the build.

You also gain Pure Glow, which should be renamed to Pure Awesome once you hit Level 16.  Anyway, moving on!

You can also retrain Sudden Scales out for Wrath of the Gods at Level 11.  Do it and make your party happy with bonus damage.


Level 12

Paragon Path Power: Rising Sun: A minor action heal with sustain for bloodied allies.  Not bad.
Feat: Pact Initiate (Multiclass Warlock): Rod Proficiency!  Warlock Feats!  A free skill training!
Retrained Feat: Versatile Experise --> Rod Expertise: You now can wield rods.  Get yourself the Rod of the Dragonborn ASAP.  You won't be hauling your Heavy Shield around anymore either, so the feat gives you bonuses to hit and a shield bonus.


Level 13

Power: Cyclone Pull: Powers that slide enemies into bunches are always welcome.  Valorous Smite goes away for this.


Level 14

Feat: Superior Implement Training (Accurate Rod): Bonus to +hit.  Yes.
Attributes: Strength and Charisma.


Level 15

Power: Avatar of Undaunted Bravery: Yes, it's a weapon attack.  If you actually hit, it's awesome!  But what you want out of it is the effect of pulling an enemy within 5 squares of you two squares closer.  That puts them within 3 of you.  That means you can squeeze in one of those enemies a little farther away within your Burning Spray and other Close Blast ranges.  This is an awesome effect.  Plus you do half damage on a miss, so hey!  Bonus!

Dragonfang Bolt gets the boot for this.


Level 16 Snapshot

====== Created Using Wizards of the Coast D&D Character Builder ======
Dragonborn, Paladin/Sorcerer, Morninglord
Hybrid Paladin Option: Hybrid Paladin Will
Sorcerous Power Option: Sorcerous Power Strength
Hybrid Talent Option: Paladin Armor Proficiency
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Pact Initiate Option: Pact Initiate (fey pact)
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
 
FINAL ABILITY SCORES
STR 22, CON 12, DEX 14, INT 9, WIS 11, CHA 22
 
STARTING ABILITY SCORES
STR 16, CON 11, DEX 13, INT 8, WIS 10, CHA 16
 
 
AC: 32 Fort: 32 Ref: 27 Will: 33
HP: 100 Surges: 9 Surge Value: 26
 
TRAINED SKILLS
Athletics +18, Endurance +13, Intimidate +21, Streetwise +19
 
UNTRAINED SKILLS
Acrobatics +10, Arcana +9, Bluff +14, Diplomacy +14, Dungeoneering +8, Heal +8, History +9, Insight +8, Nature +8, Perception +8, Religion +7, Stealth +9, Thievery +9
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Paladin Feature: Divine Challenge
Sorcerer Attack 1: Burning Spray
Paladin Attack 1: Ardent Strike
Warlock Attack 1: Eyebite
Paladin Utility 2: Call of Challenge
Sorcerer Attack 3: Flame Spiral
Paladin Attack 5: Sign of Vulnerability
Paladin Utility 6: Wrath of the Gods
Paladin Attack 7: Price of Cowardice
Paladin Attack 9: Shout of Condemnation
Sorcerer Utility 10: Maiden's Waking
Morninglord Attack 11: Pure Glow
Morninglord Utility 12: Rising Sun
Sorcerer Attack 13: Cyclone Pull
Paladin Attack 15: Avatar of Undaunted Bravery
Sorcerer Utility 16: Breath of Potency
 
FEATS
Level 1: Hybrid Talent
Level 4: White Lotus Riposte
Level 6: Superior Will
Level 8: Improved Defenses
Level 10: Radiant Breath
Level 11: Lasting Frost
Level 12: Pact Initiate
Level 12: Rod Expertise
Level 14: Superior Implement Training (Accurate rod)
Level 16: Arcane Familiar
 
ITEMS
Aversion Staff +1 x1
Accurate rod of the Dragonborn +3 x1
Magic Feyhide Armor +4 x1
Ring of the Dragonborn Emperor (paragon tier) x1
Sustaining Cloak +4 x1
Acrobat Boots (heroic tier) x1
Staff of the War Mage +1
====== End ======

Level 16 is where things get crazy.  Lets break it down.

Power: Breath of Potency: You have a +6 mod to strength.  That's +6 to ALL DEFENSES as long as you use an Arcane Close attack.  For the encounter.  Your base defenses are 32/32/27/33.  Add 6 to all that and laugh as the monsters try to hit you.  If you have an Aversion Staff (see below), add 2 to all those numbers.
Feat: Arcane Familiar - Rakshasa Claw: This is something that hasn't been touched on much, but with this character, being able to draw out useful low-level items is incredibly helpful.  The Aversion Staff gives you +2 bonus to all defenses against enemies you have an effect on.  Since you dish out vulnerabilities with blasts and mark creatures, this is an awesome power.  It's my default main-hand item.  However, pulling out the Staff of the War Mage to get some extra range on a blast or burst can be great.  Or pulling out a potion.  When you can afford a spare Quickening Staff (lets you do an at-will attack when you hit with a daily), pulling that out is wonderful and completely worth it. 
Paragon Path: Burning Radiance: Hit with a radiant power, give out Vuln 10 radiant.  Everything you do is radiant, thanks to Radiant Breath and the Rod of the Dragonborn.  Your catch-22 function deals radiant and cold, and one creature is getting a cold vunl from you every turn.
Equipment Notes: You really want a Timeless Locket for your neck item, but it didn't fit with a pure Level 16 build with standard equipment.  That lets you do Breath of Potency as a minor action.  Finding low level items for drawing out for free is very useful, as I outlined above.  Aside from the ones I mentioned, I recommend checking out the Bag of Blades guide for more ideas.  Which ones are useful depends on your campaign, though the Aversion Staff is pure win for this build.

Your armor is totally up to you in this build, too.  It is not dependent on a specific type of armor at all.  If you really want Plate and the resistances it gives, go for it.  I like the mobility myself, however, and have found it very helpful for this build.


Level 17

Power: Frozen Shackles: I like leaving an enemy stuck in one spot if they lack good ranged options to deal with later.


Level 18

Feat: Starfire Womb: Making a save whenever you damage with a radiant power is helpful.
Attributes: Strength and Charisma.


Level 19

Power: Radiant Wings: It lets you fly your strength mod pre-attack, and you can sustain the effect with a minor action.  Very useful movement power.


Level 20

Feat: Mighty Challenge: Adds damage to your sanction.  You won't keep this long, but it is nice for a level or so. Feel free to pick something else if your group needs it.
Paragon Path Power: Lance of Dawn: Ranged 10 power, does radiant and is an implement attack.  Does ongoing damage that scales the more the enemy fails.


Level 21 Snapshot

====== Created Using Wizards of the Coast D&D Character Builder ======
Dragonborn, Paladin/Sorcerer, Morninglord, Eternal Seeker
Hybrid Paladin Option: Hybrid Paladin Will
Sorcerous Power Option: Sorcerous Power Strength
Hybrid Talent Option: Paladin Armor Proficiency
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Pact Initiate Option: Pact Initiate (fey pact)
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
 
FINAL ABILITY SCORES
STR 24, CON 13, DEX 15, INT 10, WIS 12, CHA 24
 
STARTING ABILITY SCORES
STR 16, CON 11, DEX 13, INT 8, WIS 10, CHA 16
 
 
AC: 35 Fort: 36 Ref: 30 Will: 37
HP: 126 Surges: 9 Surge Value: 32
 
TRAINED SKILLS
Athletics +21, Endurance +15, Intimidate +24, Streetwise +22
 
UNTRAINED SKILLS
Acrobatics +12, Arcana +12, Bluff +17, Diplomacy +17, Dungeoneering +11, Heal +11, History +12, Insight +11, Nature +11, Perception +11, Religion +10, Stealth +11, Thievery +11
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Paladin Feature: Divine Challenge
Sorcerer Attack 1: Burning Spray
Paladin Attack 1: Ardent Strike
Warlock Attack 1: Eyebite
Paladin Utility 2: Call of Challenge
Paladin Attack 5: Sign of Vulnerability
Paladin Utility 6: Wrath of the Gods
Paladin Attack 7: Price of Cowardice
Sorcerer Utility 10: Maiden's Waking
Morninglord Attack 11: Pure Glow
Morninglord Utility 12: Rising Sun
Sorcerer Attack 13: Cyclone Pull
Paladin Attack 15: Avatar of Undaunted Bravery
Sorcerer Utility 16: Breath of Potency
Paladin Attack 17: Frozen Shackles
Sorcerer Attack 19: Radiant Wings
Morninglord Attack 20: Lance of Dawn
 
FEATS
Level 1: Hybrid Talent
Level 4: White Lotus Riposte
Level 6: Superior Will
Level 8: Improved Defenses
Level 10: Radiant Breath
Level 11: Lasting Frost
Level 12: Pact Initiate
Level 12: Rod Expertise
Level 14: Superior Implement Training (Accurate rod)
Level 16: Arcane Familiar
Level 18: Starfire Womb
Level 21: Quickened Spellcasting
Level 21: Sorcerous Flux
 
ITEMS
Ring of the Dragonborn Emperor (paragon tier) x1
Acrobat Boots (heroic tier) x1
Staff of the War Mage +1
Aversion Staff +1 x1
Accurate rod of the Dragonborn +3 x1
Magic Feyhide Armor +4 x1
Sustaining Cloak +4 x1
====== End ======

It is time for your Epic Destiny.  I'm a big fan of the Eternal Seeker so I can cherry-pick attack options, which is how I'll construct this build.  However, lots of Epic Destinies are going to work with this character, which is one of the things I like about it. 

Feat: Quickened Spellcasting: Lets do Burning Spray as a minor once/encounter, please.
Retrained Feat: Mighty Challenge --> Sorcerous Flux: I really, really hate it when I crit a minion and miss the Elite.  Time to fix that.


Level 22

Power: Platinum Scales: You still need to even out your Paladin/Sorcer powers, but you want this power.  It's Breath of Potency, but without the need to attack with an Arcane Close attack.  That means you now have a bonus to your defenses equal to your strength mod for 2 encounters.  It really isn't fair.
Feat: Arcane Reach: Yes, we're grabbing a Paragon feat.  You qualify for it now.  Arcane Reach lets you start your arcane close powers 2 squares in any direction.  This includes Burning Spray.


Level 23

Power Option 1: Champion's Call (Paladin): Close Burst 5, pull target 5 squares towards you, then burst them for damage.
Power Option 2: Wyrmblight (Sorcerer): Close Blast 5, Fort attack, okay damage.  Not intelligent though.
Power Option 3: Command of Execution (Warlock): If you have allies with great charge/MBAs, this is awesome.
Power Option 4: Chant of Bad Fortune (Bard): -5 to saving throws, all allies can make a saving throw if in the Close Burst 5.

Dump Frozen Shackles for whichever you like.


Level 24

Feat: Champion's Countenance: With your two super-defense powers, you might not get damaged much.  Your allies can get their NADS boosted as long as they can see you. 
Attributes: Strength and Charisma.
Epic Destiny: Now when you spend an action point to take another action, you get another one next round.

Level 25

Power Option 1: Frenzied Rhythm (Bard): Clost Burst 5, slide 5, all enemies in burst. Enemy makes a basic against another enemy and then is stunned.
Power Option 2: Discipline the Unruly (Paladin): Ignore the hit. The effect is ridiculous, and you can sustain it with a minor.

Level 26

Epic Destiny: Free Level 22 Power Option 1: Climactic Chord (Bard): Close Burst 10, free attacks for all with a Charisma bonus to attack and damage. Solid.
Epic Destiny: Free Level 22 Power Option 2: Invoke Heroism (Invoker): Grant your buddy a standard action on their next turn.
Epic Destiny: Free Level 22 Power Option 3: Thousand World Stride (Monk): Free teleports are nice.
Feat: Superior Reflexes: Because +4 Reflexes is a good thing to help plug that hole.
Retrained Feat: Improved Defenses --> Superior Fortitude: Better defense, negates some ongoing.

Level 27

Power Option 1: Pounding Rhythm (Bard): Close Blast 3, if an ally hits the target before you go again the enemy is stunned.  Excellent.
Power Option 2: Wrathful Flame (Paladin): Big intelligent burst powers are useful.
  

Level 28

Feat: Astral Fire: We'll finally take a damage bonus. 
 Attributes: Strength and Charisma.
 

Level 29

Power Option 1: Horrifying Truth (Bard): Like Pounding Rhythm, but bigger and a daily.
 Power Option 2: Name of Awe (Paladin): Big blast, immobilize, weaken, divine sanction.
 

Level 30 - Full Sheet

====== Created Using Wizards of the Coast D&D Character Builder ======
Dragonborn, Paladin/Sorcerer, Morninglord, Eternal Seeker
Hybrid Paladin Option: Hybrid Paladin Will
Sorcerous Power Option: Sorcerous Power Strength
Hybrid Talent Option: Paladin Armor Proficiency
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Pact Initiate Option: Pact Initiate (fey pact)
Seeking Destiny Option: Epic Combatant
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
 
FINAL ABILITY SCORES
STR 26, CON 13, DEX 15, INT 10, WIS 12, CHA 26
 
STARTING ABILITY SCORES
STR 16, CON 11, DEX 13, INT 8, WIS 10, CHA 16
 
 
AC: 44 Fort: 47 Ref: 40 Will: 47
HP: 171 Surges: 9 Surge Value: 43
 
TRAINED SKILLS
Athletics +27, Endurance +20, Intimidate +30, Streetwise +28
 
UNTRAINED SKILLS
Acrobatics +16, Arcana +17, Bluff +23, Diplomacy +23, Dungeoneering +16, Heal +16, History +17, Insight +16, Nature +16, Perception +16, Religion +15, Stealth +16, Thievery +16
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Paladin Feature: Divine Challenge
Sorcerer Attack 1: Burning Spray
Paladin Attack 1: Ardent Strike
Warlock Attack 1: Eyebite
Paladin Utility 2: Call of Challenge
Paladin Utility 6: Wrath of the Gods
Paladin Attack 7: Price of Cowardice
Sorcerer Utility 10: Maiden's Waking
Morninglord Attack 11: Pure Glow
Morninglord Utility 12: Rising Sun
Sorcerer Utility 16: Breath of Potency
Sorcerer Attack 19: Radiant Wings
Morninglord Attack 20: Lance of Dawn
Bard Utility 22: Climactic Chord
Sorcerer Utility 22: Platinum Scales
Paladin Attack 23: Champion's Call
Paladin Attack 25: Discipline the Unruly
Bard Attack 27: Pounding Rhythm
Bard Attack 29: Horrifying Truth
 
FEATS
Level 1: Hybrid Talent
Level 4: White Lotus Riposte
Level 6: Superior Will
Level 10: Radiant Breath
Level 11: Lasting Frost
Level 12: Pact Initiate
Level 12: Rod Expertise
Level 14: Superior Implement Training (Accurate rod)
Level 16: Arcane Familiar
Level 18: Starfire Womb
Level 21: Quickened Spellcasting
Level 21: Sorcerous Flux
Level 22: Arcane Reach
Level 24: Champion's Countenance
Level 26: Superior Reflexes
Level 26: Superior Fortitude
Level 28: Astral Fire
Level 30: Explosive Spellcasting
 
ITEMS
Trollskin Nightmare Hide Armor +6 x1
Accurate rod of the Dragonborn +6 x1
Timeless Locket +6 x1
Aversion Staff +1
Quickening Staff +3
Eye of Awareness (epic tier)
Gloves of Ice (epic tier) x1
Backtrack Bindings (epic tier) x1
Ring of the Dragonborn Emperor (paragon tier) x1
Ring of Sympathy (paragon tier) x1
Belt of Vitality (epic tier) x1
====== End ======


Feat: Explosive Spellcasting: At level 30, not a huge deal, but you're pretty solid as-is.
 Epic Destiny: Seeking Destiny: Epic Combatant:  Straight up +1 bonus to attacks, untyped.
 


Defenses at 30


Base Defenses:
AC 44
Fort 47
Ref 40
Will 47

Add +2 Item bonus from Aversion staff if you have an effect on an enemy (which you should be doing a lot as a blaster).


Breath of Potency at Level 16 and Platinium Scales at 22 give you your Strength Mod as a defense bonus to all defenses for the encounter.  That's 2 encounters of +6 to +8 extra defense on top of this!


At-Will Damage and Nova Level 30

Single At-Will:

Burning Spray: +34 to hit vs. Reflex.  2d8+32 + 10 Radiant Vuln + 5 Cold Vuln + 4 Gloves


Nova:
Turn 1 Setup:


Minor: Wrath of Gods (+8 Power Damage)
Standard: Pounding Rhythm (Does damage, sets up stuns for next Nova blast)


Turn 2 Nova:
Standard: Horrifying Truth Daily: +34 vs. Will, 4d8 + 17 + 10 Radiant Vuln + 5 Cold Vuln + 8 Wrath of Gods + 4 Gloves = Max 76 Cold / Radiant.  Minimum is 48 Cold / Radiant.
Free (Quickening Staff): Burning Spray: +34 vs. Reflex.  2d8 + 32 + 10 Radiant Vuln + 5 Cold Vuln + 8 Wrath of Gods + 4 Gloves = Max 75 Cold / Radiant .  Minimum is 61 Cold / Radiant.
Minor: Quickened Spellcasting Burning Spray: +34 vs. Reflex.  2d8 + 32 + 10 Radiant Vuln + 5 Cold Vuln + 8 Wrath of Gods + 4 Gloves = Max 75 Cold / Radiant.  Minimum is 61 Cold / Radiant.
Minor: Call of Challenge
Action Point: Pure Glow: +34 vs. Will.  2d8 + 20 + 10 Radiant Vuln + 5 Cold Vuln + 8 Wrath + 4 Gloves = 63 Cold / Radiant.  Minimum is 49 Cold / Radiant.  Enemies take 10 more radiant at start of their turn.


Net Max: 289 Cold / Radiant in Blast 3
Net Minimum: 219 Cold / Radiant in Blast 3


Enemy's Turn / Off-turn:


Start of Turn:
Pure Glow Damage: 10 Radiant + 10 Radiant Vuln = 20 Radiant


Attacks Ally (his turn, opportunity attack):


Price of Cowardice (Interrupt): 2d10 + 8 (Charisma) + Vuln 10 Radiant + Vuln 5 Cold + 8 Wrath + 4 Gloves + Target blinded = 55 Cold / Radiant.  Minimum is 37 Cold / Radiant.
Divine Sanction: Charisma (8) + 9 + Vuln 10 Radiant  = 27 Radiant


Attacks Me:


White Lotus Riposte: 8 Charisma + Vuln 10 Radiant + Vuln 5 Cold = 23 Cold / Radiant


Total Off-Turn


If all enemy turn conditions are met (they attack me, then attack an ally (maybe someone who prompts an opportunity attack), that's a total of 20 + 55 + 27 + 23 = 125 damage at maximum and 107 Minimum.


Total Maximum and Minimums:


Total Maximum (hit by Price of Cowardice): 125 + 289 = 414 Damage
Total Minimum (hit by Price of Cowardice): 107 + 219 = 326 Damage


Total Maximum (others in blast): 70 + 289 = 359 Damage
Total Minimum (others in blast)): 70 + 219 = 289 Damage



Variant: Human Hybrid Sorcerer | Paladin (Barbarian) Morninglord | Reincarnate Champion (Dragonborn | Revenant)

If you want to work through the feats and do a bit of retraining in your life, this version of the build is also great.  It abuses Reincarnate Champion to get the Radiant Breath train going.  In Paragon, you need to get the Pervasive Light feat in order to regularly dish out radiant damage for 5 levels.


Defenses are AC 43 Fort 48 Ref 42 Will 50.  Add 2 for Aversion Staff effects and +7 for Platinum Scales / Breath of Potency.


Burning Spray is +34 vs Ref.  2d8 + 32 + 10 Radiant Vuln + 5 Cold Vuln + 4 Gloves still.


====== Created Using Wizards of the Coast D&D Character Builder ======
Human, Paladin/Sorcerer, Morninglord, Reincarnate Champion
Arcane Implement Proficiency Option: Arcane Implement Proficiency (Rod)
Hybrid Paladin Option: Hybrid Paladin Will
Sorcerous Power Option: Sorcerous Power Strength
Hybrid Talent Option: Paladin Armor Proficiency
Epic Vitality Option: Epic Vitality Charisma
Human Power Selection Option: Heroic Effort
Past Spirit Option: Past Spirit (Dragonborn)
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
Past Spirit Option: Past Spirit (Revenant)
Firepulse Option: Firepulse Strength
Earthshock Option: Earthshock Strength
Darkfire Option: Darkfire Charisma
Razor Storm Key Ability: Razor Storm Strength
 
FINAL ABILITY SCORES
STR 24, CON 13, DEX 15, INT 10, WIS 12, CHA 28
 
STARTING ABILITY SCORES
STR 16, CON 11, DEX 13, INT 8, WIS 10, CHA 16
 
 
AC: 43 Fort: 48 Ref: 42 Will: 50
HP: 171 Surges: 9 Surge Value: 42
 
TRAINED SKILLS
Athletics +26, Bluff +31, Diplomacy +31, Endurance +20, Intimidate +31
 
UNTRAINED SKILLS
Acrobatics +16, Arcana +19, Dungeoneering +18, Heal +18, History +17, Insight +18, Nature +18, Perception +18, Religion +17, Stealth +16, Streetwise +26, Thievery +16
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Paladin Feature: Divine Challenge
Dragonborn Racial Power: Dragon Breath
Duergar Racial Power: Infernal Quills
Gnome Racial Power: Fade Away
Eladrin Racial Power: Fey Step
Elf Racial Power: Elven Accuracy
Halfling Racial Power: Second Chance
Tiefling Racial Power: Infernal Wrath
Genasi Racial Power: Firepulse
Genasi Racial Power: Earthshock
Genasi Racial Power: Promise of Storm
Genasi Racial Power: Swiftcurrent
Genasi Racial Power: Windwalker
Drow Racial Power: Darkfire
Bugbear Racial Power: Predatory Eye
Drow Racial Power: Cloud of Darkness
Githyanki Racial Power: Telekinetic Leap
Githzerai Racial Power: Iron Mind
Gnoll Racial Power: Ferocious Charge
Hobgoblin Racial Power: Hobgoblin Resilience
Minotaur Racial Power: Goring Charge
Orc Racial Power: Warrior's Surge
Shadar-kai Racial Power: Shadow Jaunt
Longtooth Shifter Racial Power: Longtooth Shifting
Razorclaw Shifter Racial Power: Razorclaw Shifting
Warforged Racial Power: Warforged Resolve
Bladeling Racial Power: Razor Storm
Deva Racial Power: Memory of a Thousand Lifetimes
Goliath Racial Power: Stone's Endurance
Half-Orc Racial Power: Furious Assault
Wilden Racial Power: Voyage of the Ancients
Wilden Racial Power: Wrath of the Destroyer
Wilden Racial Power: Pursuit of the Hunter
Changeling Racial Power: Changeling Trick
Kalashtar Racial Power: Bastion of Mental Clarity
Genasi Racial Power: Acid Surge
Genasi Racial Power: Firedeath
Genasi Racial Power: Plaguebearer
Genasi Racial Power: Void Assumption
Shardmind Racial Power: Shard Swarm
Mul Racial Power: Incredible Toughness
Thri-Kreen Racial Power: Thri-kreen Claws
Dragonborn Racial Power: Dragonfear
Dwarf Racial Power: Dwarven Resilience
Half-Elf Racial Power: Knack for Success
Embersoul Genasi Racial Attack: Ashfall Evasion
Magmasoul Genasi Racial Utility: Flowing Magma
Sandsoul Genasi Racial Utility: Sandslide
Sunsoul Genasi Racial Utility: Sun Flare
Paladin Attack 1: Ardent Strike
Sorcerer Attack 1: Burning Spray
Paladin Utility 2: Call of Challenge
Paladin Utility 6: Wrath of the Gods
Paladin Attack 7: Price of Cowardice
Paladin Utility 10: Vengeful Vigilance
Morninglord Attack 11: Pure Glow
Morninglord Utility 12: Rising Sun
Sorcerer Utility 16: Breath of Potency
Sorcerer Attack 19: Radiant Wings
Morninglord Attack 20: Lance of Dawn
Sorcerer Utility 22: Platinum Scales
Paladin Attack 23: Demand Respect
Paladin Attack 25: To the Nine Hells with You
Reincarnate Champion Utility 26: Swift Reincarnation
Paladin Attack 27: Wrathful Flame
Sorcerer Attack 29: Doom of Chaos
 
FEATS
Level 1: Arcane Implement Proficiency
Level 1: Hybrid Talent
Level 2: Astral Fire
Level 4: White Lotus Riposte
Level 6: Superior Will
Level 8: Rod Expertise
Level 11: Arcane Familiar
Level 12: Lasting Frost
Level 14: Superior Fortitude
Level 18: Superior Implement Training (Accurate rod)
Level 21: Berserker's Fury
Level 21: Radiant Breath
Level 22: Quickened Spellcasting
Level 22: Sorcerous Flux
Level 23: Superior Reflexes
Level 24: Human Soul
Level 26: Arcane Reach
Level 28: Dual Implement Spellcaster
Level 30: Paladin's Truth
 
ITEMS
Quickening Staff +3
Aversion Staff +1
Accurate rod of the Dragonborn +6 x1
Trollskin Nightmare Hide Armor +6 x1
Belt of Vitality (epic tier) x1
Timeless Locket +6 x1
Backtrack Bindings (epic tier) x1
Eye of Awareness (epic tier) x1
Ring of Sympathy (paragon tier) x1
Ring of the Dragonborn Emperor (paragon tier) x1
Gloves of Ice (epic tier) x1
====== End ======

Reserved for future notes / tactics / etc...