This thread is for discussion of this week's Limited Information, which goes live Tuesday morning on magicthegathering.com.
The existence of living weapons makes cards like Crush and Tel-Jilad Defiance significantly better than they would be otherwise. Tel-Jilad Defiance can kill a creature and draw you a card all for the low, low price
How does Tel-Jilad help you against living weapons? The Germs are Black, not ACs...
How does Tel-Jilad help you against living weapons? The Germs are Black, not ACs...As Jak stated, Tel-Jilad's Defiance (TJD) gives the 0/0 creature prot. from artifacts, so the equipment falls off the germ and it dies as a state based effect. Which leads me to this: Am I the only person in Limited who main-decks TJD? TJD is a fantastic tempo card that increases your combat power over decks that rely heavily on artifact creatures (Metalcraft) and decks that rely on Equipment (Infect). It makes players who are trying to budget their mana spend their resources to, in effect, do nothing (Trigon of Corruption, Tumble Magnet); it wrecks combat when you are able to invalidate whole threats by either giving your creature TJD (turning a creature-for-creature combat trade into clear card advantage as their creature dies, yours lives AND you draw a card) or by giving your oppponet's creatures pro-artifacts: something they may not want if their creature is heavily equiped. The biggest bonus to TJD is that you can cast it on your opponent's creatures, and in a format where equipment can be a huge pain, having your opponent's Goblin Gaveleer go from a 7/6 Trampler (equipment with Accorder's Shield and Copper Carapace) into a Mons is worthwhile. Now, all this would be good enough to play TJD, but they add in the never-trivial "Draw a Card" at the very end. Rummaging through your deck is always valuable, and here is can be the added bonus of killing your opponent's biggest threat or at least neutralizing it. This says nothing of the almost gleeful pleasure you will take when your opponent equips his Necrogen Skudder with Grafted Exoskeleton and you had TJD waiting in the wings. I think TJD provides a great tempo boost as well. Take a look at Lux Cannot. Your opponent just spent three turns getting it revved up, then "ready-aim-fire"s it at your #1 threat. Well, three turns becomes completely negated with TJD and YOU get a card as a bonus. You can derail your opponent's best laid plans all for the low, low cost of 1G. Now, obviously the card cannot do many things, and I would not first-pick this bad-boy, but in a format where you need every trick you can muster especially if your deck is bomb-light and given Green's lack of pure removal, TJD is a very potent combat trick. If I draft one I usually main-deck it.
How does Tel-Jilad help you against living weapons? The Germs are Black, not ACs...A little 0/0 Germ won't live long when its equipment isn't allowed to help it survive anymore.
How does Tel-Jilad help you against living weapons? The Germs are Black, not ACs...A little 0/0 Germ won't live long when its equipment isn't allowed to help it survive anymore.Correct me if I'm wrong, but to the best of my knowledge, protection doesn't apply retroactively like that.
I thought protection just prevented auras and equipment from targeting it, thus making it impossible for them to become attached to it.
The fact that creatures are always trading in this format is what makes Rot Wolf so darn good. And I've also had amazing experiences with Viridian Revel.
Am I the only person in Limited who main-decks TJD?