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gw4echargenerator.zzl.org/char_edit.php

I didn't know Puckish made a character generator at the time, but anyway I already mentioned in "To those who've run it..." that this is own little pet project for Gamma World.

The typical formula for positive numbers would be (X - 10)/2 rounded down.  At negative numbers though, this sometimes would turn -1/2 = -0.5 = 0, which would make Conspiracy, Mechanics and Science 0 (stat) + 0 (training) + 1 (level) = 1.  The solution I found out was to make an IF statement, to round up instead of round down when the numbers are negative.

[It's a bug with regards to how fractions and rounding down interact, especially when compared against the Gamma World / D&D mechanics on negative numbers.]

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57047238 wrote:
If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.
I Don't Always Play Strikers...But When I Do, I Prefer Vampire Stay Thirsty, My Friends
This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery. What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development) Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with The Best Answer to "Why 4E?" Fun vs. Engaging
gribble
Joined Dec 1969
The typical formula for positive numbers would be (X - 10)/2 rounded down.  At negative numbers though, this sometimes would turn -1/2 = -0.5 = 0, which would make Conspiracy, Mechanics and Science 0 (stat) + 0 (training) + 1 (level) = 1.  The solution I found out was to make an IF statement, to round up instead of round down when the numbers are negative.

An easier solution is [score] / 2 - 5, using integer division. (i.e.: drop fractions without rounding). That way you don't need the if statement.

puckish
Joined Dec 1969
I fixed a few bugs in the Character Generator ( http://html5.holycow.com/gammaworld/ ).  I do know there was a problem with Will Defense generation when Charisma was higher than Wisdom and that should be fixed now.