Many of those were just pure evil and cruelty, which is NOT something that should be encouraged in D&D. If the little emo btards want to play evil characters, they can slither back to Vampire.
Something that may be a problem - the article is listed as Dragon 394 on the features page and within the PDF, but the calendar says that it's a Dungeon article, and the URL where's it's found also suggests it should be in Dungeon. Personally, I would say that it's more of a DM-focused article, since almost all of these punishments would require the DM to allow them.
I also have to concur with the folks saying that many of these are excessively cruel. Of the punishments which PCs could perform without DM permission, we have blinding, crippling, isolation, and to the pain, all of which are clearly tortuous. The only remaining one is imprisonment, which I think most players knew of by now.
This is kind of completely horrifying and awful.
Some of this stuff is the kind of thing the bad guy does to random townspeople in bad fantasy novels to show how eeeeevil and bad he is. I mean, I know the whole dark brooding morally grey anti-hero thing is these days, but some of this stuff goes way past that.
Ew. This is never getting used in any game I run, that's for sure. I don't run games catering to torture-happy anti-heroes one step away from being villains themselves. :P
This is also kind of really insulting to disabled people. I mean, yes, D&D is pseudo-medieval, but wtf. Apparently blind people are incapable of doing anything but eating filth or something, etc.
Yeah, teaching people to think outside the box is bad.
Eternal TormentMany of the options a hero can choose from serve as a form of torture for the villain, but none as purely as this: constant, flaming physical pain. You teleport the enemy into the heart of a volcano but regenerate its body as it burns. You banish the enemy to the clutches of your god or one of his other enemies who will torture him for what seems like (or actually is) eternity. You strike a series of pressure points that set the enemy’s nerves afire without cessation. Unending pain lacks the art of some of the other punishments, but it can be both fitting and satisfying.
The original core books said that this was our game too. It doesn't feel like that anymore.
And I agree with you. But many people don´t even know they can. This articles is for those new players(and even some old ones) that don´t know that.
First, I really don´t see how an article about using your imagination to make a better story is immature.
Did you actually bother reading the article at all Kimble?Yes, I did. But these are only ideas for important moments. They´re not 'use this with every minor enemy you face'. Or 'you can only use this list'.What the author wants, is to tell people 'hey, there are many ways to deal with your enemies. Think about that'.
If the player has an idea of 'how to finish the Big Bad', why can´t he use it?
You can always just say 'I kill him'. But there are many other ways to make the story better.
What? Implying that I´m talking about about female genital mutilation? Come on, you can do better than trying to blame me for things I didn´t said.
I gave you a bunch of different ideas about how to use this article to make better stories. From westerners to simple campaign situations.
But don´t point the finger and try to accuse me, implying that i think that 'female genital mutilation' is a good story element. I never did that.
But not every GM is an experienced player. So many gaming groups will not have this 'old, smart guy' to tell then 'hey, have some cool idea about this?'. This article helps this kind of players. And it´s not so bad to have a more 'newbie-friendly' article.