Before posting, why not ask yourself, What Would Wrecan Say? A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
Sigh... another article filled with rare items that aren't worth their value or level.Ring of Winter: Meh unless you're in a Cold themed campaign. But then why would your DM give you one of these?Dragon Orbs: Situational magic items. There's no reason a DM should give you one of these considering how easy Dragons are to take down anyways.Veil of Night: Limited usefulness. I'm sure some class out there can make these daily powers work for them but it isn't worth the loss of your Paragon Rare item allotment.Winged Shield: Actually useful for people that like to use in-game gimmicks swapping around off-hand weapons. Decent but once again you're missing out on other rare items.I'm really glad our table isn't unnecessarily limited to magic item rarity rules, but even then most of these items are fairly useless. Just something else to sift through while looking for something useful.
A couple of things strike me:A typo in the first line of the article: 'winkling lights' - presumably this is supposed to be either twinkling or winking. Needs fixing.The Dragonkind orbs seem to remind me heavily of the hilariously bad D&D movie. The key MacGuffins in that movie were orbs (admittedly rod-mounted) which controlled dragons. Could be coincidence, I guess, but still, I'm amused by it. I think the ignoring resitance part of the daily standard power is probably more important than the +hit, personally.Veil of Night has a typo in the power description: Your and an adjacent ally > You and an adjacent ally
The Winged Shield is Rare, so it seems unlikely that a player might obtain more than one - but it should have a limit of one hard-written into the item. Otherwise what stops someone having 20 or 30 orbiting them, and making their AC literally unhittable? EDIT: I'm being dumb, it's still an Arms Slot item, and you only have one Arms slot (despite the fact that you have two arms, and a shield only takes one of them o_O) Other than that minor issue, it's a very fun item, and one which I'm sure virtually every sword-and-board type will be clamouring for, so they can become a 2HW-and-board type instead without losing too much. Allowing it to occupy the Hands slot would be outstanding for the Char Op types, albeit Rare items aren't hugely fair game. I do note that, as written, you need to actually have it strapped on in order to get the Reflex shield bonus though.
Lovely stories and flavour, the Ring of Winter story in particular sounds like an interesting hook for an adventure, quest or campaign.But only one non-rare item, and that Uncommon, and nothing below mid-paragon, makes this, once more, not Dragon content. Rares are not player-available without DM approval, that makes them Dungeon content. I can't use anything in this article, and I'm not likely to be able to for a good 6 months, minimum, if the right sort of LFR games come up. And even then, it's highly unlikely since it's virtually all Rare.
Bring me more common items that I can equip to starting LFR characters. The last couple of Bazaar of the Bizzarre issue have been great - the Shielding Blade is one of my go-to items for most characters now, if they have a free hand, because everyone can use an extra point of AC, and everyone can use daggers.Bring me good flavour like there has been in recent articles, too - they've been reasonably enjoyable to read, and have sometimes set the sparks of inspiration smouldering. But the articles have not been useful enough mechanically for it to matter. Reading the stories is fun, but if I want to partake of someone else's story, I'll read a book. I play D&D to make my own stories, with my group. For that, I need crunch, as much as or more than I need flavour.
Read the aside panels. They're all directed towards players. Item articles are, for the most part, in the hands of the players to say "I want this." The game is a mutual story-telling, but to some extent, you have to separate player knowledge from game knowledge. The player may be expecting to get a Winged Shield in the future, while their character stumbles upon it. Item articles, regardless, should be player material.
Ring of Winter: Meh unless you're in a Cold themed campaign. But then why would your DM give you one of these?
Dragon Orbs: Situational magic items. There's no reason a DM should give you one of these considering how easy Dragons are to take down anyways.
Veil of Night: Limited usefulness. I'm sure some class out there can make these daily powers work for them but it isn't worth the loss of your Paragon Rare item allotment.
Winged Shield: Actually useful for people that like to use in-game gimmicks swapping around off-hand weapons. Decent but once again you're missing out on other rare items.
. In fact, the irony of the item is that it's too useless. Monster Vault dragons automatically end dominate (and other conditions) before ther turn and at the end of their turn. So at best you need to dominate them between their Init+10 instinctive action and their turn or the orb has zero effect.
This is not entirely accurate. If the dragon ends the dominate condition as part of the Init+10 instinctive action, that instinctive action is lost, so the 'wasted' dominate ends up taking away a solo's standard action.
And, of course, if you DO dominate them between Init+10 and their turn, it's pure win.
A couple of things strike me:A typo in the first line of the article: 'winkling lights' - presumably this is supposed to be either twinkling or winking. Needs fixing.
As I figured, all the orbs got changed to daily powers for their dominate effect.