YMt...C Hall of Fame

WELCOME TO THE YOU MAKE THE... CONTEST HALL OF FAME

This thread is a repository of all the winners of previous You Make the... Contests. If you wish to see the original threads and the winning entries, please click on the links below:

#1 Starfighters: Competition Thread; Winning Entry by Lynn_LeFey
#2 The Sith: Competition Thread; Winning Entry by Jorgo_Mono
#3 Elite Forces: Competition Thread; Winning Entry by Pink_Jedi_Ranger
#4 Combat Droids: Competition Thread; Winning Entry by JensaariWarrior
#5 Bounty Hunters: Competition Thread; Winning Entry by Lynn_LeFey
#6 Lightsabre Crystals: Competition Thread; Winning Entry by HeartofJuyoMk2
#7 Spies/Intelligence Agents
: Competition Thread; Winning Entry by richterbelmont10
#8 Imperial Knights: Competition Thread; Winning Entry by fairytalejedi
#9 Jedi Padawans: Competition Thread; Winning Entry by sienn_sconn
#10 Force Tradition Members: Competition Thread; Winning Entry by RobShanti
#11 Combat Skill Challenges: Competition Thread;

Feel free to post requests for future YMt...C competitions here as well.
Winner of You Build the Character #2, #9, #18, #23 and #31 - Obi-Wan Kenobi, Mara Jade Skywalker, Princess Leia, HK-47 and Darth Bane You Build the Character Hall of Fame You Make the... Contest Hall of Fame Saga Edition Content - My Own, Fan Made and Official WotC Content
Unofficial Stat Block corrections
KotOR CG Revised v2.00 (PDF) - unofficial stat block errata (including web enhancements) for the KotOR CG tFU CG Revised v1.01 (PDF) - unofficial stat block errata for the tFU CG Scum and Villainy Revised v1.00 (PDF) - unofficial stat block errata for SaV
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Here is the winning entry for the You Make the Starfighters contest by Lynn_LeFey:

Kessel-bat
kesselbat.jpg
Huge Starfighter
Init +10; Senses Perception +5
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Defense Ref 18 (flat footed 11), Fort 22, +3 Armour
hp 48; DR 5; SR 15; Threshold 32
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Speed Fly 16 squares (max velocity 1,050 km/h), fly 4 squares (starship scale)
Fighting Space 3x3 or 1 square (starship scale); Cover: Total (crew)
Base Atk +2; Grp +24
Atk Options autofire (light blasters), fire-link (munitions on hardpoint array)
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Abilities Str 34, Dex 24, Con -, Int 14
Skills Initiative +10, Mechanics +5 (+13*), Perception +5, Pilot +10, Use Computer +5 (+13*)
* If the ship has an astromech, use these modifiers instead
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Crew 1 plus astromech droid (normal); Passengers 0
Cargo Capacity 50 kg; Consumables 2 days; Carried Craft: none
Payload: up to 4 missiles, torpedoes, or mines
Availability: Licensed Cost: 9,000 used (not available new)

Fire-linked Light Blasters (pilot)
Atk +4 (-1 autofire), Dmg 4d10x2

Additional Systems: Hardpoint Array, Grappler Mag


A specific Ugly, created from the TIE/In and Z-95, two of the most common starships during the rise of the empire, the Kessel-bat seems unimpressive to most. It is too slow to be an effective interceptor, and too weak to be a superiority fighter. However, neither are its intended role. It was designed as a resistance fighter; able to be made by anyone with moderate mechanical ability, and made from the parts most likely to be available. It has a high degree of utility and flexibility.

The ship was dreamed up by the Twi'Lek resistance leader, and 'pirate', Krenna Kothra. She hired budding ship designer, Ulfon Kumas, to design a light fighter from spare parts, and paid to have 4 iterations made. She then gave copies of the detailed schematics, along with detailed construction methods, away to resistance cells. Ultimately, however, the Rebellion grew and began acquiring more sophisticated craft. The design still popped up occasionally in the hands of cash-strapped pirate bands, and as a utility vessel for moving small cargo loads within shipping yards.

Capabilities
While the vessel has no hyperdrive, its grappler mag allows it to 'hitch a ride' on vessels of Colossal (Frigate) size or larger. Of course, the space-walk from the fighter to the airlock is always an adventure. High performance maneuver thrusters placed at the extremities of the vessel make for an incredibly maneuverable craft. Unfortunately, every corner was cut in making the vessel as easy to construct as possible, leaving it very fragile. Like TIE fighters, the Kessel-bat has no on-board life support, so pilots must wear pressurized flight suits. The split solar panel used on the Kessel-bat fold up to give the ship a smaller footprint, and also serve as the rear landing gear. The downward angled 'beak' of the ship gives the fighter good visibility for use as ground support. The optional astromech socket releases the droid on the bottom of the ship, which allows an astromech to load and unload itself without aid from additional machinery. Some people believe the inclusion of the astromech socket on the vessel is pointless, considering the vessel's fragility, and leave it out altogether.

Because detailed construction plans are included with the schematics, anyone trained in the Mechanics skill can automatically take 10 and succeed with each hour of construction. In addition, streamlined processes, clearly detailed, cut build time for the vessel to a mere 60 hours. While all of the ships are considered 'used', they are not considered 'unreliable', as most Uglies are.

Details on 'Hardpoints' and 'Grappler Mags' may be found in Scum and Villainy.

Author note: This ship is MOSTLY built using the stock ship construction system in Starships of the Galaxy. However, it applies 'Reinforced Bulkhead 20%' in reverse, which is not allowed by strict Rules As Written. Also, I was hoping to make more impressive art, but my 3ds Max program has decided to die on me. So, you get what I can do in DoGA.
The latest competition, You Make the... Contest #2: The Sith, is now up and running.
Here is the winning entry for the You Make the Sith contest by Jorgo_Mono.


Aerog Ghint CL 6


Medium ArkanianKotOR Noble 1/ Soldier 5
Force 7; Dark Side 14
Init +10; Senses Darkvision; Perception +10
Languages Arkanian, Basic, High Galactic
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Defenses Ref 14 (Flat-footed 12), Fort 20, Will 20
hp 39; Threshold 20
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Speed 6 Squares
Melee Unarmed +6 (1d4+4)
Ranged By weapon +7
Base Atk +5; Grp +7
Special Actions Dark Side Savant, Flash of Genius
Force Powers Known (Use the Force +15): CorruptiontFU, FearKotOR, Force ScreamKotOR, Force ShieldtFU/LE, Mind Trick, Move Object 
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Abilities Str 12, Dex 14, Con 8, Int 12, Wis 14, Cha 14
Special Qualities Darkvision, Flash of Genius, Intellectual Reputation
Talents Damage Reduction 10, Dark Side SavantJATM (2), Educated
Feats Armor Proficiency (Light), Force Sensitivity, Force Training (2), Skill Focus (Use the Force), Skill Focus (Knowledge [Galactic Lore]), Weapon Proficiency (Pistols, Simple Weapons) 
Skills Deception +10, Initiative +10, Knowledge (Galactic Lore) +14, Perception +10, Persuasion +10, Treat Injury +10, Use the Force +15 (+17 to activate Force powers with the [Dark Side] descriptor)
Possessions Light Dark ArmorJATM (+4 Armour, +3 Equipment) with Dark Side EnergyJATM trait, Sith AmuletJATM
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Flash of Genius: Once per encounter, Aerog Ghint can add a +5 circumstantial bonus to the result of one Knowledge, Mechanics or Use Computer check.


History


Aerog Ghint is a powerful Sith Lord and a master manipulator. At least, he thinks he is. And according to him, that's the only opinion that matters.

Born to a pair of wealthy nobles on Arkania, the luxurious life his parents had charted for him never held much appeal for Aerog. Around the time he came of age, he fled his parents and his homeworld by stowing on a small freighter vessel. The crew of the Perfidy soon found the young man, and he managed to convince them to keep him on board as a medic. He grew to resent his time onboard, as he was not accustomed to NOT being treated like royalty. Forming numerous plans to betray the crew and take command of the vessel, he lacked the bravery and conviction to put any of them in motion for almost 4 years. However, the opportunity that finally rose was completely unexpected, and soon Aerog had much greater aspirations then simple command of the Perfidy

The crew received a job that seemed simple enough. They were to travel to the moon of Gwardia and pick up a few artifacts that had been recently excavated from a temple. When they arrived at the site, none of the original excavation crew was there to greet them. The crew of 4 left Aerog behind to watch the ship while they investigated. Half an hour later, two of them returned. The two were injured severely, so Aerog, being the medic, carried them to the medical tables and sedated them. That was when he carried his plan into motion. 

Calmly, Aerog withdrew his blaster pistol and shot the two survivors through the head. He then entered the temple, intent on succeeding where his fellows had failed, and retrieving the valuable cargo. He soon found the bodies of the remaining crew members. They appeared to have been killed by the natural defenses and traps of the building. To his surprise, the traps didn't appear to trigger when he passed, and the doors, while they lacked any visible electronic mechanism, opened at his touched. Deep in the temple, he discovered a small, ornate chest. Like the doors, it opened when he merely touched it. Inside were there objects: an ancient holocron, an amulet with a blood red ruby encased in it, and a set of dark colored armour. Investigating the holocron first, Aerog's life changed.

The holocron informed him that this building was a sanctum for the ancient Sith, and that it was naturally attuned to Force users. If he was using this holocron, it explained, then he must assuredly be Force Sensitive. This knowledge only made Aerog more sure that he was destined to be something great. The holocron also held various Sith teachings and a whole library worth of information about the Force. Using this knowledge, Aerog began to teach himself to draw upon his Force powers. In only a short time, he gained a working knowledge of the dark side. Donning the armour and the amulet, Aerog now fashions himself a Sith Lord. Soon, he would master all that the holocron has to teach him, and move off of the moon to expand his control over the galaxy.

Plot Hooks



  • Rumours abound on the space lanes about a small group of pirates that have been raiding ships containing ancient Sith or Jedi devices. The group is based out of Gwardia and it is said that they are under the command of a Dark Lord of the Sith

  • Both of the rescue teams sent to check on the Perfidy have fallen out of contact. The players are sent in to investigate and bring back the crews alive. Arriving on Gwardia, they soon stumble across the derelict remains of the Perfidy and the two rescue ships, all devoid of life. However, evidence indicates that the survivors may have retreated into a nearby temple.

  • An intruder with command over the Force has breached one of the smaller Jedi Temples in the galaxy. A holocron, containing many dark side secrets, was stolen, and the players are tasked with hunting down the assailant and retrieving the holocron.

  • A mysterious Arkanian wearing old, black armour approaches the players and attempts to hire them to retrieve several objects from the manor of an old antique collector. He is willing to pay a great sum of credits for each object they steal. If any of the player's characters are Force sensitive and Aerog is able to figure this out, he desperately tries to convince that character to become his apprentice.



Tactics

Although he is nowhere near as powerful as an actual Sith Lord, Aerog Ghint is a threatening Force user. In fact, it is the only weapon he is willing to use. To complement his defences, Aerog prefers to activate his Damage Reduction 10 talent as soon as possible. He also uses Force Shield when hit with a powerful attack. On the offensive side, he prefers to use Corruption, Fear, and Force Scream, as he can return those powers to his suite for free with his Dark Side Savant talent, which he took twice. Keep in mind that the Sith Amulet (JATM, page 68) Aerog wears allows him to reroll a Use the Force check for activating a [telekinetic] Force power, and allows him to make a Use the Force check against a target within 12 square's reflex defence, dealing 3d8 points of slashing and Force damage if he succeeds. Due to his naturally arrogant nature being expanded by his newly found Force abilities, Aerog will never retreat from a battle willingly.
The next competition, You Make The... Contest #3: Elite Forces is now up and running.
Here is the winning entry for the You Make the Elite Forces contest by Pink_Jedi_Ranger.


Originally pitched as a special support unit for assisting the Jedi against enemy Force Users, these Clones recieved extensive training in silently tracking targets as well as shielding their minds against the Force.
Their armour was modified with shadowskin material, and in addition to a sonic rifle, each trooper was armed with a totally silent vibroblade. Because of their ability to strike suddenly and silently, these troopers were dubbed 'Vipers'.

As the Republic became the Empire, the Viper Troopers became the Viper Stormtroopers and became the elite footsoldiers of the Imperial Inquisition, hunting down stray Force Users alongside their superiors, and also serving as a deadly surprise for anyone who tried to infiltrate or escape from an Inquisition facility.


Viper Stormtrooper (CL8)
Medium Human Non-Heroic 6, Scout 6
Force 3; Dark Side 10
Init +14; Senses Darkvision; Perception +14
Languages Basic, Mando'a
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Defences Ref 21 (Flat-footed 18), Fort 20, Will 18
hp 62; Threshold 20
Immune +5 Fort and Will vs. Force effects based on Use the Force checks
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Speed 6 squares
Melee +9 Vibroblade (2d6+5) or
Ranged +11 Sonic Rifle (2d8+3) or
Ranged +12 Sonic Rifle with Careful Shot and Deadeye (3d8+3)
Base Atk +8; Grp +11
Atk Options Careful Shot, Deadeye, Point Blank Shot, Precise Shot
Special Actions Coordinated Attack
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Abilities Str 14, Dex 16, Con 13, Int 12, Wis 12, Cha 10
Talents Hidden Movement, Improved Stealth, Total Concealment
Feats Armour Proficiency (Light), Careful Shot, Coordinated Attack, Deadeye, Point Blank Shot, Precise Shot, Skill Focus (Stealth), Skill Training (Survival), Unstoppable ForceCW, Weapon Proficiencies (Advanced Melee Weapons, Pistols, Rifles, Simple Weapons)
Skills Initiative +14, Perception +14, Stealth +24 (may reroll, must keep second result), Survival +12
Possessions Silent Vibroblade, Sonic RifleKotOR, Stealth-trooper Armour (as Stormtrooper armour with Shadowskin upgrade and darkvision), Utility Belt


Encountering Viper Stormtroopers
Typically, a squad of four troopers would accompany a single Inquisitor. With their massive Stealth bonuses, Vipers are extremely effective in areas that grant cover or concealment, allowing them to take full advantage of their feat selections.
Above all else, it is important to remember that the Inquisition never, ever fights fair. If there is a light source that can be easily blasted out, the Vipers should do so immediately. Not only does this work to their advantage, but if they can do it without being spotted, the ensuing battle in the dark can be spookily cinematic with the heroes having to contend with not knowing exactly where their enemies are the whole time. This enables a group of Viper Stormtroopers to challenge much more potent heroes.
A Viper Stormtrooper should primarily settle into a routine of "shoot, move, aim, repeat", which keeps the heroes from pinning them down, though as aiming is two swift actions, that means they can't fire on every fourth round if they slavishly devote to that tactic. To keep from having any "empty rounds", it is best to have half of the Vipers start on the 'shoot' part of the loop, and half start on the 'move' part. Exactly what the Inquisitor is doing during all this depends on how said Inquisitor is set up ;)
The next competition, You Make The... Contest #4: Combat Droids is now up and running.
Here is the winning entry for the You Make the Combat Droid contest by JensaariWarrior:


S-86 Arachnia Assassin Droid
Small enough to fit through air ducts, nimble enough to scale a building, and deadly enough to take out all but the most heavily armed security guards, S-86 droids are some of the galaxy's most feared assassins. Painted matte black, with six legs and six glowing red photoreceptors, they resemble huge metal spiders, and are fearsome enough to send chills through even the most seasoned warriors. S-86s are most often deployed in groups of three to five, though some have been seen in groups of up to fifteen. In battle, they use their whipcords to entangle their opponents... and then they move in to finish them off, even blowing themselves up to kill their target.

 
S-86 Arachnia  CL 8
Small droid (4th degree) Scoundrel 8 
Init +12, Senses Darkvision; Perception+10
Languages Basic, Binary, 1 unassigned 
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Defences Ref 21 (Flat-footed 18), Fort 14, Will 15; Dodge, Mobility
hp 44, Threshold 14
Immune Droid Traits
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Speed: 4 squares
Melee Claw +10 (1d6+4)
Ranged Blaster +13 (2d6+4)
Base Atk +6, Grp +4
Atk Options Dastardly Strike, Pin, Point Blank Shot, Precise Shot, Sneak Attack
Special Actions StymieCW
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Abillties Str 10, Dex 17, Con --, Int 14, Wis 13, Cha 8
Talents Dastardly Strike, Skirmisher, Sneak Attack, StymieCW
Feats Dodge, Mobility, Pin, Point Blank Shot, Precise Shot, Skill Focus (Climb), Weapon Focus (Whipcord), Weapon Proficiency (Pistols, Simple Weapons)
Skills Climb + 17, Gather Information +7, Initiative +12, Mechanics +11, Perception +10, Stealth +17
Systems Walking locomotion (6 legs, climbing claws), magnetic feet, darkvision, locked access, self destruct system
Possessions Blaster (treat as blaster pistol), Whipcord launcher (treat as net), security kit
The next competition, You Make The... Contest #5: Bounty Hunters is now up and running.
Here is the winning entryfor the You Make The Bounty Hunters contest by Lynn_LeFey:

Remma Vel



Remma began her career, as many Duro, as a pilot, and a smuggler. An early job sent her career in a new direction, when she and the crew of the ship she was on got wind of a wanted fugitive nearby. The crew captured the fugitive and took a substantial bounty. Remma focused her skills toward pilot and mechanical aptitude.


Her captain was never too picky about jobs, and a smuggling deal got the lot of them captured by Imperials. With the Captain off to Kessel, Remma got a slap on the wrist in return for taking another bounty hunt. With the proceeds, and the ship she's borrowing from her jailed captain friend, she pushes on with her career.


Method: Remma is in no hurry. She lives meagerly, so she isn't starving for credits. Her method of hunt is to catch her prey on the move. She uses her Computer skills, and Gather Information to find the ship used by her quarry. She then breaks in while the crew is away, deactivates any droids, and makes whatever changes to the ship she desires. This usually includes the following: Changing programming to send a message to her comm of any hyperspace coordinates downloaded from the BOSS network; installing remote shutdown and lockout control on ship systems; and occasionally, she installs boobytraps on the main pilot controls. She then waits for the mark to leave a planet, and intercepts them in space. If there are people with the prey, she will bring along hired muscle for the boarding procedures. If her prey jumps into hyperspace before she can take them out, she'll follow. She is okay with following them through multiple jumps, and may actually just let them be for a time. She gets their jump locations. She knows where they're going. She'll let the prey calm down, drop it's guard, and stage a more well-planned attack at a later time. If she finds the prey has switched ships or discovered her tracking method, she'll go back to Computer searches and Gathering Information. Unless she has a very good ambush set up, she won't try an attack on-planet. If the prey runs into the wilds, she doesn't follow. Her strength is with technology and aboard her starship, and she won't risk dangerous confrontation in uncontrolled settings. If the issue ever comes up where someone wants to pay her off to drop her hunt, she has no problem with that. This is a job to her, and it's about the money, not some scarred childhood flashback issue. She's more than happy to let folks go, those who aren't plain monsters. She figures it's a chance for some other bounty hunter to make fair credits.


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-->

Appearance: Remma looks like most any other knock-about Duro Spacer Pilot; Old Flight Suit, well-used but unremarkable blaster pistol, tired looking and a little underfed. She is fairly likable and good fun at the cantina. She's likely to go chat up the place even with her prey inside, maybe even toss back drinks with them.


Remma Vel
Medium Duro Scoundrel 4/Scout 3/Bounty Hunter 1
Force 9
Init +7 Senses Perception +8
Languages Bothan, Common, Duroese, Huttese, Rodian, Trandoshan
Defenses Ref +26 (flat-footed 23), Fort 21, Will 19
hp 46; Threshold 21
Speed 6
Melee Unarmed +6 (1d4+4)
Ranged Blaster Pistol +9 (3d6+4)
Ranged Blaster Rifle +9 (3d8+4)
Base Atk +6; Grp +6
Atk Options Hunter's Mark, Keen Shot, Dead-eye
Abilities Str 10, Dex 16, Con 10, Int 19, Wis 9, Cha 14
Talents Acute Senses, Hunter's Mark, Keen Shot, Security Slicer*, Spacehound
Feats Dead-Eye, Skill Focus (Pilot, Use Computer), Tech Specialist**, Vehicular Combat, Vehicular Surge, Weapon Proficiency (Pistols, Rifles, Simple)
Skills Gather Information +11, Knowledge (Galactic Lore) +13, Mechanics +13, Perception +8, Pilot +17, Stealth +12, Survival +8, Use Computer +18


Possessions Blaster Pistol, Blaster Rifle with Scope, Tool Kit, Security Kit, Flight Suit, Utility Belt, Bounty Hunter's License (House Tresario)


Starship 'Die Tired'
Barloz Freighter**** with the following modifications; Speed 4 in space, SR 25, Grappler-Mag*****, Hypertransceiver


The 'Die Tired' is a VERY old Barloz, but it's still holding together, and it's had a number of newer upgrades to its systems. It's the kind of ship that blends in, looking like the rest of the junk on any backwater world, where it's usually parked.


* Security Slicer Talent is found in the Force Unleashed Campaign Guide
** Tech Specialist is found in Starships of the Galaxy
*** Vehicular Surge is in the Rebel Era Campaign Guide
*** The Barloz Freighter can be found in the Clone Wars Campaign Guide
**** Grappler Mags can be found in Scum and Villainy


Notes: This bounty hunter is probably best used, not so much as a straight-up fight, but as a recurring problem.

The next competition, You Make The... Contest #6: Lightsabre Crystals is now up and running.
richterbelmont10 requested the following suggestions for future YMt...C competitions (in another thread):
Did Darth Scorpion start his own thread for what we would like to see in the “You Build the…?”

Because I can’t find it.

Anyway, I’d like to request for that competition some archetypes:

Archetypes:

-Ace Pilots
-Antarian Rangers
-Assassins
-Bodyguards
-Computer Slicers
-Crime Lords
-Dark Jedi & Sith Apprentices
-Darkside Force-users
-Dathomiri witches (with animal mounts)
-Droid Commanders
-Force Adepts & Force Disciples (spefically ones that use obscure and rare Force powers)
-Force-using traditions (Matukai Adept, Seyugi Dervish, etc)
-Gangsters & Thugs
-Gladiators (with modified weapons & armor, accessories, and gear templates)
-Imperial Knights
-Independant Droids
-Infiltrators
-Jedi Consulars
-Jedi Guardians
-Jedi Knights
-Jedi Sentinels
-Jensaarai
-Law Enforcement
-Mandalorians (with modified weapons & armor, accessories, and gear templates)
-Martial Arts Masters & Shockboxers
-Mechanics & Improvisors & Saboteurs (with modified weapons, accessories, and gear templates)
-Mounted Warriors (who fight on some kind of animal mount)
-Nobles
-Officers
-Pirates & Mercenaries & Raiders
-Scouts & Explorers & Pathfinders
-Sharpshooters & Gunslingers & Snipers (with modified weapons, accessories, and gear templates)
-Smugglers & Con Artists & Charlatans
-Spies
-Vehicle Pilots and Riders (on swoop bikes, speeder bikes, etc)



I would also like to see certain aliens made with whatever archetype:

Aliens:

-Anzati
-Cathar
-Cerean
-Chiss
-Clawdites
-Devaronians
-Ewoks
-Feeorin
-Felucian
-Gand
-Gen'Dai
-Hutt
-Iktotchi
-Jawa
-Kel Dor
-Nautolan
-Replica Droid
-Togruta
-Tusken Raider
-Ubese
-Verpine
-Wookiees
-Yuuzhan Vong
-Zabrak
-any other obscure species



If anyone else would like to make suggestions for future competitions, feel free to post them here or PM me.
+1 Once again : Smugglers & Con Artists & Charlatans !!!
Come and see my Star Wars Character Gallery! Please add a comment Winner of You Build the Character #26 Bounty Hunters Winner of YBtC #39 A New Hope
Consider them requested.
In another thread someone mentioned thinking that Darth Nil would have been better represented as a Skill Challenge. And that got me thinking, how many characters (and in what ways) could be represented as Skill Challenges and still be seen as characters
 
So how about You Build the Character...as a Skill Challenge. Create a skill challenge that represents a character, and could be used as a functional replacement for their stat block, under a specific or myriad set of conditions.

Nice things about this would be, you don't necessarily have to be a master of stat blocks to compete (which is why I think the lightsaber contest is having some varied and quick input), and there is a template for the Skill Challenges that has been posted on these forums, so it would help people organize and set up their challenge.

Edit: This might be a great opportunity for setting up iconic characters that people think are difficult to represent within the number of Talents/Feats the higher CL characters get, i.e. General Obi-Wan Kenobi, Obi-Wan Kenobi- Master Negotiator, Master Kenobi- Lightsaber Duelist. You get the idea.
In another thread someone mentioned thinking that Darth Nil would have been better represented as a Skill Challenge. And that got me thinking, how many characters (and in what ways) could be represented as Skill Challenges and still be seen as characters
 
So how about You Build the Character...as a Skill Challenge. Create a skill challenge that represents a character, and could be used as a functional replacement for their stat block, under a specific or myriad set of conditions.

Nice things about this would be, you don't necessarily have to be a master of stat blocks to compete (which is why I think the lightsaber contest is having some varied and quick input), and there is a template for the Skill Challenges that has been posted on these forums, so it would help people organize and set up their challenge.



nil or nihilus?
My Blog, mostly about D&D.
57304548 wrote:
I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
Actually I much prefer The Losers.
Show
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.) I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc. Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO. Just repeat after me: You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
In another thread someone mentioned thinking that Darth Nil would have been better represented as a Skill Challenge. And that got me thinking, how many characters (and in what ways) could be represented as Skill Challenges and still be seen as characters
 
So how about You Build the Character...as a Skill Challenge. Create a skill challenge that represents a character, and could be used as a functional replacement for their stat block, under a specific or myriad set of conditions.

Nice things about this would be, you don't necessarily have to be a master of stat blocks to compete (which is why I think the lightsaber contest is having some varied and quick input), and there is a template for the Skill Challenges that has been posted on these forums, so it would help people organize and set up their challenge.



nil or nihilus?

Probably Nihilus. I can't remember the specific post, but whichever one it was that absorbed the life from planets.
nihilus.  To brag just a tad, I think I was the first person to place that idea up once the skill challange rules came about.  I could be wrong though.

In anycase I think it's a great idea.  It may open more people to the contest.  It also might be an interesting way to showcase challange rules.
My Blog, mostly about D&D.
57304548 wrote:
I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
Actually I much prefer The Losers.
Show
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.) I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc. Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO. Just repeat after me: You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
nihilus.  To brag just a tad, I think I was the first person to place that idea up once the skill challange rules came about.  I could be wrong though.

In anycase I think it's a great idea.  It may open more people to the contest.  It also might be an interesting way to showcase challange rules.

I applaud your original comment sir!Laughing

I'm definitely thinking it could be a way to showcase the iconic characters that people feel are problematic to represent in a single stat block, and given the limited number of Talents and Feats.
For example, Obi-Wan is referred to as: General Kenobi, Master Kenobi-Lightsaber Duelist, Master Kenobi- the Master Negotiator, and as Old "Ben", at various points. It's hard to jam all the necessary things into the limitations of a stat block, but could you represent all these aspects as a single Skill Challenge, or even 2 or 3 smaller "aspect representative" challenges that define the entire character?
With regard to the character = skill challenge, back in 3.5, a number of adventures were made based around Viktor Saint-Demain, a detective, as the villian.  In the second adventure, 'Quoth the Raven', the PC's get to interrogate Viktor in a skill challenge to see what he knows about a recent string of murders.  If ideas are needed to see how to represent a character as a skill challenge, that's where I would start.  It's in Dragon Magazine #150.
Winner of the You Make the... Contest #9: Jedi Padawans Winner of the You Build the Character#33:  EU Bounty Hunters Winner of the You Build the Character #37:  The Empire Strikes Back Winner of the "Ultimate Dream Builds #1: The Underworld" I am Blue/Black
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I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
With regard to the character = skill challenge, back in 3.5, a number of adventures were made based around Viktor Saint-Demain, a detective, as the villian.  In the second adventure, 'Quoth the Raven', the PC's get to interrogate Viktor in a skill challenge to see what he knows about a recent string of murders.  If ideas are needed to see how to represent a character as a skill challenge, that's where I would start.  It's in Dragon Magazine #150.

The input is appreciated. I'll have to take a look at that issue you referenced.

The more I've thought about it, the more I really want to see people's take on the idea.

Being the gear-head that I am, I would love to see a "You Make the..." of one (or ALL!) of the following:

Armor
Ranged weapon
Melee weapon
Adventuring gear (i.e., glow-rods, backpacks, super-duper comlinks, etc.)
Speeder bike/swoop
Armored vehicle/walker
Artillery piece
Space station
Cyborg/cyborg-hybrid NPC

A "You Make the Prestige Class" or "You Make the Talent Tree" would also be pretty neat to see.
The Putrid Dork Fallacy: "Just because a rule is written one way doesn't mean it can't be interpreted in a completely different way." RUW - Rules Unclearly Written. For more information, see RAW and RAI.
Being the gear-head that I am, I would love to see a "You Make the..." of one (or ALL!) of the following:

Armor
Ranged weapon
Melee weapon
Adventuring gear (i.e., glow-rods, backpacks, super-duper comlinks, etc.)
Speeder bike/swoop
Armored vehicle/walker
Artillery piece
Space station
Cyborg/cyborg-hybrid NPC

A "You Make the Prestige Class" or "You Make the Talent Tree" would also be pretty neat to see.

Noted.

The next contest is one that was requested a little while ago, but I'll get on these requests ASAP (I have a few of my own ideas I wish to run, but since I now have a few requests I'll run those first).
Here is the winning entry for the You Make the Lightsabre crystals contest by HeartofJuyoMk2:


Stygium
Stygium is a rare ore mined on the planet Aeten II.  Though strictly controlled by the dominant galactic government, the ore is used for its ability to create starship cloaking fields.  A Jedi with a pure stygium crystal can construct a lightsaber which dims both the Jedi's blade and his presence.

Blade Color
Variable (dim)
Build DC +10
Effect An activated lightsaber constructed with a Stygium crystal is not considered a light source when calculating concealment bonuses from darkness. In addition, the user gains a +2 bonus to Stealth checks whether or not the blade is active.
Availability Extremely Rare (after Galactic Civil War), Rare (before Galactic Civil War)
The latest competition, You Make the... Contest #7: Spies/Intelligence Agents, is now up and running.

Hi Darth_Scorpion!

I would like to suggest that you extend the time to vote for entries. One week is not enough. Some forum members only log on once a week, so they will likely miss their chance to vote. Also, I've noticed some members express disappointment that they were too late to vote. I've also noticed that sometimes there are many entries but very few votes. Extending the amount of time to vote may help solve these issues.

I would suggest a minimum voting time of 2 weeks instead of 1 week. Maybe even extend it to 3 weeks, which seems to be the same amount of time we have to create entries. What is there to lose? You can have more than one contest going at the same time.

JOIN US AT THE NEW STAR WARS SAGA EDITION COMMUNITY: THE SAGA CONTINUES!

 

Compiled files of all Star Wars Saga Edition resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements

Thanks richterbelmont10.

I'll consider extending the voting for the next contest to two weeks, but I doubt I'd go for three - if for no other reason that if people haven't voted in two weeks, they aren't particularly likely to vote in the third.

I also find that some contests are more 'active' than others - the Lightsabre Crystals was very active on the entry front, but very few forum members voted (and I think there were days in which no one voted at all).


The rules for the current contest are already written and it feels wrong for me to change them now, but I'll implement your suggestion for the next contest.

Feel free to make any other suggestions that you've thought of for the contest format - I'm always happy to accept constructive criticism.

Thanks. Is it just me, or does there seem to be much less activity in the forums?

JOIN US AT THE NEW STAR WARS SAGA EDITION COMMUNITY: THE SAGA CONTINUES!

 

Compiled files of all Star Wars Saga Edition resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements

It's not you, the forums do seem to be less active than normal lately... though I do wonder why?
Mass insanity targeting those who play too much Star Wars?  Laughing
Winner of the You Make the... Contest #9: Jedi Padawans Winner of the You Build the Character#33:  EU Bounty Hunters Winner of the You Build the Character #37:  The Empire Strikes Back Winner of the "Ultimate Dream Builds #1: The Underworld" I am Blue/Black
I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
Who knows - maybe... ;)
Who knows - maybe... ;)

I blame libya?
My Blog, mostly about D&D.
57304548 wrote:
I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
Actually I much prefer The Losers.
Show
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.) I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc. Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO. Just repeat after me: You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
Here is the winning entry for the You Make the Spies/Intel Agents Contest by richterbelmont10:


Penumbra CL 12


Medium Umbaran scout 3/scoundrel 3/soldier 3/infiltrator 3
Force 5
Init +15; Senses darkvision; Perception +12
Languages Basic, Bothese, Gran, High Galactic, Huttese, Umbarese
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Defenses Ref 31 (flat-footed 26), Fort 25, Will 25
hp 73; second wind +18/36; Threshold 25
-----------------------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +9 (2d6+6 stun) with Unarmed Stun
Ranged stun pistol* +14 (3d6+7 stun)
Ranged wrist rocket launcher, hollow-tip stun gas* +14 (3d6+7 stun & piercing)
Ranged vs unaware opponent wrist rocket launcher, hollow-tip stun gas* +17 (4d6+13 stun & piercing)
*point blank shot included
Base Atk +9; Grp +13
Atk Options Advantageous Attack, Cunning Attack, Dastardly Strike, Deadly Sniper, Devastating Attack (wrist rocket launcher), Point Blank Shot, Precise Shot, Set for Stun, Sniper
Special Actions Creeping Approach, Malkite Techniques
-----------------------------------------------------------------------------------------------
Abilities Str 10, Dex 19, Con 10, Int 18, Wis 13, Cha 11 (point-buy 26)
Special Qualities sneaky
Talents Armored Defense, Creeping Approach, Dastardly Strike, Devastating Attack (wrist rocket launcher), Hidden Movement, Improved Stealth, Malkite Techniques, Set for Stun
Feats Advantageous Attack, Armor Proficiency (light), Cunning Attack, Deadly Sniper, Exotic Weapon Proficiency (wrist rocket launcher), Martial Arts I, Point Blank Shot, Precise Shot, Skill Focus (Gather Information, Stealth), Sniper, Weapon Proficiency (pistols, rifles, simple weapons)
Trained Skills Acrobatics +15, Deception +11, Gather Information +16, Initiative +15, Knowledge (bureaucracy) +15, Mechanics +15, Perception +12, Pilot +15, Stealth +20 (may reroll twice but must keep the result of the reroll even if worse)
Untrained Skills Climb +6, Endurance +6, Jump +6, Knowledge (galactic lore) +10, Knowledge (life sciences) +10, Knowledge (physical sciences) +10, Knowledge (social sciences) +10, Knowledge (tactics) +10, Knowledge (technology) +10, Persuasion +6, Ride +10, Survival +7, Swim +6, Treat Injury +7, Use Computer +10
Possessions ambient aural amplifier, decoy glow rod, encrypted comlink (miniaturized), security kit, shadowsuit (+1 armor, +1 equipment), stealth field generator, stun pistol, tool kit, wrist rocket launcher and hollow-tip stun gas (must reload after each use)
Background Bothawui

Character Notes:
Penumbra is an Umbaran who was raised on the Bothan homeworld of Bothawui. She is the trained prodigy of a high-ranking Bothan SpyNet agent.

Penumbra can get you any information you want, no matter where it is or who has it. She knows how to efficiently cut through bureaucratic red tape. She's good at locating people and finding secret information. She can use her decoy glowrod to smuggle small items into or out of a place.

When required, she can infiltrate any installation with her stealth. Since she has darkvision, she prefers to move about in the darkness of night. Also, she is an expert at knocking out an opponent with her stunning attacks. Any target who is not aware of her can be moved to the bottom of the Condition Track with one single shot:

-Dastardly Strike: -1 CT
-Set For Stun: -3 CT if you exceed threshold with stun damage
-Wrist Rocket Launcher, hollow-tip stun gas + Malkite Techniques: -1 CT if toxin beats target’s Fortitude Defense. Also, treat damage threshold as 5 less.

Penumbra is not her real name. Her real name is a secret known only to herself. She has not revealed it to anyone.
The latest competition, You Make the... Contest #8: Imperial Knights, is up and running.
Here is the winning entry for the You Make the Imperial Knight Contest by fairytalejedi:

Nerani Horn                                     CL 7
Medium Human Soldier 2/Jedi 5
Destiny 2; Force 4
Init +10; Senses Perception +4
Languages Basic
-------------------------------------------------------
Defenses Ref 20 (flat-footed 18), Fort 20, Will 19; Block, Deflect, Unwavering Resolve
hp 70; Threshold 20
-------------------------------------------------------
Speed 6 squares
Melee lightsaber +9 (2d8+7)
Ranged by weapon +9
Base Atk +7; Grp +9
Atk Options Power Attack
Special Actions Bantha Rush
Force Powers Known (Use the Force +9): circle of shelter, mind trick, sarlacc sweep, surge
-------------------------------------------------------
Abilities Str 13, Dex 14, Con 12, Int 11, Wis 12, Cha 13
Talents Armored Defense, Block, Deflect, Weapon Specialization (lightsabers)
Feats Armor Proficiency (light, medium), Bantha Rush, Force Sensitivity, Force Training (2), Power Attack, Unwavering Resolve, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)
Skills Endurance +9, Initiative +10, Knowledge (tactics) +8, Use the Force +9
Possessions lightsaber


Well, I don't have the LECG. But I did choose a legacy of sorts for the purposes of this contest, namely the Halcyon legacy. Nerani Horn is a descendant of that famous bloodline, and an apprentice Imperial Knight. Her loyalty to the Fel dynasty is unquestioned, and her training is nearly complete. She eagerly looks forward to the day when she dons the red armor and officially joins the ranks of the Emperor's loyal bodyguards.

I went with my usual PB 25 for the ability scores, and tried to grab some stuff that I felt would be useful for a melee wielding bodyguard. Circle of shelter allows her to protect those around her, Bantha Rush and sarlacc sweep allow her to move threats back away from the one she's protecting, and Unwavering Resolve gives her the strength of will to protect the Emperor against threats that would intimidate less courageous knights.

Okay here a new request: I'd love to see following contests:
- Gunboats
- Bombers
- Capital ships
So did this contest stop than?
So did this contest stop than?

In the thread for the last contest, Darth_Scorpion said that YMt...C was going on hiatus for a while because he was moving house, and he didn't have enough free time or access to the internet to run regular contests. But DS has been around on the boards recently, so you never know, YMt...C might return.
Josh Cheesman - journalist and Star Wars fan. Visit the YBtC Hall of Fame to see the winners of the Praxeum's regular You Build the Character competitions. Need roleplaying stats for a miniature you're using in your Star Wars game? Try the [Saga] Star Wars Miniatures RPG Stats thread. Check out the The Great Mess Hall Food Fight, the Star Wars thread that can't be derailed. Any and all discussions welcome! I never listen to the Order 66 Podcast.
Probably later than expected, YMt...C has indeed returned.

One of the few benefits to being unemployed ( ) is an abundance of free time with which I can devote to more entertaining endeavours (even if I'm spending some of it looking for work)! Besides - after earning my PhD, I feel as though I'm entitled to some form of fun for a while...

The latest competition, You Make the... Contest #9: Jedi Padawans, is now up and running.
Here is the winning entry for the You Make the Jedi Padawan Contest by sienn_sconn:

Taleena CL 6
Medium Adult Female Human Jedi 6
Destiny 2; Force 8; Dark Side 0
Init +11; Senses Perception +11
Languages Basic, Bocce
------------------------------------------------------------------------------------------------------------
Defences Ref 20 (Flat-footed 17), Fort 17, Will 20
hp 55; Threshold 17
------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee Unarmed +9 (1d4+3) or
Melee Lightsabre +9 (2d8+3)
Base Atk +6; Grp +9
Atk Options Weapon Finesse
Special Actions Bad FeelingtFU, Renew VisionKotOR, Visionary DefenceKotOR, WatchCircle InitiateKotOR
Force Powers Known (Use the Force +16): Farseeing (3), Mind Trick, ObscureLE (2), PrescienceLE (2), Sabre SwarmJATM (2), Rebuke (2)
Force Regimens Known (Use the Force +16): Awaken Force Sensitivity, Eyes of the Force, Quiet the Mind, Vo'Ren's First Cadence
------------------------------------------------------------------------------------------------------------
Abilities Str 10, Dex 16, Con 10, Int 12, Wis 16, Cha 16
Talents Renew VisionKotOR, Visionary DefenceKotOR, WatchCircle InitiateKotOR
Feats Bad FeelingtFU, Force Sensitivity, Force Regimen MasteryJATM, Force Training (3), Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiency (Lightsabres, Simple Weapons)
Skills Initiative +11, Knowledge (Galactic Lore) +9, Perception +11, Use the Force +16
Possessions Blue-bladed Lightsabre, Jedi Robes


Taleena has always had visions of the future. They plagued her as a child, where she woke screaming in the night, and acted odd during the day, flinching from unseen stimuli. One specific image she saw was a man that she insisted was part of her future. It got so bad that her parents requested a Jedi mediator.  As soon as the Jedi saw her, he recognized her symptoms as latent Force Sensing, specifically uncontrolled farseeing. She, in turn, recognized him as the man from her visions. He took her to Coruscant to be trained in the Jedi arts. Once under the proper tutelage, she quickly became an apt pupil, and her life normalized as she learned to identify and sort the disturbing images she saw. She prophesied that her Jedi mediator would also be her mentor, a prophecy that actually came true. Her combat style relies heavily on her ability to perceive the future. Rarely is she ever caught offguard. As she approaches the time when she will face her Trials, her greatest hope is that she will be able to perform the same service for other troubled Force-sensitives the way her mentor did for her.

Taleena was built with a 30 point buy.

Note: Taleena frequently uses Quiet the Mind to gain another use of Farseeing and the Visions talent.


Here is the winning entry for the You Make the Force Tradition Member Contest by RobShanti:


Padta Greel, Sorceress of Tund CL 12
Medium Adult Female Human Scoundrel 1/ Noble 6/ Force Adept 5
Destiny 3; Force 15, Strong in the Force; Dark Side 9
Init +12; Senses Perception +10
Languages Basic, Croke, Tundan, Old High Trammic, Sith, Toongese, Ciasi, Quor'sav, Ulorin, Lepese
------------------------------------------------------------------------------------------------------------
Defences Ref 25 (Flat-footed 24), Fort 24, Will 30
hp 44; Threshold 24
------------------------------------------------------------------------------------------------------------
Speed 6 squares (Human form)
Melee Unarmed +7 (1d3+6) or
Ranged By weapon +8
Base Atk +7; Grp +8 (Human form)
Atk Options Point Blank Shot
Special Actions
Force Powers Known
(Use the Force +20): Force Stun (5), Mind Trick (3), Rebuke (2)
Force Techniques Force Power Mastery (Force Stun), Force Power Mastery (Mind Trick)
------------------------------------------------------------------------------------------------------------
Abilities Str 10, Dex 12, Con 10, Int 18, Wis 18, Cha 18
Talents Adept Spellcaster, Dark Presence, Force Focus, Force Power Adept, Illusion, Power of the Dark Side, Swift Power
Feats Force Boon, Force Sensitivity, Force Training (2), Linguist, Point Blank Shot, Skill Focus (Deception, Persuasion, Use the Force), Strong in the Force, Weapon Proficiency (Pistols, Simple Weapons)
Skills Deception +20, Gather Information +15, Initiative +12, Knowledge (Life Sciences) +15, Knowledge (Galactic Lore) +15, Persuasion +20, Use the Force +20
Possessions Sorceror's Robes
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