Session 10 Twitter Buffs

1 post / 0 new
Sorry these are a few days late, wife had me stepping and fetchin in the house due to family coming over for turkey day dinner.


The glowing water in the pool is imbued with a life-giving property. PCs ending their turn in the pool gain 5 temporary hit points.


Some of the runes on the wall pulse with a rhythm that seems to aid you in timing your attacks. PCs gain +1 on all attacks.


Ancient power yet resides within the dark floor tiles. Any creature standing on a dark tile gains a +1 to all defenses.


The slightly damp floor makes quick movement hazardous. Any creature moving 5+ squares must make an Acrobatics check or fall prone.


Musty air hangs heavily in the room. All creatures have -1 speed and defenses.