And then people started borrowing things from one another.
And after a bit of this sort of activity it dawned on us... Hey, why not turn this into a real continuity?
That is the core of the Magic: Expanded Multiverse. It is an attempt to create a showcase for fan works while avoiding conflicts with the main storyline and with the works within the Expanded Multiverse itself. It is a place to share the random character ideas you come up with but don't feel like using. It's a place to look for other interesting characters to play around with, or exciting planes to explore. Even if you aren't a writer yourself, it's a good place to relax and enjoy some good stories about this infinite multiverse we love.
Because the multiverse is as vast as our imaginations can make it.
Basic Laws of the Expanded Multiverse:
1. The Magic: Expanded Multiverse is built by fans, for fans. If you have something you want to share, there are two main ways to submit it:
- Take part in the various open contests periodically floating around this and other forums
- Create a thread in the Works In Progress forum for your character, plane, or story, and then submit it to the Council in this thread. We will give you feedback and vote on your work. Note that you can also post rough drafts in the Work In Progress forum
There may be other ways to get in as well, so keep an eye on this forum!
2. Respect Other Authors. This means two things:
- Everything belongs to someone--most people will have pet characters that they don't want to see murdered in off-screen backstory or something.
- This is a group project--if you have a pet plane or character don't cling to them with a death grip; let people play in your world.
When in doubt, talk to the other authors, respect people's wishes, and pay attention to the Use Symbols (as described below). Connected to this rule is:
3. Don’t smash a plane every week. Keep referring to Rule 2 and remember that the nine Planeswalkers you just killed all had fans and dedicated creators. Your story doesn't have to turn into a slaughter to be good. Use caution.
4. The Main Storyline Is, Typically, Off Limits. Cameos might be ok; having Jace fall in love with your character is not. There is wiggle room here, but when in doubt leave canon materials out.
5. Everything in the archives is considered canon unless directly contradicted by Wizards material.
6. M:EM is for sharing. The Magic community is full of talented, creative people, and this is their place to shine. With that in mind, get out and promote the project! Tell other fans that are interested in art, writing, game design... tell anyone that can contribute. If there's a story you particularly like, share it on all the omnipresent Social Networking sites, share it on the forums, share it on the street corners and the whisky bars, scream it from the rooftops of London and... well, the point is, we're creating something for people to read and enjoy.
This is a whole multiverse ready for the taking. Get out there and have fun with it.
[spoiler The Archives and Use Symbols]
The archives are everything Project Magic creates, and the archivist is in charge of indexing and maintaining them. The index of the archives is marked for your ease of understanding. When you submit something to the project, you can determine a lot of the marks applied to the characters, planes, and other bits in the story that become part of Project Magic's Canon.
:chaos: means Open. Marking something Open effectivley gives up ownership of it to the Council and the comminity at large. Open things are things that are free for everyone to use.
means Public, the default mark. Marking something Public means you want other people to use it and build on it, even in ways you might not have intended, but you'd like to retain some creative control over where it goes.
means Private. Marking something Private means you consider it entirley yours, and want the last word on its inclusion in other works, or interactions with it: you retain almost total creative control over Private things. Because you can already veto big changes to Public things, though, remember that you don't have to mark a character as Private just to keep them from being killed off by someone else.
means Active. This thing is being worked on, right now, and isn't going to stay in its current form.
means Contested Canon. This thing steps on other things toes or has had its toes stepped on, or has been made problematic by Wizards. It needs to be considered and might be deleted, changed, or kept as is.
means Dead. This thing no longer exists in the present, though it existed in the past. You might be able to resurrect it somehow, but that would be a Major Change, which the council if it's Open or the Author if it's Public or Private and not yours might not like.
means, roughtly, Planeswalker. This character can travel the planes. Occassionally, this might be used for other things that can travel the planes.
means this has been archived, but not voted on yet (and it needs to be voted on). It isn't canon until the council votes, even if it's in the Archives.
[spoiler The Council's Duties (A Demystifier)]
There is a Council of at least 5 people, who vote on additions to Project Magic and its internal affairs. Among them there is a Council Leader, an Archivist, and a Speaker.
The Council Leader leads the council, and is responsible for filling the first council and refilling the Council if it ever falls below 5 people. The Council Leader is also responsible for starting the vote against council members who abuse their power or break the rules. The first Council member is Keeper, and if ever he steps down or goes inactive, the Council elects a new Council Leader
The Archivist is responsible for maintaining the Archive thread, where we keep Project Magic and index it to be easily searchable. Since this is a big task and hell to redo, the Archivist can't just step aside. if the Archivist is ever removed from office, the Council elects a new archivist from its own members. If no one is willing to be Archivist, it falls to the Council Leader to find an Archivist.
The Speaker's job is keeping the Council orderly: he or she decides what's being voted on, when votes end, and is responsible for counting the votes and declaring results.
Once it's at its minimum number, the Council votes on adding new members: both yes and no votes have to be very confident and no votes have to give reasons.
The Council votes on all additions to Project Magic's archives. They can vote to accept something, reject it with reasons, or accept it only if certain changes are made.
Characters, planes, and other things introduced in an accepted story don't have to be voted on independantly.
You can also ask the Council to allow you to make major changes to a plane, character, or whatnot that's normally Open for use to every contributor of the Project. While getting your proposal approved doesn't mean your work (and thus the changes) will ultimatley be accepted, it might tell you if they;re goign to be rejected off hand before you put the time and effort into writing! it also basically 'checks out' the plane or character to you, warning other writers that something big is going down.[/spoiler]
[spoiler The Current Council]
Speaker--Skibo, Lord of Tallies
Tevish Szat (official unofficial rules lead)
Barinellos is The Neguru. From his dark temple in the center of the earth's core he sends his fiery Continuity Hounds out to worry our flanks. He is not a voting member.[/spoiler]
The main bulk of the project can be found in this group. This is an open group, and although the Council holds most of its discussions there, anyone is willing to stop by and share their opinion on whatever we're deciding. Additionally, there are sometimes group projects floating about over there that anyone can contribute to, so don't be afraid to stop by and say hello! If you have any questions please feel free to e-mail us at email@example.com