"The Ray-Gun Revolution": A level 4 Gamma World adventure

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This is the writeup of an adventure I ran January 8, 2011, at Amazing Discoveries in Tucson, Arizona, as the culmination of a string of sessions that dropped hints about the campaign's first boss villain, “Ray-Gun.”

Scenario Parameters: This adventure is designed for a group of four player characters with an average level of 4, and uses maps and monsters from Famine in Far-Go. The encounters give details on how to scale the adventure for more or fewer players. “The Ray-Gun Revolution” is probably too hard for characters below second level and may not be suitably challenging for a party above sixth level.

Download the adventure now!

Caoimhe Ora Snow

Game Designer, The Queen's Cavaliers

5e D&D Stuff: Birthright Conversion

Adventurers League Characters:

  • Oraibi Jhannivvar (human noble paladin of Siamorphe, level 8) and Golden Dawn (celestial warhorse)
  • Ninkasi the Ale-Nun (human guild artisan cleric of Chantea, level 5)
  • Rhythm (tiefling entertainer bard, is a dancer, level 3)
  • Verdigris (dragonborn gladiator ranger, level 3) and Heqet (giant frog)
  • Bacavi Jhannivvar (human sage rogue, level 3) and Teddy (cat familiar)
  • Niran Wishcrafter (fire genasi charlatan sorcerer, level 2) a.k.a. "Madame Vessa" (human fortune teller)
Great adventure with a lot of humor written in... perfect Gamma World! I particularly liked the minions' negating power. Laughing
Encounters DM, Season 4 & Season 5 - Amorous Armadillo Game Shoppe - Oviedo, FL
Neo Maxie Zoom Dweebie.

You might appreciate this; I used it to open an Over the Edge game I ran.

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