When placing an Assassin’s Shroud, you do not pick a target to place the shroud upon. Instead, all shrouds stack on you until you choose to invoke them. At that time, choose a target and invoke the shrouds; all shrouds then transfer to the chosen target and you deal extra damage as normal.
♦ Once you invoke your shrouds, the number of shrouds you have is reduced by 3.
♦ Each shroud deals 1d8 damage. This damage increases to 1d8+4 at level 11, and 1d8+8 at level 21.
Assassin Fighting Style
When creating an assassin you gain the Assassin Fighting Style class feature at first level. Your choice will give you benefits when using certain weapons or weapon combinations.
Dancing Hornet Style: When you have a weapon with the off-hand property in each hand, all your weapon attacks deal additional damage equal to 1[W] (off-hand weapon) + ability modifier damage associated with your guild training. No other bonuses apply to this additional damage. Example: a power that deals 1[W] + Dexterity modifier damage would now deal 1[W] + 1[W] (off-hand weapon) + Dexterity modifier + Charisma or Constitution modifier damage. You may give up this additional damage to reroll the attack, but you must use the new result, even if it is lower.
Lurking Cobra Style: When you have a weapon in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else) your shrouds are reduced by 2, instead of 3, when you invoke your Assassin’s Shroud. In addition, your Assassin’s Shrouds gain the brutal 2 property.
Striking Wyvern Style: When you use a two handed weapon you deal additional damage equal to the ability score modifier tied to your guild training. If you miss with an attack while invoking your shrouds, the attack misses as normal, but you deal damage equal to all shrouds on you, instead of shrouds minus one.
Skulking Rat Style: All of your improvised weapons gain +2 proficiency bonus, deal 1d8 damage, and gain brutal 2 and off-hand properties. Whenever you invoke all 4 shrouds, you can score a critical hit on a roll of 18-20.
I would like to know how each fighting style stacks up against other styles, and if they are overpowered when combined with new shroud mechanics.