Some creature powers are described in game mechanics terms for a miniatures game but leave me feeling a bit unsatisfied with how to describe to the players what has happened.
For example this power with the Hoop:
Transmuting Touch, Encounter, Attack : Melee 1 (one creature); +6 vs. Reflex, Hit: The target can't make weapon attacks (save ends). First Failed Saving Throw: The target can't use Omega Tech powers. Second Failed Saving Throw: The target discards a readied Omega Tech Card
Unless someone were familiar with older versions of Gamma World, they may not be aware that the item is transmuted into a rubber like substance.
For the Yexil's Laser Eyes, why does the target take a -2 to all defenses (save ends) when hit?
I feel that more fluff text should have been provided. Any thoughts? How have you handled this?