The most interesting is the first Dual-Role class. It was mentioned in the latest D&D Podcast. What do you all think?
I know there was some talk of trying to make hybrid character classes that span two roles, but in playtests and looking at it, it was just a switch that let you go “OK, now you’re a controller”, flip a switch, and now you’re a striker.
At some level you’re just going to be worse than someone else filling those two roles. You don’t want to be a controller that’s sometimes a crappy striker.
We don’t really need to make multi-role characters
I'd be willing to bet the multi role "class" is a Werewolf or something similar. I'm also willing to bet that gnomes get "essentialized".
Before posting, ask yourself WWWS: What Would Wrecan Say?
The impression I get is that, if Heroes of Shadow is for people who want D&D to be more like Vampire: The Requiem, then Heroes of the Feywild is for people who want it to be more like Changeling: The Lost... ;)
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Ranadiel, were those quotes made before Essentials? Because Essentials was a game changer (literally). What can be done with the new freedom of design Essentials gives is much different than could be done before. I loved Pre-Essentials design, but it was limited by it's uniformity.
I'm inferring from the podcast that once you change roles in an encounter you cannot return to the previous role until a new encounter. I see that as a feasible solution to Ranadiel's objections, however as they hate what has been added to 4e thanks to Essentials I doubt they will agree with me.
I'm inferring from the podcast that once you change roles in an encounter you cannot return to the previous role until a new encounter. I see that as a feasible solution to Ranadiel's objections, however as they hate what has been added to 4e thanks to Essentials I doubt they will agree with me.I don't really see how that handles the issue that came up with the Druid. Either the class will be fully effective at both roles and therefore will break balance or the class will be les than fully effective at both roles and will therefore feel as though it is subpar. Or it could be fully effective at one role and less effective at the other, but then there is no real point to the second role. Having the switch be permenant for an encounter hardly handles the inherit problem with the concept.
Kinda, but that's not neccessarily a bad thing.
that's cool (like bowties ).
Kinda, but that's not neccessarily a bad thing.I didn't imply that it was. In my D&D, the Feywild already takes a lot of inspiration from Changeling. Right down to the fey 'races' being originally humans who spent too long in the 'Faerie Realms' (and the Archfey simply being those who've been there the longest, so that they've actually become part of the plane).that's cool (like bowties ).Yes.
Kinda, but that's not neccessarily a bad thing.I didn't imply that it was. In my D&D, the Feywild already takes a lot of inspiration from Changeling. Right down to the fey 'races' being originally humans who spent too long in the 'Faerie Realms' (and the Archfey simply being those who've been there the longest, so that they've actually become part of the plane).that's cool (like bowties ).Yes.Nor did I imply that you implied that it was a bad thing. Rather I was reassuring those that may infer that it was a bad thing from your statement. Indeed I feel it to be very good.
Well the switch was noted as being risky. From personal experience I've noticed that defenders and leaders function mostly from class abilities, whereas controllers and strikers function mostly through powers. Perhaps there will be something of a Rune state mechanic, switching will affect your powers in some way. That seems more than a fair balance.
Before posting, why not ask yourself, What Would Wrecan Say? A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
So, dual-scored Shifter and Gnome; plus a new race, is my racial predictions.Then we'd have:• Werewolf Class• New domains for Warpriests (Moon? Arcana?)• New Swordmage kit or support for the Bladesinger (depends on how Bladesinger turns out in Neverwinter)• Possibly essentialised Bard, or at least Bard support?• Warlock Pacts with various members of the Court of the Stars: Winter Court and the White Lady are already there in Hexblade, and Winter Court is there for the original Warlock; we'd probably get some more support for different types of Fey Pacts.• More Illusion and Enchantment spells for Mages/Wizards?That fills up the book quite nicely. Also, I wouldn't be surprised if we got a box set similar to Shadowfell: Gloomwrought and Beyond on the Feywild not too long after.
return of high elves perchance?
I'm kinda hoping in '12 they may have a super adventure w/ a new artifact tie in, like Gardmoor Abby had the Deck of Many Things. Though I don't really know how they could do a Feywild boxed set that included Baba Yuga's Hut
return of high elves perchance? half dragons maybe? cyclopses? (im not sure what the plural form of cyclops is)most likley new race options for wildens, and all the fey races duel role class? could be intristing, however its diffrent so chances are you will see alot of people act like this is the worst thing that WOtC could of possibly ever done and darn them to heck for ruining ALL OF 4E. lets just hope it dosent take all forums off topic like the essentials debate did
Kalnaur, I believe Duskweaver was making an analogy, not specifically stating that it would be a carbon copy of those White Wolf products. I can understand your dislike of their products, and your desire for further support of the elements that you like. Personally I don't much like White Wolf either, but adding to the game is always something I enjoy.
No it wouldn't be terrible. It'd be hilarious to play a thoroughly confused Warforged Werewolf.
No it wouldn't be terrible. It'd be hilarious to play a thoroughly confused Warforged Werewolf.It'd be a Transformer![/quote]fixed