List of Bonuses To Saving Throws

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I'm don't plan on include powers or conditional bonuses there are just far to many, with varying levels of conditon.  So these are just the constant bonuses.  Unless it's a very common condition (like while your concious), or constantly achiveable (like 40+ arcana, or blooded).

I may expand on this in the future.

Roughly 43% of monsters inflict a "save ends" condition.

Note that this is just the number of monsters in the compendium with this keyword, they should still be pretty close.

4315: Total Monsters

All:
Save ends: 1872 (43%)

Conditions:
Prone: 675  (16%)
Slowed: 539  (12%)
Immobilized: 514  (11%)
Restrainted: 200  (5%)
Weakened: 295  (7%)
Dazed: 729  (17%)
Stunned: 378  (9%)
Dominated: 141  (3%)
Unconscious: 76  (2%)

Sources:  (I wouldn't put much faith in these numbers, alot of things are poision/fear resist)
Poison: 1279  (30%)
Fear: 615  (14%)
Charm: 393  (9%)


Racial

All:
Genasi (earth): +1 

Conditions:
Warforged: Death Take 10
Shadar-Kai: Death, Unconcious +2
Dwarf: Prone Extra Save
Githzerai: Daze, Dominate, Stun +2
Kalashtar: Daze, Dominate Save at the start of your turn instead of the end.
Genasi 1(plauge): Disease +5
Genasi (water): Damage +2
Warforged: Damage +2

Sources:
Githyanki: Charm +2
Eladrain: Charm +5
Dwarf: Poison +5
Halfling: Fear +5
Gnome: Illusion +5


Background

All:
Crusading Zelot: +1 until you fail
Scorned Noble: +2 without allies

Conditions:
Arcane Student Who Saw Too Much: daze, stun, immobilize, restrain +1

Source:
Cormyr (Wheloon): Charm +2
Myth Drannor: Charm Reroll
Recent Convert: Charm Reroll
Moonshae Isles: Fear Charm +2
Cormyr (General): Fear +2
Haunted Veteran: Fear Reroll


Class

All:
Slayer: +1;  Extra Save
Knight: Extra Save
Warden: Extra Save

Condition:
Warpriest (sun): Death +2
Thief: Immoblize, Restrain, Slow Reroll

Source:


Feats

All:
Resilent Focus: +2 Feat
Stubborn Survivor: +2 while you have no APs.
Imperishable Destiney: +1 per milestone
Courageous Mind: +1 while bloodied.
Enhanced Font of Life: +1 with font of life
Born of Shadow: +1 in dim or dark.

Condition:
Death Scorned: Death +1
Diciple of Death: Death +5 Feat
Diciple of Freedom: Immobilize, Slowed, Restrain Extra Save
Martial Freedom: Slow, Immobilize +5
Superior Will: Daze, Stun Extra Save
Dispater's Iron Discipline: Daze, Stun, Dominate +Int or Cha
Focused Mind: Daze, Stun +4 Feat
Tenacious Resolve: Damage +5 Feat
Idomitable Halfling: Psycic Damage +5 Racial
Earth Mote Stability: Falling +4 Feat
Tenacity For Living: Fire and Necrotic Damage +4 Feat

Source:
Legacy of Stone: Poison +2 Racial
Carrion Eater: Poision, Disease +4 Feat
Poison Inured: Poison +Con
Idomitable Halfling: Charm +5 Racial
Elemental Boon: acid, cold, fire, lightning, or thunder +2
Fey Senses: +2 Racial
Broken Shackles: Charm +2
Battle Hardened: Feat +5

Obsolete:
Many feat bonuses to saving throws are strictly outclassed by Resilent Focus.  So i'm not listing anything that give a +2 or less feat bonus, even if the do some with other quality benifits (Nusemnee's Atonement for instance).


Items

All:
Ring of Protection: +1 Item
Fortune Stones: +1 Item Set Bonus
Bloodthread Armor: +2 Item
Horreb Ritual Cube: +2 Item
Nullifying Ring: +3 Item

Condition:
Wrestlers Gloves: Falling +1 item
Ring of Perfect Grip: Falling +5 Item
Immunizing Armor: Poison Damage Auto
Wildfire Totem: Fire Damage +2
Fireburst Armor: Fire Damage Auto
Demonwrought Armor: Fire Damage Auto
Elukian Clay Armor: Acid Damage Auto
Periphat of Wound Closure: Untyped Damage +Enh Item
Stanching Armor: Untyped Damage +Enh Item
Skin of Agonies: Untyped Damage Auto
Armor of Sudden Recovery: Damage +1 Item
Armor of Cleansing: Damage +2 item
Amulet of Bodily Sanctity: Damage +2 Item
Perpetual Resolve Vestments: Damage Early Save
Silver Sky Tabard: Damage Extra Save
Grace Ring of Lightning: Daze, Stun +1 Item
Grace Ring of Salvation: Daze, Stun +1 Item
Grace Ward Ring: Daze, Stun +1 Item
Unvanquished Grace Ring: Daze, Stun +1 Item
Ring of Eladrain Grace: Daze, Stun +1 Item
Grace Ring of Prowless: Daze, Stun +1 Item
Circlet of Continuity: Daze, Stun +2 Item
Helm of the Mental Juggernaut: Daze, Stun +2 Item
Coif of Focus: Daze, Stun +5 Item
Gaj Headress: Psychic Damage, Daze, Stun, Dominate +2 Item
Crownring of Tchazzar: Daze, Stun, Dominate +3 Item
Anakore: Immobilize, Restrained +2 Item
Staff of the Evader: Slow, Immobilize +2 Item
Elven Battle Armor: Slow, Immobilize +5 Item
Cloak of Archnida: Immobilize, Restrain +2 Item
Amulet of Physical Resolve: Weakened, Slowed, Immobilize +2 item
True Kiss of the Mistress: Immobilize, Restrain, Slow, Stun +2 Item
Torog's Lamentation of the Shackled: Slow, Immobilize, Restrain +Enh Item
Boots of Free Movement: Slow, Immobilize, Restrained +2 Item
Star-Strewn Scarf: Blind +2 Item
Matrakk's Lenses: Blind +5
Life Charm: Death Auto (not 20+)
Kord's Relentlessness: Death +2 Item
The Fading One - Life Drain: Death +2 Item
Periphat of Recovery: Death +2 Item
Verve Armor: Death +2
Survivor's Belt: Death Reroll

Source:
Cobra Strike Ki Focus: Poison +2 item
Amulet of Physical Resolve: Poison +2 item
Circlet of Revelations: Char +5 item
Amulet of Mental Resolve: Charm, Illusion, Sleep +2 item
Tanatherial Staff: Charm, Illusion +Enh Item
Eye of Deception: Illusion, Charm +2 Item
Amulet of Psychic Interference: Charm, Illusion, Psychic Early Save
Circlet of the Urbane: Charm, Fear, Illusion, Psychic +2 Item
Cognizance Ring: Charm, Fear, Illusion, Psychic +1 Item
Nightmare Ward Armor: Charm, Fear, Psychic +2 Item
Courtier's Cape: Charm, Fear +2 Item
Amulet of the Inner Voice: Charm, Fear +2 Item
Spirit Reliquary: Fear, Charm +Enh Item
Helm of Hero's: Fear +2/2/5 Item
Ring of the Ghost Knight: Fear +5 Item
Symbol Of Curage: Fear +Enh Item
Fortified Armor: Fear +Enh
Savage Weapon: Fear +Enh Item
Vistani Eye Amulet: Gaze +Enh Item
Devilblind Weapon: Devils +Enh
Ring of Life: Necrotic +5 Item



PP

All:
Mul Battle Slave: +2 while bloodied
Anointed Champion: +2
Scion of Absence: +2
Grim Blackguard: +2
Valiant Cavalier: +2
Warforged Juggernaut: +2

Condition:
Stone Caller: Prone Extra Save
Vistani Execrator: Blind Extra Save
Self Forged: Damage +2
Self Forged: Death Take 10
Horizon Walker: Death +Wis
Flamebrow Commander: Death +Cha
Godfragment: Death +3
Raven Herald: Death +4
Ancestral Incarnate: Dazed, Stun +2
Hell's Keeper: Daze, Immobilize, Restrain +2
Radiant Servent: Immobilize, Restrain +2
Champion of the Labyrinth: Immobilize, Slow +4
Basilisk's Fury Adept: Immobilize, Restrain, Slow +2;  Petrify Extra Save

Source:
Halfling Scoundral: Fear Extra Save
Divine Hand: Fear +2
Astral Weapon: Fear +2
Battlelord of Kord: Fear +5
Watcher of Vengence: Charm, Fear, Illusion +2
Deadstalker: Charm, Fear +2
Four Winds Master: Charm, Fear +5
Stealsky Liberator: Charm, Fear +5
Shire Knight: Charm Extra Save
Azure Guard: Poison +2
Spellscarred Savant: Spellscared, Plaugechanged +2


ED

All:
Avatar of Hope: +1
Destined Scion: +2
Demiurge: +5
Sages of Ages: +5, Reroll with a very high arcana
Heir of Syberys: +2 Cumulitive when you fail
Mythic Spirit: +2 while not bloodied
Free Soul: Extra Save
Unyielding Sentinel: Reroll

Condition:
Reborn Champion: Death +2 (effectively)
Avangion: Death +1/2 your highest ability score (so +4/5)
Star Favored Champion: Death Take 20
Mythic Spirit: Death Skip
Raven Consort: Death +2 cumulitive
Eighth Seal: Daze, Dominate, Stun Extra Save
Topaz Crusader: Daze, Dominate, Immobilize, Restrain Immune

Source:
Punisher of the Gods: +5 from your imortal curse target
Dragonheart: Charm, Fear Extra Save
Avatar of Hope: Fear Immune
Exalted Angle: Fear Immune
Grandmaster of Flowers: Charm, Fear, Psychic Take 10


To allies

To be sorted later.

Feats:
elemental companions feat, wellspring of life, shared perseverence, power of freedom, invoke resilience, courageous example, harbinger of rebirth, emboldening presense, vengence's reward, tenacity for living, shield the fallen, saving grace, touch of salvation, hero's poise, guardian spirit, inspiirational survival.

PP's:
Gatekeeper of the golden palace (gives you and allies a bonus equal to number of your adjacent allies), justiciar, emerald guardian, devout warpriest.

Items:
mantle of the golden general, symbol of sacrifice, 


Rituals
Seal Death's Door: +2 death.

So yea, a huge number of things against Fear and Charm, yet not alot of Fear and Charm enemies.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

A couple off the top of my head that I like:
Disciple of Death: +5 feat bonus to death saves
Harbinger of Rebirth (Cleric): +2 Heal checks, all allies within 5 squares get a +5 feat bonus to death saves
Martial Freedom: +5 feat bonus to saves vs slowed and immobilized
Focused Mind: +4 feat bonus to saves vs dazed and stunned (awesome in conjunction with superior will)
Poison Inured: +Con Mod to saves vs Poison
Battle Hardened: +5 feat bonus to saves vs Fear, +2 feat bonus to initiative
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Lot's of bonuses against charm and fear.... 

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Devoted Warpriest get a +2 bonus to the save enabled with brand of the sun.

Chauntea/Lathander/Torm Cleric since 1995 My husband married a DM - καλὸς καὶ ἀγαθός

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You need to fix Shadar-Kai; I believe it also has a bonus to saves v. Unconscious (and perhaps more).
The origional Post doesn't seem to be updating...  So i'm pasting the update thing here for the moment...


I'm don't plan on include powers or conditional bonuses there are just far to many, with varying levels of conditon.  So these are just the constant bonuses (unless it's a very common condition, like while your concious).

[sblock Roughly 43% of monsters inflict a "save ends" condition.]
Note that this is just the number of monsters in the compendium with this keyword, they should still be pretty close.

4315: Total Monsters

All:
Save ends: 1872 (43%)

Conditions:
Prone: 675  (16%)
Slowed: 539  (12%)
Immobilized: 514  (11%)
Restrainted: 200  (5%)
Weakened: 295  (7%)
Dazed: 729  (17%)
Stunned: 378  (9%)
Dominated: 141  (3%)
Unconscious: 76  (2%)

Sources:  (I wouldn't put much faith in these numbers, alot of things are poision/fear resist)
Poison: 1279  (30%)
Fear: 615  (14%)
Charm: 393  (9%)
[/sblock]

[sblock Racial]
All:
Genasi (earth): +1 

Conditions:

Warforged: Death Take 10
Shadar-Kai: Death, Unconcious +2
Dwarf: Prone Extra Save
Githzerai: Daze, Dominate, Stun +2
Kalashtar: Daze, Dominate Save at the start of your turn instead of the end.
Genasi 1(plauge): Disease +5
Genasi (water): Damage +2
Warforged: Damage +2

Sources:
Githyanki: Charm +2
Eladrain: Charm +5
Dwarf: Poison +5
Halfling: Fear +5
Gnome: Illusion +5
[/sblock]

[sblock Background]
All:
Crusading Zelot: +1 until you fail
Scorned Noble: +2 without allies

Conditions:
Arcane Student Who Saw Too Much: daze, stun, immobilize, restrain +1

Source:
Moonshae Isles: Fear Charm +2
Haunted Veteran: Fear Reroll
Cormyr (General): Fear +2
Cormyr (Wheloon): Charm +2
Myth Drannor: Charm Reroll
Recent Convert: Charm Reroll
[/sblock]

[sblock Class]
All:
Slayer: +1;  Extra Save
Knight: Extra Save
Warden: Extra Save

Condition:
Warpriest (sun): Death +2
Thief: Immoblize, Restrain, Slow Reroll

Source:
[/sblock]

[sblock Feats]
All:
Resilent Focus: +2 Feat
Imperishable Destiney: +1 per milestone
Courageous Mind: +1 while bloodied.
Enhanced Font of Life: +1 with font of life

Condition:
Death Scorned: Death +1
Diciple of Death: Death +5 Feat
Diciple of Freedom: Immobilize, Slowed, Restrain Extra Save
Martial Freedom: Slow, Immobilize +5
Superior Will: Daze, Stun Extra Save
Dispater's Iron Discipline: Daze, Stun, Dominate +Int or Cha
Focused Mind: Daze, Stun +4 Feat
Tenacious Resolve: Damage +5 Feat
Idomitable Halfling: Psycic Damage +5 Racial
Earth Mote Stability: Falling +4 Feat
Tenacity For Living: Fire and Necrotic Damage +4 Feat

Source:
Legacy of Stone: Poison +2 Racial
Carrion Eater: Poision, Disease +4 Feat
Poison Inured: Poison +Con
Idomitable Halfling: Charm +5 Racial
Elemental Boon: acid, cold, fire, lightning, or thunder +2
Fey Senses: +2 Racial
Broken Shackles: Charm +2
Battle Hardened: Feat +5

Obsolete:
Many feat bonuses to saving throws are strictly outclassed by Resilent Focus.  So i'm not listing anything that give a +2 feat bonus, even if the do some with other quality benifits (Nusemnee's Atonement for instance).
[/sblock]

[sblock Items]
All:
Ring of Protection: +1 Item
Horreb Ritual Cube: +2 Item
Nullifying Ring: +3 Item

Condition:
Wrestlers Gloves: Falling +1 item
Ring of Perfect Grip: Falling +5 Item
Immunizing Armor: Poison Damage Auto
Wildfire Totem: Fire Damage +2
Fireburst Armor: Fire Damage Auto
Demonwrought Armor: Fire Damage Auto
Elukian Clay Armor: Acid Damage Auto
Periphat of Wound Closure: Untyped Damage +Enh Item
Stanching Armor: Untyped Damage +Enh Item
Skin of Agonies: Untyped Damage Auto
Armor of Sudden Recovery: Damage +1 Item
Armor of Cleansing: Damage +2 item
Amulet of Bodily Sanctity: Damage +2 Item
Perpetual Resolve Vestments: Damage Early Save
Silver Sky Tabard: Damage Extra Save
Grace Ring of Lightning: Daze, Stun +1 Item
Grace Ring of Salvation: Daze, Stun +1 Item
Grace Ward Ring: Daze, Stun +1 Item
Unvanquished Grace Ring: Daze, Stun +1 Item
Ring of Eladrain Grace: Daze, Stun +1 Item
Grace Ring of Prowless: Daze, Stun +1 Item
Circlet of Continuity: Daze, Stun +2 Item
Helm of the Mental Juggernaut: Daze, Stun +2 Item
Coif of Focus: Daze, Stun +5 Item
Gaj Headress: Psychic Damage, Daze, Stun, Dominate +2 Item
Crownring of Tchazzar: Daze, Stun, Dominate +3 Item
Anakore: Immobilize, Restrained +2 Item
Staff of the Evader: Slow, Immobilize +2 Item
Elven Battle Armor: Slow, Immobilize +5 Item
Cloak of Archnida: Immobilize, Restrain +2 Item
Amulet of Physical Resolve: Weakened, Slowed, Immobilize +2 item
True Kiss of the Mistress: Immobilize, Restrain, Slow, Stun +2 Item
Torog's Lamentation of the Shackled: Slow, Immobilize, Restrain +Enh Item
Boots of Free Movement: Slow, Immobilize, Restrained +2 Item
Star-Strewn Scarf: Blind +2 Item
Matrakk's Lenses: Blind +5
Life Charm: Death Auto (not 20+)
Kord's Relentlessness: Death +2 Item
The Fading One - Life Drain: Death +2 Item
Periphat of Recovery: Death +2 Item
Verve Armor: Death +2
Survivor's Belt: Death Reroll

Source:
Cobra Strike Ki Focus: Poison +2 item
Amulet of Physical Resolve: Poison +2 item
Amulet of Mental Resolve: Charm, Illusion, Sleep +2 item
Tanatherial Staff: Charm, Illusion +Enh Item
Eye of Deception: Illusion, Charm +2 Item
Amulet of Psychic Interference: Charm, Illusion, Psychic Early Save
Circlet of the Urbane: Charm, Fear, Illusion, Psychic +2 Item
Cognizance Ring: Charm, Fear, Illusion, Psychic +1 Item
Nightmare Ward Armor: Charm, Fear, Psychic +2 Item
Courtier's Cape: Charm, Fear +2 Item
Amulet of the Inner Voice: Charm, Fear +2 Item
Spirit Reliquary: Fear, Charm +Enh Item
Helm of Hero's: Fear +2/2/5 Item
Ring of the Ghost Knight: Fear +5 Item
Symbol Of Curage: Fear +Enh Item
Fortified Armor: Fear +Enh
Savage Weapon: Fear +Enh Item
Vistani Eye Amulet: Gaze +Enh Item
Devilblind Weapon: Devils +Enh
Ring of Life: Necrotic +5 Item

[/sblock]

[sblock PP]
All:
Anointed Champion: +2
Scion of Absence: +2
Mul Battle Slave: +2 while bloodied
Valiant Cavalier: +2
Warforged Juggernaut: +2

Condition:
Stone Caller: Prone Extra Save
Vistani Execrator: Blind Extra Save
Self Forged: Damage +2
Self Forged: Death Take 10
Horizon Walker: Death +Wis
Flamebrow Commander: Death +Cha
Godfragment: Death +3
Raven Herald: Death +4
Ancestral Incarnate: Dazed, Stun +2
Hell's Keeper: Daze, Immobilize, Restrain +2
Radiant Servent: Immobilize, Restrain +2
Champion of the Labyrinth: Immobilize, Slow +4
Basilisk's Fury Adept: Immobilize, Restrain, Slow +2;  Petrify Extra Save

Source:
Halfling Scoundral: Fear Extra Save
Divine Hand: Fear +2
Astral Weapon: Fear +2
Battlelord of Kord: Fear +5
Watcher of Vengence: Charm, Fear, Illusion +2
Deadstalker: Charm, Fear +2
Four Winds Master: Charm, Fear +5
Stealsky Liberator: Charm, Fear +5
Shire Knight: Charm Extra Save
Azure Guard: Poison +2
Spellscarred Savant: Spellscared, Plaugechanged +2
[/sblock]

[sblock ED]
All:
Avatar of Hope: +1
Destined Scion: +2
Demiurge: +5
Sages of Ages: +5, Reroll with a very high arcana
Heir of Syberys: +2 Cumulitive when you fail
Mythic Spirit: +2 while not bloodied
Free Soul: Extra Save
Unyielding Sentinel: Reroll

Condition:
Reborn Champion: Death +2 (effectively)
Avangion: Death +1/2 your highest ability score (so +4/5)
Star Favored Champion: Death Take 20
Mythic Spirit: Death Skip
Raven Consort: Death +2 cumulitive
Eighth Seal: Daze, Dominate, Stun Extra Save
Topaz Crusader: Daze, Dominate, Immobilize, Restrain Immune

Source:
Punisher of the Gods: +5 from your imortal curse target
Dragonheart: Charm, Fear Extra Save
Avatar of Hope: Fear Immune
Exalted Angle: Fear Immune
Grandmaster of Flowers: Charm, Fear, Psychic Take 10
[/sblock]

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

The not updating is probably just a very annoying delay and if you wait a long time between edits you won't have as many problems.  See here.
Slayers get +1 to all saves at 9th level.
Questing Knight (paladin PP) gets a save at +2 when you spend an AP.
You seem to be missing Stubborn Survivor as a conditional +2 bonus.  It is an unnamed bonus.  
Not sure if/where this should be included, Sage of Ages Trick of Knowledge:
+5 to all saves for Arcana check 31+
Saves at start of turn  for Arcana check 46+

At least the +5 to saves could be considered as permanent and therefore included in  ED/all?
Some numbers on the frequency per tier of charm/fear powers on monsters would go a long way toward helping to make this list more useful.
Exalted Angel (epic destiny) makes you immune to fear attacks, similar to the Avatar of Hope. Unlike Avatar of Hope, by a strict RAW reading, you're immune to any attack with the fear keyword, not just the fear portion of the attack.
Not sure if/where this should be included, Sage of Ages Trick of Knowledge:
+5 to all saves for Arcana check 31+
Saves at start of turn  for Arcana check 46+

At least the +5 to saves could be considered as permanent and therefore included in  ED/all?

You can get a high enough arcana to make it a constant bonus, i'll add it.

Some numbers on the frequency per tier of charm/fear powers on monsters would go a long way toward helping to make this list more useful.

It would be usefull, but i have no idea how to figure it out

615 fear creatures, 393 charm creatures, 4315 total creatures.  Note that that's just a compendium search, alot of those are likely to be creatures reistances, not neccicaraly attacks.  I'll add a section however.

Exalted Angel (epic destiny) makes you immune to fear attacks, similar to the Avatar of Hope. Unlike Avatar of Hope, by a strict RAW reading, you're immune to any attack with the fear keyword, not just the fear portion of the attack.

Hmm...

While not strictly a saving throws, i'll add it.  Any other way to get constant immunity to stuff?

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Since it looks like you're including immunities:
Topaz Crusader (ED):
21st level: Daze, dominate immune
24th level: Immobilize, restrain immune

loose [loos] vt. to let loose; to release; to unfasten, undo or untie; to shoot or discharge. lose [looz] vt. to come to be without (something in one's possession or care), through accident, theft, etc., so that there is little or no prospect of recovery; to fail inadvertently to retain (something) in such a way that it cannot be immediately recovered; to suffer the deprivation of. LEARN THE DAMN DIFFERENCE. 

Finished the Items.

Added Topaz  (It's not editing again, but i got it)

Let me know if there's anything else.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Fortune Stones item set: +1 item bonus to all saving throws
Fortune Stones item set: +1 item bonus to all saving throws

I don't see those in the compendium...

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

This item set is on page 133 of AV2.  The compendium does not show item set information. 
Are you going to do a similar list for granting allies save bonuses? 

In the next few days I am hoping to work on a sun warpriest build that is constantly giving out saves to himself and others.  I am thinking halfelf with mc warlock for Starfire Womb and dire radiance and maybe grasping shards or hand of radiance for the dillatante power.  Then radiant servant for the paragon path and probably mark of healing as well.  I am not set on race, but the stats for the half elf help with the warlock mc and being a warpriest and the radiant diallatante power is a nice addition.  Half elf would also give me access to the human feat shared perseverance, which is a +1 untyped bonus to any save I grant to an ally through a power.
This item set is on page 133 of AV2.  The compendium does not show item set information. 

Still don't even see the base item in the Compendium, but i added it.

Are you going to do a similar list for granting allies save bonuses?

Possibly next time i get board, but not at the moment.

However, if you (or someone else) wants to go though it, i'll add them to the list.  I seem to only recall only a few that give bonuses to allies, and searching for "allies" should narrow it down fairly well.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Fortune Stones are not in the compendium for some reason, but you should look them up, mellored. They're the kind of wondrous item that every adventurer should have one of.
Find fortune stones under their individual names, ie. Stone of Earth, Stone of Fire, etc. They apply only to attack rolls, to my knowledge...
Stone fowl familiar gives you +5 vs slowed petrified or immiobilized once per encounter.  I think it is the only familar with a saving throw benefit.

Emblem of ossandyra is a +1 item bonus.  Circlet of revalations +5 vs charm with an eladrin ally.

The ally boosting save bonuses I found. Feats: elemental companions feat, wellspring of life, shared perseverence, power of freedom, invoke resilience, courageous example, harbinger of rebirth, emboldening presense, vengence's reward, tenacity for living, shield the fallen, saving grace, touch of salvation, hero's poise, guardian spirit, inspiirational survival.

Paragon paths: Gatekeeper of the golden palace (gives you and allies a bonus equal to number of your adjacent allies), justiciar, emerald guardian, devout warpriest.

items: mantle of the golden general, symbol of sacrifice,
The Grim Blackguard PP in Heroes of Shadow gives + 2 saves and (as I understand it) +4 more vs. fear.
Stone fowl familiar gives you +5 vs slowed petrified or immiobilized once per encounter.  I think it is the only familar with a saving throw benefit.

Emblem of ossandyra is a +1 item bonus.  Circlet of revalations +5 vs charm with an eladrin ally.

The ally boosting save bonuses I found. Feats: elemental companions feat, wellspring of life, shared perseverence, power of freedom, invoke resilience, courageous example, harbinger of rebirth, emboldening presense, vengence's reward, tenacity for living, shield the fallen, saving grace, touch of salvation, hero's poise, guardian spirit, inspiirational survival.

Paragon paths: Gatekeeper of the golden palace (gives you and allies a bonus equal to number of your adjacent allies), justiciar, emerald guardian, devout warpriest.

items: mantle of the golden general, symbol of sacrifice,

I'll avoid the familar, since it's basicly a power.  And the emblem of ossandyra doesn't have a level, leaving me to belive it's an artifact or something.

Added the cirlcet of revelations, and the other stuff, though i still need to sort them/list the bonuses.

The Grim Blackguard PP in Heroes of Shadow gives + 2 saves and (as I understand it) +4 more vs. fear.

Added.

I think it's a pretty complete list now, but let me know if anything else comes up.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

You still don't have Stubborn Survivor, which is a +2 unnamed bonus to saves for humans.  As people tend to nova early in a fight, it doesn't even seem very conditional.
You still don't have Stubborn Survivor, which is a +2 unnamed bonus to saves for humans.  As people tend to nova early in a fight, it doesn't even seem very conditional.

Yea, i guess that falls under "constantly achiveable condition".  At least as much as bloodied does.

Added.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Might want to consider Rose King's Balm and Rose King's Fallen Petals. Don't know how useful they really are, but they do add decent bonuses(if perhaps situational).
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IMAGE(http://www.nodiatis.com/pub/20.jpg)

Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
You've missed Virtuous Strike (Paladin at-will) which gives a +2 untyped bonus for a round when you use it.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
You've missed Virtuous Strike (Paladin at-will) which gives a +2 untyped bonus for a round when you use it.

I'm not including powers.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

The Heroes of Shadow feat "Born of Shadow" gives you a +1 untyped bonus to saves while in dim light or darkness.
Oh Content, where art thou?
The Heroes of Shadow feat "Born of Shadow" gives you a +1 untyped bonus to saves while in dim light or darkness.

k

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Whoa, this is some list. I appreciate the time and effort. Most have taken ages.
Those items could use a minimum level, makes it easier to see what item one can pick up right away. I am making a heroic tier Scout Revenant, and I want to have a big plus to DST and a big plus against daze to go with my superior will :D 

IMAGE(http://www.nodiatis.com/pub/20.jpg)

Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
Might be interesting to add powers/effects that trigger when you successfully save against something. Isn't there a paladin feat that grants an ally a save whenever you save against something?
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