I'm calling it now: Melira has a Spark, had come from another plane when an infant, and will somehow end up giving her Spark to Karn.
So Glissa lost her memories? Does she still remember Slobad? Or her sister? And if she had the Mirari, where is it now?
I'm calling it now: Melira has a Spark, had come from another plane when an infant, and will somehow end up giving her Spark to Karn.That would be disappointing, seeing as we've already had two green characters go through the "losing their planeswalker spark for some reason" storyline (Glissa and Radha).
But it would fit very well with the current policy on green planeswalkers. (2 monoG, 3 total versus 4 monoW, 6 total).Next block better has 2 monowhite planeswalkers. And a green spark legend who's spark is sucked out by a vampire. Fits the flavor perfectly.
But it would fit very well with the current policy on green planeswalkers. (2 monoG, 3 total versus 4 monoW, 6 total).Next block better has 2 monowhite planeswalkers. And a green spark legend who's spark is sucked out by a vampire. Fits the flavor perfectly.Don't be silly. Lilliana Vess is in Innistrad, and since Garruk is a secondary character in her story, that means we'll Garruk in Innistrad. Of course he'll be "Garruk the Cursed", and he'll be black-green, since the traditional way of developing a green character is to add black mana. (See: Sarkhan, Nissa, Glissa.) I'm guessing his cost will be 3BG (can't have him cost four, players are getting sick of strong planeswalkers donchaknow) and he'll have two black abilities and one green-black ability, just like Sarkhan Vol has two red abilities and one sorta greenish-red ability.And then his spark will be sucked out by a vampire. Fits the flavour perfectly.
Does the "eventually, Glissa wants the elves and humans to lose their sentience" include her own?I'm... not really a fan of that whole concept, at least not as Doug explained it here. I get the idea that ideally for Green Phyrexia, instinct should overshadow all. But I'm uncomfortable with the idea that that precludes sentience entirely. A smart predator is a cunning and effective one.
As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi
I was a little disappointed by the lack of focus on Vorinclex. All we really heard about him is that he's partners with Glissa. Nothing about where he lives or what he does when Glissa's not around.
I get the idea that ideally for Green Phyrexia, instinct should overshadow all. But I'm uncomfortable with the idea that that precludes sentience entirely. A smart predator is a cunning and effective one.
Actual best thing I have ever done.
Does the "eventually, Glissa wants the elves and humans to lose their sentience" include her own?I'm... not really a fan of that whole concept, at least not as Doug explained it here. I get the idea that ideally for Green Phyrexia, instinct should overshadow all. But I'm uncomfortable with the idea that that precludes sentience entirely. A smart predator is a cunning and effective one.Think of it as wanting to silence the nattering voice of distraction in your thoughts, to live only for the moment, revel in pure sensation and instinct, doing only what you were born (or reborn) to do, without a moment's doubt or uncertainty. As someone who often has trouble sleeping because I can't get my brain to shut off, I have some sympathy with wanting that - I agree that the capacity for conscious thought is worth a few drawbacks, but I can see why some people wouldn't. To some, inner peace and relaxation are preferable to the ability to juggle half a dozen trains of thought at once. We're all gamers here, so the odds are good many of us have huge collections of stuff we could very easily live without, don't use very often, certainly don't need to survive, but spend lots of time and energy and money buying, maintaining, or thinking about. There's certainly a rational argument to the point of view the Amish and similar groups take, which says that the hustle and bustle of modern life are a step off the path and that we'd be happier living simply, without all the noise and chaos. Again, I don't agree, but I can see their point. Now, remove the concept of God from this, replacing it with a more Native American desire to stay in touch with the land, and you have a reasonable thesis for a faction of green druids that don't see their place in the natural cycle as requiring any debate or speculation, just acting out the role for which they were created - and if you think you were born only to fulfill a destiny, the capacity for choice would only give you the ability to choose wrongly, and the capacity for thought would only give you the ability to regret the inevitable. If there weren't people who think thinking is hard and would rather just do what's expected of them, orthodox conservative religions wouldn't be as popular as they are. There's also the Zen Buddhist ideal of the "no mind" state, which seeks to emulate Nirvana by completely blanking all conscious thought in order to be totally attuned to one's environment, existing in a state of perfect harmony, where all effort becomes effortless because you go only where the flow of the world's Chi takes you. That's pretty much Green's ideal state of being.And then Phyrexia turns it inside out so that the sensation of its internal organs being ripped open by the rusty tetanus-infected spikes all over everything will "scour all weakness from you and make you pure". Because, you know, that's kinda their schtick.
Agreed, making her gold was probably just an attempt at silencing the outcry of "how can a villain be mono-green" since she was popping up so far in advance of the Swarm's full revelation.Oh, and PS, is that hydra concept awesome or is that hydra concept awesome?
What you're saying makes sense, willpell. It's just that the way it was worded there sounded almost like mindwiping, which seems more White or Blue to me. I'd get it completely if it had been worded as "More and more of their actions will be fueled by predatory drive and instinct, their reason driving them less and less, until ultimately it has overshadowed even their sentience itself."I think it was more the wording that threw me than the concept. It sounded a bit like something White or Blue would do to its enemies, as worded, rather than as a step to perfection.(Then again I'm sure part of this is, again, that I'm Blue. Holy disagreement, Batman. )
And I'm still cynically wondering whether Glissa plans to eventually lose her own sentience. She seems too darned devious for that, as Green as she is. (Which leads me to the question of exactly how she can be Green/Black. I mean, I get that the card should be, yeah, and it seems to fit the character's personality, too. But if the factions are all so deeply at odds with one another, shouldn't she be hating on Black anything like she hates on Geth?)
I think you answered your own question to some extent here (though I would say that Black is more likely to do it to its enemies, with its extensive range of mindrape spells) Blue, White and Black do this to their enemies because they can't imagine a worse fate, while Green does this to themselves because they think it is the path to perfection. And really, the fact that it creeps you out means that Creative succeeded.
The question of whether she plans to lose her sentience is something that I've been wondering since the green faction's goals were first revealed. If she somehow managed to succeed at her goals, and she and Vorinclex are the only sentient creatures left on Phyrexia (man, it's weird to say that) I don't think they would give up their sentience. However, I don't think it would be because of any selfish desire to stay intelligent. Instead, it would be to make sure that sentience stays away, and they would stomp out any signs of sentience that popped up. And now I'm imagining Glissa and Vorinclex literally stomping on brains.And for the record, I think she should be mono-green. Her abilities wouldn't even really have to change much - it's a bit of a color bleed for enemy death to trigger a green ability, but it's not bad for a single legend to stretch the color pie in that way.
The artwork showing Melira is awesome! She is gorgeous and (other than the bright red hair) totally not your usual fantasy-fluff female. Thank you a ton to the artist!
the green faction lacks the complexity of the others