I welcome variety and think we already started to see a change in pattern. Since the Slaying Stone, many adventures and Dungon materials are less Heavy combat stylish with a more direct confrontational approach now and instead have more subtle Plot lines.Last Dungeon adventure i ran was The Slaver's Stone and it had a few twists than just to kill the Slavers and free the slaves up. There was a clock ticking, some NPC turning their coat and hard choices ....I like adventure that start In-Character discussion among the players and plans etc...The Slaying Stone had them studying the map of the town and figure which point of entry they'd use, the path they'd take etc...a real conseil de guerre (War council) Was fun to watch. So more unconventional adventures will help explore new ways. And i welcome that.Plague
Unfortunately my party decided to pretty much head in a SW to NE line across the city, which covers most the encounters. That said, I love the adventure and so do they, cause atleast they chose the line.
Battle Hardened DM