Dielzen's Bard (and other) Builds

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This thread isn't really anything more than a place for me to store my half-baked build ideas.  I love bards, and I could never play enough of them to use all the crazy ideas I have...well, I could, but then I'd have Bardout (bard burnout)

So, this really is just a collection of partial build concepts and stuff, that either I haven't gotten around to fleshing out, or are more thematic than special.  The special ones get their own threads on the CO forums.


Bard Builds:


Warforged (Jukebox Hero) -- 18cha bought, split the rest into Str/Con, use any +3 weapon, ignore Bard Implement powers.  Make it a ranged weapon (dwarven thrower / hungry / farbond spellblade) so you can capitalize on the fun variety of melee/weapon powers.  Take Combat Virtuoso and PMC into Warlord so you can get +CHA to party Init and all your attack rolls are CHA-based.  Daring Blade on a Hybrid Warlord|Bard is another option.  In a highly raw/unrefined stage at this point, with no feat ordering, or any powers selected.
Jukebox Hero

====== Created Using Wizards of the Coast D&D Character Builder ======
Jukebox Hero, level 30
Warforged, Bard, Paragon Multiclassing, Avatar of War
Build: Valorous Bard
Bardic Virtue: Virtue of Valor
Power in Conflict: Power in Conflict Charisma
Gritty Sergeant Benefit: Weapon Proficiency (Khopesh)
Background: Gritty Sergeant (Gritty Sergeant Benefit)

FINAL ABILITY SCORES
Str 22, Con 18, Dex 12, Int 10, Wis 14, Cha 28.

STARTING ABILITY SCORES
Str 11, Con 13, Dex 10, Int 8, Wis 12, Cha 18.


AC: 48 Fort: 43 Reflex: 41 Will: 47
HP: 175 Surges: 11 Surge Value: 43

TRAINED SKILLS
Arcana +20, Nature +22, Dungeoneering +22, History +20, Religion +20, Heal +22

UNTRAINED SKILLS
Acrobatics +16, Bluff +28, Diplomacy +28, Endurance +21, Insight +21, Intimidate +30, Perception +21, Stealth +16, Streetwise +28, Thievery +16, Athletics +21

FEATS
Bard: Ritual Caster
Level 1: Combat Virtuoso
Level 2: Improved Defenses
Level 4: Resourceful Leader
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Battle Instructor
Level 12: Combat Commander
Level 14: Warforged Tactics
Level 16: Divine Channeler (Paladin)
Level 18: Path of War
Level 20: Armor Proficiency: Scale
Level 21: Supreme Majesty
Level 22: Axe Mastery
Level 24: Armor Proficiency: Plate
Level 26: Shield Proficiency: Heavy
Level 28: Armor Specialization (Plate)
Feat User Choice: Axe Expertise
Level 30: Bard of All Trades

POWERS
Bard at-will 1: Guiding Strike
Bard at-will 1: War Song Strike
Divine Channeler (Paladin): Divine Mettle
Bard daily 1: Arrow of Warning
Bard encounter 3: Rhyme of the Blood-Seeking Blade

ITEMS
Ritual Book, Magic Godplate Armor +6, Heavy Shield, Amulet of Protection +6, Boots of Quickness (epic tier), Diamond Cincture (epic tier), Eye of Awareness (epic tier), Gloves of the Healer (epic tier), Ring of Free Time (epic tier), Ring of Tactical Brilliance (paragon tier), Dwarven Thrower Khopesh +6
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Dragonborn (DRAGONBARD!) -- Barbarian|Bard with Howling Strike and Plate, charges all the time, HT for Thaneborn Presence, get some Bolstering Breath action in there.  Current Build is a little light on the At-Will DPR, and not really worth taking for either DPR or Leader slots, at this point.  It might work well as a 6th man, but I wouldn't even call it a good 5th man yet.
Chargebard

====== Created Using Wizards of the Coast D&D Character Builder ======
Chargebard, level 30
Dragonborn, Barbarian|Bard, Mithral Arm, Destined Scion
Hybrid Bard: Hybrid Bard Reflex
Hybrid Talent: Feral Might
Feral Might: Thaneborn Triumph
Epic Heroism: Epic Heroism (Charisma)
Epic Heroism: Epic Heroism (Strength)
Dragonborn Racial Power: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Lightning

FINAL ABILITY SCORES
Str 28, Con 15, Dex 12, Int 10, Wis 13, Cha 28.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 8, Wis 11, Cha 16.


AC: 45 Fort: 47 Reflex: 40 Will: 44
HP: 173 Surges: 9 Surge Value: 45

TRAINED SKILLS
Streetwise +29, Diplomacy +29, Intimidate +31, Athletics +27

UNTRAINED SKILLS
Acrobatics +18, Arcana +19, Bluff +28, Dungeoneering +20, Endurance +19, Heal +20, History +21, Insight +20, Nature +20, Perception +20, Religion +19, Stealth +18, Thievery +18

FEATS
Level 1: Armor Proficiency: Chainmail
Level 2: Weapon Proficiency (Gouge)
Level 4: Spear Expertise
Level 6: Hybrid Talent
Level 8: Bolstering Breath
Level 10: Bard of All Trades
Level 11: Armor Proficiency: Scale
Level 12: Improved Initiative (retrained to Superior Initiative at Level 21)
Level 14: Fleet-Footed
Level 16: Improved Defenses
Level 18: Superior Will
Level 20: Deadly Axe
Level 21: Armor Proficiency: Plate
Level 22: Disciple of Freedom
Level 24: Epic Reflexes
Level 26: Weapon Focus (Spear)
Level 28: Reckless Charge
Level 30: Powerful Charge

POWERS
Astral Knowledge: Blood-Frenzy Strike (retrained to Curtain of Steel at Level 24)
Hybrid at-will 1: Howling Strike
Hybrid at-will 1: Guiding Strike
Hybrid encounter 1: Inspiring Refrain
Hybrid daily 1: Swift Panther Rage
Hybrid utility 2: Shrug It Off (retrained to Bloodthirsty Resurgence at Level 22)
Hybrid encounter 3: Shatterbone Strike
Hybrid daily 5: Word of Mystic Warding
Hybrid utility 6: Everybody Move
Hybrid encounter 7: Curtain of Steel
Hybrid daily 9: Stoneroot Rage
Hybrid utility 10: Mantle of Unity
Hybrid encounter 13: Storm of Blades (replaces Shatterbone Strike)
Hybrid daily 15: Rage of the War Bringer (replaces Swift Panther Rage)
Hybrid utility 16: Kill Them All
Hybrid encounter 17: Couplet of Deceptive Weakness (replaces Inspiring Refrain)
Hybrid daily 19: Winter Phoenix Rage (replaces Stoneroot Rage)
Hybrid utility 22: Invisible Troupe
Hybrid encounter 23: Berserker's Shout (replaces Curtain of Steel)
Hybrid daily 25: Fraught with Failure (replaces Word of Mystic Warding)
Hybrid encounter 27: Hurricane of Blades (replaces Storm of Blades)
Hybrid daily 29: Hero's Beacon (replaces Fraught with Failure)

ITEMS
Jagged Gouge +6, Horned Helm (epic tier), Badge of the Berserker +6, Boots of Adept Charging (heroic tier), Gloves of the Healer (epic tier), Iron Armbands of Power (epic tier), Diamond Cincture (epic tier), Ring of Free Time (epic tier), Resurgence Tattoo (epic tier), Magic Godplate Armor +6, Ring of Giants (paragon tier)
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Genasi (Milli Vanili) -- A Str/Int Warlord|Bard with low-cha that takes the lazy bard powers and warlord strength powers.  The build name should suggest the approach I was going for with the build.  Irony to hybrid with Warlord in order to use Str powers and ignore the other class...but, I abandoned this build, realizing there was no compelling reason to play it instead of a regular Warlord.
Milli Vanili

====== Created Using Wizards of the Coast D&D Character Builder ======
Milli, level 1
Genasi, Bard|Warlord
Hybrid Bard: Hybrid Bard Will
Warlord Leadership: Combat Leader (Hybrid)
Hybrid Warlord: Hybrid Warlord Will
Hybrid Talent: Commanding Presence (Hybrid)
Commanding Presence (Hybrid): Tactical Presence (Hybrid)
Elemental Manifestation: Causticsoul
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 18, Con 12, Dex 10, Int 18, Wis 8, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 10, Int 16, Wis 8, Cha 12.


AC: 18 Fort: 14 Reflex: 15 Will: 13
HP: 30 Surges: 8 Surge Value: 7

TRAINED SKILLS
Athletics +8, Diplomacy +6, History +9, Bluff +6

UNTRAINED SKILLS
Acrobatics, Arcana +5, Dungeoneering, Endurance +3, Heal, Insight, Intimidate +2, Nature +2, Perception, Religion +5, Stealth, Streetwise +2, Thievery

FEATS
Level 1: Hybrid Talent

POWERS
Hybrid at-will 1: Intuitive Strike
Hybrid at-will 1: Vicious Mockery
Hybrid encounter 1: Warlord's Favor
Hybrid daily 1: Lead the Attack

ITEMS
Hide Armor, Light Shield, Longsword
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Tiefling Bard|Ardent (Fearsome) -- Stygian Adept and lots of fun with Polearm Momentum style effects.  This would work a lot better if Bard had a weapon-based Fear At-Will, because there are so many great fear-based feats from multiple classes.

Bard|Cleric (Pastor of Muppets) -- I've come at this combo from various angles and haven't found an approach I really like, yet.  The best one so far is a Moonbow Dedicate build, but I've already got a couple of those.  I hate a "double dip" build (pumping both sides of a singular NAD), so I've shied away from the wis/cha option, which basically leaves us looking at the Strength cleric...some of this thought process is what led the Cha`Ka Ranger|Cleric build further down.

Dragonborn Swordmage|Bard -- STR/CON build, taking a SM Stance power and Reserve Maneuvering out the encounter power.  Never really went anywhere, as the concept didn't gel with me.

Shardmind Paladin|Bard (Amadeus) -- Combine Marking and Healing...but it's kind of flat at the moment, I need to come back to this one later.  It uses lots of attack penalty imposition.  This build got abandoned midway though design and changed to a Paladin|Warlock to create the Hexer build in my sig, so the summary is incomplete, but should be enough to spark ideas.
Amadeus

====== Created Using Wizards of the Coast D&D Character Builder ======
Amadeus, level 30
Shardmind, Bard|Paladin, Blessed Psalmist
Hybrid Bard: Hybrid Bard Reflex
Hybrid Paladin: Hybrid Paladin Fortitude
Hybrid Talent: Bardic Virtue
Bardic Virtue: Virtue of Cunning
Versatile Expertise: Versatile Expertise (Mace)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Shardmind: Religion Bonus

FINAL ABILITY SCORES
Str 15, Con 13, Dex 12, Int 26, Wis 10, Cha 26.

STARTING ABILITY SCORES
Str 13, Con 11, Dex 10, Int 16, Wis 8, Cha 16.


AC: 46 Fort: 43 Reflex: 45 Will: 42
HP: 171 Surges: 16 Surge Value: 42

TRAINED SKILLS
Acrobatics +18, History +28, Religion +30, Dungeoneering +20, Arcana +30

UNTRAINED SKILLS
Bluff +27, Diplomacy +27, Endurance +19, Heal +19, Insight +19, Intimidate +27, Nature +19, Perception +19, Stealth +17, Streetwise +27, Thievery +17, Athletics +18

FEATS
Level 1: Hybrid Talent
Level 2: Weapon Proficiency (Singing Stick)
Level 4: Versatile Expertise
Level 6: Bard of All Trades
Level 8: Improved Defenses
Level 10: Disciplined Talent
Level 11: Psychic Lock
Level 12: Shield Mastery
Level 14: We Were Once One
Level 16: Crystalline Auger
Level 18: Daunting Swarm
Level 20: Expanded Fragments
Level 21: Shield Proficiency: Heavy
Level 22: Rejuvenating Shard Swarm
Level 24: Epic Fortitude
Level 26: Weakening Challenge
Level 28: Supreme Majesty
Level 30: Hero's Poise

POWERS
Disciplined Talent: Dishearten
Hybrid at-will 1: Vicious Mockery
Hybrid at-will 1: Virtuous Strike
Hybrid encounter 1: Valorous Smite
Hybrid daily 1: Stirring Shout
Hybrid utility 2: Virtue (retrained to Call of Challenge at Level 6)
Hybrid encounter 3: Song of the New Dawn
Hybrid daily 5: Name of Might (retrained to Song of Discord at Level 9)
Hybrid utility 6: Deliverance of Faith
Hybrid encounter 7: Price of Cowardice
Hybrid daily 9: Ray of Reprisal
Hybrid utility 10: Mantle of Unity
Hybrid encounter 13: Castigating Strike (replaces Valorous Smite)
Hybrid daily 15: Strike Up the Dance (replaces Stirring Shout)
Hybrid utility 16: Divine Aegis

ITEMS
Heavy Shield, Magic Elderhide Armor +6, Crusader's Singing Stick +6, Amulet of Protection +6, Symbol of the Champion's Code +6, Ring of Tenacious Will (epic tier)
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My LFR Builds/Characters

Half-Orc Avenger of Silvanus PMC Ranger (Gromp) -- This is my primary LFR character, who's currently level 18.  I haven't updated this summary since I built it to 30 originally, and my current version has some tweaks with new content.  Auspex7 was invaluable in helping me build this dude.  He'd probably go Eternal Seeker in Epic for the ability to cherry pick some fun powers.
Note: This build won't work well pre-Paragon without LFR-style stat retraining, as you're starting with a 14 Wisdom.
Gromp

====== Created Using Wizards of the Coast D&D Character Builder ======
Gromp, level 30
Half-Orc, Avenger, Paragon Multiclassing
Build: Pursuing Avenger
Avenger's Censure: Censure of Pursuit
Versatile Expertise: Versatile Expertise (Axe)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Background: Moonshae Isles, Monastic (Melora) (+2 to Perception)

FINAL ABILITY SCORES
Str 26, Con 15, Dex 24, Int 12, Wis 16, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.


AC: 46 Fort: 42 Reflex: 41 Will: 37
HP: 203 Surges: 9 Surge Value: 50

TRAINED SKILLS
Religion +23, Acrobatics +27, Intimidate +22, Perception +25, Athletics +28

UNTRAINED SKILLS
Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +18, Endurance +19, Heal +18, History +16, Insight +18, Nature +18, Stealth +22, Streetwise +15, Thievery +22

FEATS
Level 1: Unarmored Agility
Level 2: Versatile Expertise
Level 4: Warrior of the Wild
Level 6: Weapon Proficiency (Double axe)
Level 8: Novice Power
Level 10: Acolyte Power
Level 11: Adept Power
Level 12: Deadly Axe
Level 14: Improved Armor of Faith
Level 16: Painful Oath
Level 18: Impending Doom Style
Level 20: Godsworn Tidedancer
Level 21: Hand of Divine Guidance
Level 22: Halo of Warding
Level 24: Prime Hunter
Level 26: Slashing Storm
Level 28: Ferocious Critical
Level 30: Robust Defenses

POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Pursuit
Paragon Multiclassing: Lashing Leaves
Paragon Multiclassing: Drop and Roll
Paragon Multiclassing: Cruel Cage of Steel
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Fury's Advance
Avenger daily 5: Bond of Foresight
Avenger utility 6: Everybody Move
Avenger encounter 7: Chains of Censure
Avenger daily 9: Blade of Repulsion
Avenger utility 10: Wings of Vengeance
Avenger encounter 13: Avenger's Demand (replaces Chains of Censure)
Avenger daily 15: Aspect of Fury (replaces Aspect of Might)
Avenger utility 16: Astral Cloak
Avenger encounter 17: Vengeful Parry (replaces Angelic Alacrity)
Avenger daily 19: Oath of the Inevitable Blade (replaces Blade of Repulsion)
Avenger utility 22: Twin Step
Avenger encounter 23: Bond of Justice (replaces Fury's Advance)
Avenger daily 25: Aspect of Death (replaces Bond of Foresight)
Avenger encounter 27: Inevitable End (replaces Avenger's Demand)
Avenger daily 29: Cataclysmic Duel (replaces Aspect of Fury)

ITEMS
Adventurer's Kit, Magic Starweave Armor +6, Magic Double axe +6, Badge of the Berserker +6
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Str/Wis Runepriest|Seeker -- Utilizing a Heavy Thrown weapon to combo control+enabling in a tough package.  Hoping for a race I like better to get this stat spread, at the moment...If I make another character, this one's high on my list, as a Goliath.

Thri-Kreen Enchanter using Orbs -- Specializes in as much possible Forced Movement as possible.  This character never got fully fleshed out, cause I decided to go with the next build, instead.

Thri-Kreen Ranger|Cleric of Corellon (Cha`Ka) -- In the never-ending quest to make the most bizarre characters possible, there's my bugman cleric.  Using a Hungry Greatspear, he combines Throw & Stab with Righteous Brand (Power of Skill) as his primary attacks.  He can standing-jump further than his movement speed already, at level 6.
Here's a level 30 version I whipped up after getting a surprising amount of interest.  Note the Phantom Chaussures in the summary..wear those until you get the Shadowband, then change to the Avandra Sandals.
Cha`ka

====== Created Using Wizards of the Coast D&D Character Builder ======
Cha`Ka 30, level 30
Thri-kreen, Cleric|Ranger, Draeven Marauder, Destined Scion
Hybrid Ranger: Hybrid Ranger Reflex
Epic Heroism: Epic Heroism (Strength)
Epic Heroism: Epic Heroism (Wisdom)
Hybrid Talent: Ranger Combat Talent
Ranger Combat Talent: Running Attack (Hybrid)
Background: Vilhon Wilds (Vilhon Wilds Benefit)

FINAL ABILITY SCORES
Str 28, Con 14, Dex 26, Int 10, Wis 16, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 16, Int 8, Wis 12, Cha 10.


AC: 45 Fort: 46 Reflex: 44 Will: 44
HP: 171 Surges: 8 Surge Value: 42

TRAINED SKILLS
Athletics +37, Dungeoneering +24, Stealth +34, Acrobatics +28

UNTRAINED SKILLS
Arcana +15, Bluff +16, Diplomacy +16, Endurance +16, Heal +18, History +15, Insight +18, Intimidate +16, Nature +20, Perception +18, Religion +15, Streetwise +16, Thievery +22

FEATS
Level 1: Power of Skill
Level 2: Weapon Proficiency (Greatspear)
Level 4: Spear Expertise
Level 6: Hybrid Talent
Level 8: Improved Defenses
Level 10: Student of the Sword (retrained to Battle Awareness at Level 11)
Level 11: Hafted Defense
Level 12: Gambler's Word
Level 14: Impaling Spear
Level 16: Fleet-Footed
Level 18: Polearm Flanker
Level 20: Weapon Focus (Spear)
Level 21: Expert Skirmisher
Level 22: Polearm Gamble
Level 24: Epic Will
Level 26: Supreme Healer
Level 28: Mobile Warrior
Level 30: =========== Open Slot

POWERS
Hybrid at-will 1: Throw and Stab
Hybrid at-will 1: Righteous Brand
Hybrid encounter 1: Healing Strike
Hybrid daily 1: Shield of the Gods
Hybrid utility 2: Invigorating Stride
Hybrid encounter 3: Disruptive Strike
Hybrid daily 5: Spitting-Cobra Stance
Hybrid utility 6: Bastion of Health
Hybrid encounter 7: Biting Volley
Hybrid daily 9: Divine Power
Hybrid utility 10: Word of Vigor
Hybrid encounter 13: Inspiring Strike (replaces Healing Strike)
Hybrid daily 15: Barreling the Fish (replaces Shield of the Gods)
Hybrid utility 16: Cloak of Courage
Hybrid encounter 17: Wolverine Claw Strike (replaces Disruptive Strike)
Hybrid daily 19: Surprising Arrow Stance (replaces Spitting-Cobra Stance)
Hybrid utility 22: Mass Cure Serious Wounds
Hybrid encounter 23: Ricochet Throw (replaces Biting Volley)
Hybrid daily 25: Righteous Might (replaces Divine Power)
Hybrid encounter 27: Scouring Smite (replaces Inspiring Strike)
Hybrid daily 29: Ultimate Confrontation (replaces Barreling the Fish)

ITEMS
Adventurer's Kit, Desert Clothing, Everburning Torch, Thieves' Tools, Hungry Spear Greatspear +6, Amulet of Protection +6, Shadow Band (epic tier), Phantom Chaussures (paragon tier), Sandals of Avandra (epic tier), Sylvan Elderhide Armor +6, Eye of Awareness (epic tier), Diamond Cincture (epic tier), Gloves of the Healer (epic tier), Executioner's Bracers (epic tier), War Ring (paragon tier)
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Halfling Rogue|Warlock of Sehanine (Aerjio) -- The Astral Ascendant PP allows him to deal WC damage when allies hit his Cursed targets, so he uses his Rogue attacks almost exclusively, allowing him to double-stack Striker features.  He makes strong use of the Shadow Walk feature (Assassin MC) and Cunning Sneak Hybrid Talent to hide from stuff constantly, and his Shadow Warlock Armor to constantly have CA for his Sneak Attack.  Lordduskblade even drew a picture of him for me. (Note this summary isn't 100% current)
Aerjio

At-Will DPR, level 30 (Assuming CA on all attacks):
Warlock's Curse: 4d8 (Killing Curse + SK Pact bonus die) Radiant = 18 * 90% = 16.2 Radiant
Sly Flourish: +36 for 2d6+29(b2 Shortbow Halfling Shortbow Hunter) + 5d8 SA + 6 against Medium+
hit on an 8 = 69% normal hit = 36+22.5+6 = 64.5
19% crit = 87+6d6+12(Ring of Giants)+3d6 (executioner bracers) = 129.5
= 44.505 + 24.605
= 69.11 At-Will DPR plus 4d8 Radiant Curse damage on Ally hit

====== Created Using Wizards of the Coast D&D Character Builder ======
Roglock, level 30
Halfling, Rogue|Warlock, Astral Ascendant, Sage of Ages
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact (Hybrid): Vestige Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Reflex
Hybrid Talent: Rogue Tactics (Hybrid)
Versatile Expertise: Versatile Expertise (Bow)
Versatile Expertise: Versatile Expertise (Rod)
Rogue Tactics (Hybrid): Cunning Sneak (Hybrid)

FINAL ABILITY SCORES
Str 13, Con 15, Dex 26, Int 12, Wis 10, Cha 26.

STARTING ABILITY SCORES
Str 11, Con 13, Dex 16, Int 10, Wis 8, Cha 16.


AC: 43 Fort: 33 Reflex: 41 Will: 39
HP: 172 Surges: 8 Surge Value: 43

TRAINED SKILLS
Streetwise +28, Acrobatics +30, Stealth +34, Thievery +30, Perception +20

UNTRAINED SKILLS
Arcana +22, Bluff +23, Diplomacy +23, Dungeoneering +21, Endurance +17, Heal +15, History +22, Insight +15, Intimidate +23, Nature +21, Religion +22, Athletics +16

FEATS
Level 1: Moonbow Stalker
Level 2: Moonbow Dedicate
Level 4: Hybrid Talent
Level 6: Halfling Short Bow Hunter
Level 8: Versatile Expertise
==================== 10/11 are Twofold Pact and the +1d of curse from SK Pact (retrains, need Vestige for PP)
Level 12: Twofold Curse
Level 14: Backstabber
Level 16: Reserve Maneuver
==================== 18 = the +1/tier to all defenses feat from essentials
Level 20: Protective Hex
Level 21: Bow Mastery
Level 22: Martial Mastery
Level 24: Killing Curse
========================== Level 25: New Fort feat?  Old one?
Level 28: Relentless Curse
Level 30: Warding Curse

POWERS
Hybrid at-will 1: Sly Flourish
Hybrid at-will 1: Eldritch Blast
Reserve Maneuver: Perfect Strike
Hybrid encounter 1: Grasp of the Iron Tower
Hybrid daily 1: Blinding Barrage
Hybrid utility 2: Tumble
Hybrid encounter 3: Fleeting Spirit Strike
Hybrid daily 5: Forceful Assault
Hybrid utility 6: Perfect Balance
Hybrid encounter 7: Snap Shot
Hybrid daily 9: Bewildering Assault
Hybrid utility 10: Troublesome Aid of Caiphon
Hybrid encounter 13: Dark Reach of Xevut (replaces Grasp of the Iron Tower)
Hybrid daily 15: Plague of Frogs (replaces Blinding Barrage)
Hybrid utility 16: Hide in Plain Sight
Hybrid encounter 17: Surprising Assault (replaces Fleeting Spirit Strike)
Hybrid daily 19: Feinting Flurry (replaces Forceful Assault)
Hybrid utility 22: Dazzling Acrobatics
Hybrid encounter 23: Web of Lies (replaces Dark Reach of Xevut)
Hybrid daily 25: Biting Assault (replaces Bewildering Assault)
Hybrid encounter 27: Killer's Gift (replaces Perfect Strike)
Hybrid daily 29: Caiphon's Abominable Melody (replaces Plague of Frogs)

ITEMS
Adventurer's Kit, Dagger, Phantom Chaussures (paragon tier), Starleather Armor of Dark Deeds +6, Piwafwi +6, Goblin Totem Shortbow +6
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Halfling Chaos Sorcerer MC Divine (Dalhar) -- Embrace chaos!  This build is probably one of the least optimal builds going.  I'm only taking feats/powers/etc that have random-based options.  The build has an MBA, but I generally never use anything but Chaos Bolt.  Avandra is the perfect deity, and leads us into the amusing Fortune Blessed PP, which has random-based options.
Dalhar, level 11

====== Created Using Wizards of the Coast D&D Character Builder ======
Dalhar, level 11
Halfling, Sorcerer, Fortune Blessed
Spell Source: Wild Magic
Background: Nelanther Isles (Nelanther Isles Benefit)

FINAL ABILITY SCORES
Str 9, Con 13, Dex 21, Int 11, Wis 13, Cha 21.

STARTING ABILITY SCORES
Str 8, Con 12, Dex 16, Int 10, Wis 12, Cha 16.


AC: 22 Fort: 16 Reflex: 20 Will: 22
HP: 75 Surges: 7 Surge Value: 18

TRAINED SKILLS
Arcana +10, Diplomacy +15, Acrobatics +18, Bluff +15, Religion +10

UNTRAINED SKILLS
Dungeoneering +6, Endurance +6, Heal +6, History +5, Insight +6, Intimidate +10, Nature +6, Perception +6, Stealth +10, Streetwise +10, Thievery +12, Athletics +5

FEATS
Level 1: Gambler's Initiative
Level 2: Unarmored Agility
Level 4: Staff Expertise
Level 6: Beginner's Luck
Level 8: Dual Implement Spellcaster
Level 10: Superior Implement Training (Accurate staff)
Level 11: Initiate of the Faith

POWERS
Sorcerer at-will 1: Energy Strobe
Sorcerer at-will 1: Chaos Bolt
Sorcerer encounter 1: Mists of Disarray
Sorcerer daily 1: Chromatic Orb
Sorcerer utility 2: Gambling Siphon
Sorcerer encounter 3: Teleport Bash
Sorcerer daily 5: Moon and the Stars
Sorcerer utility 6: Chaos Wager
Sorcerer encounter 7: One Blow, One Echo
Sorcerer daily 9: Contagious Curse
Sorcerer utility 10: Weave Luck

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Revenant (Genasi) Monk|Sorcerer (Aieni) - This build has two goals.  First is to make use of all those "shift and hit everything adjacent" style of powers, like Spark Form and Spining Leopard Maneuver combined with Promise of Storm.  Second is to have fun with multi-target attacks and hoping for crits.

Revenant (Vryloka) Vampire/Cleric of Amaunator (Dusk) - A charging vampire that ironically has as many forms of undead as possible, and will go Morninglord just to inflict radiant vulnerability on people, so they know what it's like! Currently only level 4 as I'm also amusing myself by only playing him in ELTU and Myth Dranor, the two places that hate undead the most.

I'm also playing every build in my signature as an LFR character
Deuce = Master of Puppets, level 15 currently
Dielzen = Photophobia, level 2 currently
Daveed = Fuel, level 2 currently
Marci = Push It, level 4 currently
Kithara = Seek & Destroy, level 10 currently
Annie = Pole Dancer, level 12 currently
Wow I really like Cha'ka, heck I might even play him in our current paragon level campaign . I might come up with a lvl 16 version tonight, would you mind looking into it?
I added a link to chaka in a my cleric guide so keep updating him.  I like him so far.
Given all the interest in the build, I'll go ahead and flesh it out sometime this week.
Cheers! One thought: Gambler's Word might fit here. 
oh, definately, since the build isn't a high healer base, that's on the list.  With the 19-20 range at Paragon, there will be plenty of crit/spear focus.  The build is mainly striker-based, but will be as helpful as possible without giving up too much.
Updated Cha`Ka to level 30.  I didn't order the feats yet, so you'll want to order this if you're playing the build...I'll tweak the feat order later, kinda busy atm, but give the interest level in it from various sources, I decided to at least slap something up there.

His core combo is Throw & Stab and if he moves 2+ squares he gets +1 AC/Reflex and a +1 to both attacks.  There's a feat for +2, but I couldn't see a good place to squeeze it in.  He also has Concealment to add another +2 to all defenses.  He can also Shift 1 after every attack with the spear, flank from reach, has excellent defenses, decent healing capability, and Polearm Gamble to punish monsters that get too close to him.
Just a reminder for Cha'ka- Elusive movement is a feat bonus, and so the reflex portion of it won't stack with Improved Defenses. So you're really just gaining +1 AC (which may not be up the entire time) with the feat as soon as you pick up Improved Defenses as well. Also, the benefit only applies out-of-turn. So if you provoke OA's or something you won't benefit from it.
Currently Playing: lvl 6 Pixie Skald in Home Campaign lvl 2 Human Bard in Forgotten Realms ---
Ah, that feat is junk...well, easy enough, drop Elusive Movement for Expert Skirmisher to get the attack bonus.

Using a Hungry Greatspear, he combines Throw & Stab with Righteous Brand (Power of Skill) as his primary attacks. 
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I'm a little confused... after Cha'Ka has thrown his great-spear using the at-will ranged attack "throw and Stab", what does he have in hand to make the melee basic attack?
Magical Thrown weapons return to your hand after the resolution of ranged attacks.
Cha'Ka could easily work out as a Ranger|Avenger, using Power of Skill to get Overwhelming Strike as an MBA (instead of Righteous Brand).  Of course, this would allow you to "double-up" on the striker mechanic, since you can deal quarry damage with the ranged attack and then get to use the OoE double-roll on the MBA. 
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