Dying = no longer Bloodied?

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Basically, I was reading the rules on Bloodied, and noticed that there seemed to be a distinct separation between Bloodied and Dying.

While I have always played that you can be both Bloodied AND Dying, could it also mean that you are Bloodied until you go unconcious, at which point Dying replaces Bloodied? This could potentially affect some powers (healing powers that add +X if the target is bloodied, or powers that have a kicker of "+X damage if you are adjacent to a bloodied ally" and your ally goes down).

Just a mental exercise, really.. but it was something that sort of struck me.
So many PCs, so little time...
A target below 1/2 health is bloodied. A target below 0 is dying. These two aren't mutually exclusive, and nothing says the bloodied condition ends when you are dying.
Your hit points are still below half of your maximum, so you are still bloodied.
Another day, another three or four entries to my Ignore List.
Still, there is one thing that is often related to this question: regeneration while bloodied.
The rules for regeneration state that it does not work while you are dying - even if you would still have the ability active, it would not restore hp.
being bloodied and dying can be very useful for powers like Consecrated Ground, where any bloodied PC regains HP if they start their turn in the zone. It makes them pretty near unkillable (short of -ve bloodied), so long as the cleric can maintian it.

I have a gentleman's agreement with my players that they're welcome to use it, but that monsters will quickly learn that if a PC is unconcious in the zone, that they always get up the next turn. So instead of ignoring unconcious PCs, they will coup-de-grace them. (which none of us like doing or happening)

I have a gentleman's agreement with my players that they're welcome to use it, but that monsters will quickly learn that if a PC is unconcious in the zone, that they always get up the next turn. So instead of ignoring unconcious PCs, they will coup-de-grace them. (which none of us like doing or happening)


Wouldn't it be better for the monsters that they remove the downed player character from the zone? It is fairly hard for a monster to coup de grace a PC that is in the single digit negatives in one round. Removing the character from the zone makes it much less likely that the PC will spring back up.
There aren't really any great options. Dragging the PC out of the zone burns nearly all the monster's actions - which is a great trade in the PC's favour. Plus, the cleric can move the zone.

Often the threat of CdG'ing PCs is enough to avoid breaking the game, but if you were being really devious you could have the other monsters ready actions to charge a the first PC to go unconcious.
There aren't really any great options. Dragging the PC out of the zone burns nearly all the monster's actions - which is a great trade in the PC's favour. Plus, the cleric can move the zone.

Often the threat of CdG'ing PCs is enough to avoid breaking the game, but if you were being really devious you could have the other monsters ready actions to charge a the first PC to go unconcious.


The best action would probably be to drop the cleric - no cleric, no zone.
There aren't really any great options. Dragging the PC out of the zone burns nearly all the monster's actions - which is a great trade in the PC's favour. Plus, the cleric can move the zone.

Often the threat of CdG'ing PCs is enough to avoid breaking the game, but if you were being really devious you could have the other monsters ready actions to charge a the first PC to go unconcious.


The best action would probably be to drop the cleric - no cleric, no zone.


If only it were that easy.

Standard Answer to all 5E rules questions: "Ask your DM."

There aren't really any great options. Dragging the PC out of the zone burns nearly all the monster's actions - which is a great trade in the PC's favour. Plus, the cleric can move the zone.

Often the threat of CdG'ing PCs is enough to avoid breaking the game, but if you were being really devious you could have the other monsters ready actions to charge a the first PC to go unconcious.

The best action would probably be to drop the cleric - no cleric, no zone.

If only it were that easy.

Revenent Cleric FTW!

Of course, you shouldn't be playing D&D FTW.

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Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

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