As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi
Creator of the Multiverse database for custom sets, the Magic Turing machine (proving Magic Turing-complete) and the random Magic card generator.
Dude, all three other players looked high out of their minds. I'm not one to judge, but I'm not sure these guys should look this unsavory on a family site like wotc's dailymtg.com
I thought this was a good game report, helping us to have an idea of how the format plays. Of course, it'd be better if a player hadn't had mana troubles, but sadly in a game of 4 or more players, it's more likely than not that someone will. I encourage more lenient mulligan rules in multiplayer for this reason - it's horrible to play a long multiplayer game where someone just doesn't get to play at all. You wouldn't catch a decent German board game allowing that kind of player-lockout.
willpell: I can understand how bragging about one's social life might not be what one'd want on dailymtg. However, I can't understand how the game report here can be construed as "bragging about his social life". We didn't hear anything about the preferences or foibles of these characters; no asides about their girlfriends; not even any comments on the snack food in evidence. Just comments on their gameplay, which is after all what a game report should contain.
Keeping a two-lander in a deck with plenty of mana and some mana acceleration makes sense. Shawn hit a rough patch in the "sufficiently randomized" distribution of his deck. I've seen his deck get mana flooded and draw perfectly. Random happens.
I object to it being a game report in the first place. Hearing about how much fun someone else (not me) had playing their deck (not mine) with their friends (not mine) is of virtually no relevance to me. Plus as several other posters have pointed out more bluntly than I will, his friends are not exactly easy on the eyes. I don't need to see these people, I don't need to see the cards they own, and I am only vaguely interested in hearing about the plays they made.A better way to explain what makes this format neat would be to walk through some or all of the planes, present some sample scheme decks, corresponding invader decks, and native decks built around a few of the more interesting planechase planes.
Game reports are a pretty good way display a format that you have absolutely no knowledge about. While I agree that the photographs were unnecessary, it is nice to see gameplay since it better displays the new interactions possible within a new format. Decks alone are meaningless without gameplay as they tend generate magical christmasland scenarios but when you actually play you realize how sucky they are.
I object to it being a game report in the first place. Hearing about how much fun someone else (not me) had playing their deck (not mine) with their friends (not mine) is of virtually no relevance to me. Plus as several other posters have pointed out more bluntly than I will, his friends are not exactly easy on the eyes. I don't need to see these people, I don't need to see the cards they own, and I am only vaguely interested in hearing about the plays they made.
By the way, Big Sty forgot to mention perhaps THE most important candidate for the "don't make this your home plane" list (apart from Otaria which functions much the same): The Aeon Fog. It's appropriate to say that an invasion of Equilor, quite possibly the Multiverse's oldest plane, would just automatically fail, but a game where one team is in permanent Stasis, while the other team sits and does nothing for four turns but then is free to spend as it sees fit and maybe even double up on a creature ability here and there, would hardly be worth actually playing out.
You could beat The Eon Fog if you prepared for it. Serra's Blessing lets you keep attacking, and Awakening pretty much turns it off. If "During your turn" includes upkeep, then Braid of Fire might be a tasty way to keep activating schemes, too.