More Monsters: D&D Imports

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So if you need some more creatures to fight, just pull out your Monster Manual(s) from 4e D&D and go to town. Here's some that look like they'd work well, from looking through Monster Manual (1). Remember to make appropriate conversions, e.g. untyped damage becomes physical damage and so on.


Level 1

Fire Beetle
Cavern Choker
Spiretop Drake
Stirge

Level 2

Needlefang Drake Swarm
Kruthik Hatchling (minion)
Kruthik Young
Zombie (reflavored as victims of a contagious disease, not true undead)

Level 3

Doppleganger Sneak
Spitting Drake
Iron Defender (reflavored as a guardian robot dog)
Ochre Jelly (elite)
Zombie Rotter (reflavored as victims of a contagious disease, not true undead)

Level 4

Kruthik Adult
Warforged Soldier (reflavored as android)

Level 5

Fire Bat (could change the damage type to radiation for a Rad Bat)
Tangler Beetle
Rage Drake (these make nice mounts)
Gelatinous Cube (elite)
Vine Horror

Level 6

Harpy
Iron Cobra (reflavored as a guardian robot snake)
Kruthik Hive Lord (elite)
Warforged Captain (reflavored as android)

Level 7

Macetail Behemoth (yay dinosaur!)
Carrion Crawler
Grell
Grick
Hell Hound (change fire to radiation and you've got a Rad Hound)
Cacklefiend Hyena
Otyugh
Dire Stirge
Vine Horror Spellfiend

Level 8

Doppleganger Assassin
Foulspawn Grue
Foulspawn Mangler

Level 9

Bloodspike Behemoth (yay dinosaur!)
Bulette (elite; basically a bigger sep)
Destrachan
Displacer Beast (as seen on page 33!)
Foulspawn Berserker
Gargoyle
Grick Alpha (elite)
Shambling Mound
Flame Snake
Troll (reflavored as some unstoppable mutant thing)

Level 10

Berbalang (solo)
Chuul
Feymire Crocodile (elite)
Gibbering Mouther

Level 11

Foulspawn Seer
Grell Philosopher (elite)

Level 12

Foulspawn Hulk
Umber Hulk (elite)

Level 13

Beholder Eye of Flame (elite)

Level 14

Mind Flayer Infiltrator

Caoimhe Ora Snow

Game Designer, The Queen's Cavaliers

5e D&D Stuff: Birthright Conversion

Another good wiki addition!

I'll skip a book and flip through the MM3.

Level 1

Xivort Darter/Net Caster/Slasher (they even SOUND like GW critters!)

Level 2

Cave Fisher Spawn (minion)
Ambush Spider
Murklord Frog
Sporeback Frog
Wilden Destroyer/Hunter (Gren, anyone?)
Xivort Shadow Caller

Level 3

Cave Fisher Angler/Spiker
Craud Impaler
Skulk Mesmerist (complete with mind powers) / Murderer
Yeti Hunter (obviously)

Level 4

Cave Fisher Line Spiker (minion)
Spiderling (minion)
Craud Crusher
Great Ape (simian origin!)
Rot Grub Swarm
Wilden Ancient (see above)
Yeti Howler (ditto)

Level 5

Craud King
Gnoll (Ark?) Skulker
Gremlin Deceiver
Silverback Ape
Skulk Hunter
Yeti Rampager

Level 6

Ape Temple Guardian
Bone Crown Behemoth
Shardmind Warseeker (Seismic?)
Thri-kreen Ambusher (Cockroaches!)
Gnoll (Ark?) Warfang

Level 7

Foulspawn Wretch (minion)
Gremlin Skulker
Ironstone Gargoyle (the preview did mention gargoyles as a seismic hawkoid...)
Skinwing Behemoth
Thri-kreen Scout
Ustilagor (psychic brain devourers?  yes, please)

Level 8

Obsidian Gargoyle (minion)
Hornstone Gargoyle
Object Mimic (malevolent grey goo!)
Ogre Cave Hunter (Giant?)
Rot Grub Zombie (one of few undead I see as appropriate)
Runic Gargoyle
Shardmind Dominator
Thri-kreen Desert-Talker
Spirehorn Behemoth

Level 9

Howler Dread Hound (minion)
Meenlock Stalker 
Nagpa (Carrin?) Corruptor
Ogre Ironclad

Level 10

Sea Kraken (solo) (Great Lakes campaigns, I'm looking in your direction...)
Awakened Rot Grub Swarm
Foulspawn Mockery
Shardmind Executioner
Su Sentinel (these could NOT BE more Gamma Terran)

Level 11

Su Ambusher (minion)
Hill Giant Smasher
Meenlock Corruptor

Level 12

Oblivion Moss Mindmaster (elite) (What? Psionic sentient plants?  You don't say...)
Mossling Creeper (minion)
Mossling Grower (minion)
Mossling Guardian (minion)
Mossling Hurler (minion)
Mossling Vinecaller (minion)
Cloaker Ambusher
Foulspawn Warpcaller
Girallon Marauder (simians!)
Hill Giant Rockthrower
Su Alpha

Level 13

Howler Doom Mastiff

Level 14

Intellect Predator

 

Dark Sun Creature Catalog has a bunch of good stuff. Here's some recommended critters, most of which are great for any desert:

Level 1

Baazrag Whelp (minion)
Baazrag Gnawer
Id Fiend (solo)
Jhakar Tracker
Kestrekel (minion)

Level 2

Kank Spitter
Kestrekel Blood Flock

Level 3

Baazrag Swarm
Crodlu
Jhakar Trapjaw
Silk Wyrm Hatchling (minion)
Silk Wyrm Adult (solo)

Level 4

Inix Juvenile
Kank Soldier
Crystal Spider

Level 5

Anakore Hunter
Baazrag Breeder
Cilops Creeper
War Crodlu

Level 6

Aarakocra Diver
Aarakocra Warrior (minion)
Tembo (solo)
Thri-Kreen Bounder (minion)

Level 7

Anakore Render
Cilops Stalker

Level 8

Aarakocra Windcaller
Gaj Mindhunter (elite)
Inix Adult
Thri-Kreen Mauler

Level 9

Anakore Dune King
Braxat Juvenile
Chathrang

Level 10

Brohg Hurler
Brohg Warrior (elite)
Mekillot
Thri-Kreen Mantis Warrior (elite)

Level 11

Zombie Cactus (elite)
Zombie Cactus Thrall (minion)

Level 12

Hunter Cactus

Level 13

Gaj Pain Tyrant (elite)
Kirre

Level 14

Braxat Raider (elite)
Silk Wyrm Elder

Caoimhe Ora Snow

Game Designer, The Queen's Cavaliers

5e D&D Stuff: Birthright Conversion

Next up: sorting by origin and species.  
I have found 4E monsters very helpful as I make up the ape army of Prime Nation.

I started with the Great Ape (Skirmisher 4) and Silverback (Brute 5 Leader). I tinkered with the stat blocks to turn the Great Ape into a Soldier and I gave them both guns, but most of their numbers were great.

Then I wanted to give them non-animal domesticated pets, so I used Fire Beetles, Giant Centipedes and Giant Ants (the last for Mounts). 

I want to add Girallons, but those are level 11 minimum. And while level 9-10 players could take a level 11 monster, I want to introduce Girallons much earlier than that. So I think I will just start with a level 11 Girallon and then "ratchet it down" a few levels to 8 or so. 
The Doctor Comics Blog: doctorcomics.blogspot.com On Twitter @doctorcomics GW Card List: http://community.wizards.com/go/thread/view/75882/26023881/Card_List
Now, when you started using creatures from the Monster Manuals [aside from adding level to damage and attack roll] are there any other conversions you needed to make or are they good to go?
Now, when you started using creatures from the Monster Manuals [aside from adding level to damage and attack roll] are there any other conversions you needed to make or are they good to go?

That is a good question AND should have its OWN thread. IMHO Cool

GAMMA WORLD Wuv D&D: Beyond the RPG - Transcript This is a complete transcript. http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390668593 The audio file is in this News Archive http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/DNDXP 2010 D&D Product Overview (47 minutes into the Audio) http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&pg=last#390928045
Now, when you started using creatures from the Monster Manuals [aside from adding level to damage and attack roll] are there any other conversions you needed to make or are they good to go?



Don't add the monster's level to attack and damage rolls. Monsters in GW are made the same way monsters are made in the rest of 4E.

If you are using monsters from before MM3, you may want to raise their damage output and possibly adjust their attack numbers, defenses, and hit points based on the latest 4E errata, but this has nothing to do with GW. 
The Doctor Comics Blog: doctorcomics.blogspot.com On Twitter @doctorcomics GW Card List: http://community.wizards.com/go/thread/view/75882/26023881/Card_List
exactly. 4E monsters should already have their levels added in their stats (same as GW characters, to account for lack of feats). when you bring over monsters from MM3, Essentials or the Compendium bring them over RAW (with flavor). If you bring over monsters pre-MM3, adjust their damage output to be in line with 4E errata.
exactly. 4E monsters should already have their levels added in their stats (same as GW characters, to account for lack of feats). when you bring over monsters from MM3, Essentials or the Compendium bring them over RAW (with flavor). If you bring over monsters pre-MM3, adjust their damage output to be in line with 4E errata.




I know you and Dr. Comics have mentioned the 4E errata fix to monster damage, but I can't find it buried in the Errata Document, can I get directions to it or the errata itself here?
Thanks.
as you are an insider, basically afaik just use the Compendium version of the monster. If the compendium version of a pre-MM3 monster is still the same as the MM1/MM2 version, add around 30-40% to it's damage. (or for high damage dealing monsters, around +2-3 damage for Heroic tier, +5-7 damage for paragon tier, and +10-12 damage for epic tier)
Thanks, I took copies of the pages from my MM's and made my own binder (that way I get some descriptive texts and some encounter builds) but I will use the Compendium to verify numbers.
No Insider access is required. Go to the D&D home page, on the right hand side is "Rules Updates."

There's the consolidated rule changes

Or you can just get the DM's Guide errata.

Both have the new rules for making monsters, including some adjustments to the attack bonuses and ACs for certain roles of monsters, and new damage tables for all monsters.
The Doctor Comics Blog: doctorcomics.blogspot.com On Twitter @doctorcomics GW Card List: http://community.wizards.com/go/thread/view/75882/26023881/Card_List
No Insider access is required. Go to the D&D home page, on the right hand side is "Rules Updates."

There's the consolidated rule changes

Or you can just get the DM's Guide errata.

Both have the new rules for making monsters, including some adjustments to the attack bonuses and ACs for certain roles of monsters, and new damage tables for all monsters.



Thanks Dr. Comics, so last page of the DMG erratta link and its corresponding value in the consolidated (though I did notice a formatting problem in the DMG Errata that was not in the Consolidated, look at the init modifiers row for the monsters).

Anyway, thanks for the help and links.


You're absolutely right on that formatting problem. I must have made half a dozen monsters before I figured out how it was supposed to look. Good eye.

And happy to help. 
The Doctor Comics Blog: doctorcomics.blogspot.com On Twitter @doctorcomics GW Card List: http://community.wizards.com/go/thread/view/75882/26023881/Card_List
Some monsters from the D&D Monster Vault that are useful for Gamma World (I've recommended a few monsters as good "equivalents" for GW creatures):

Level 1
Dire Rat, Animal (brute)
Goblin Beast Rider (skirmisher) -- a.k.a. dabber
Goblin Cutthroat (skirmisher) -- a.k.a. dabber
Goblin Sniper (minion artillery) -- a.k.a. dabber
Grasping Zombie (brute)
Horse, Animal (brute)
Scurrying Rat Swarm, Animal (skirmisher)
Stirge (lurker)

Level 2
Common Bandit, Human (skirmisher)
Dragonborn Mercenary (skirmisher)
Guard Drake (brute)
Human Goon (minion soldier)
Wolf, Animal (skirmisher)

Level 3
Crocodile, Animal (soldier)
Doppleganger Sneak (skirmisher)
Goblin Hex Hurler (controller leader) -- a.k.a. dabber
Greenscale Raider, Lizardfolk (soldier)
Greenscale Trapper, Lizardfolk (controller)
Hobgoblin Battle Guard (soldier) -- a.k.a. badder
Hobgoblin Beast Master (controller leader) -- a.k.a. badder
Hobgoblin Spear Soldier (skirmisher)
Ochre Jelly, Ooze (elite brute)
Poisonscale Brawler, Lizardfolk (brute)
Poisonscale Needler, Lizardfolk (minion artillery)
Spider Swarm, Animal (soldier)
Spitting Drake (artillery)
Town Guard, Human (soldier)

Level 4
Bloodseeker Drake (soldier)
Bugbear Thug (brute)
Deathjump Spider, Animal (skirmisher)
Flesh-Crazed Zombie (skirmisher)
Greenscale Hunter, Lizardfolk (skirmisher)
Green Slime, Ooze (lurker)
Hobgoblin Warmonger (artillery leader)
Hulking Zombie (brute)

Level 5
Bear, Animal (brute)
Beholder Gauth (elite artillery)
Bugbear Backstabber (skirmisher)
Carrion Crawler Scuttler (skirmisher)
Deathpledged Gnoll (brute)
Deathrattle Viper, Animal (brute)
Dire Wolf, Animal (skirmisher)
Dragonborn Soldier (soldier)
Dryad Recluse (lurker)
Gargoyle Rake (lurker)
Gelatinous Cube, Ooze (elite brute)
Ghoul (soldier)
Gnoll Huntmaster (artillery)
Hobgoblin Commander (soldier leader) -- a.k.a. badder
Rage Drake (brute)
Ravenous Ghoul (brute)
Shark, Animal (brute)
Spitting Cobra, Animal (minion soldier)
Stirge Suckerling (minion lurker)
Zombie Shambler (minion brute)

Level 6
Ambush Drake (skirmisher)
Blackscale Crusher, Lizardfolk (brute)
Gnoll Blood Caller (soldier)
Greenscale Bog Mystic, Lizardfolk (controller leader)
Ogre (brute)
Rust Monster (skirmisher)
Troglodyte Grunt (minion skirmisher)
Troglodyte Mauler (soldier)

Level 7
Carrion Crawler (soldier)
Demon-Eye Gnoll (lurker)
Dire Stirge (lurker)
Doomspinner Spider, Animal (controller)
Dryad Hunter (skirmisher)
Fang of Yeenoghu, Gnoll (skirmisher leader)
Gnoll Gorger (brute)
Human Thug (minion skirmisher)
Ogre Hunter (skirmisher)
Otyugh (soldier)
Troglodyte Impaler (artillery)
Troglodyte Thrasher (brute)
Young Bulette (lurker) -- a.ka. Sep

Level 8
Black Pudding, Ooze (elite brute)
Black Pudding Spawn, Ooze (minion brute)
Dryad Witch (controller)
Ettin Thug (brute) -- a.k.a. Orlen
Ettin Wrath Chanter (elite controller leader) -- a.k.a. Orlen
Gluttinous Rust Monster (brute)
Gnoll Far Fang (artillery)
Gnoll Pack Lord (controller leader)
Human Duelist (soldier)
Minotaur Soldier (soldier)
Ogre Mercenary (soldier)
Owlbear (elite brute)
War Hyena, Animal (minion soldier)
Young Owlbear (brute)

Level 9
Beholder (solo artillery)
Bulette (elite skirmisher) -- a.k.a. Sep
Crushgrip Constrictor, Animal (soldier)
Displacer Beast (skirmisher)
Gargoyle (lurker)
Gnoll Demon Spawn (brute)
Minotaur Charger (skirmisher)
Minotaur Magus (controller leader)
Trained Owlbear (soldier)
Young Rust Monster Swarm (soldier)

Level 10
Bog Hag (skirmisher)
Bramblewood Treant (soldier)
Charnel Otyugh (elite soldier)
Ettin Hunter (artillery) -- a.k.a. Orlen
Ettin Marauder (elite soldier) -- a.k.a. Orlen
Hydra (solo brute)
Impaling Roper (lurker)
Manticore Striker (skirmisher)
Mesmeric-Eye Basilisk (soldier)
Ogre Juggernaut (brute)
Stirge Suckerling Swarm (brute)
Venom-Eye Basilisk (artillery)

Level 11
Demonic Savage Minotaur (brute)
Doppleganger Infiltrator (lurker)
Gargoyle Rock Hurler (artillery)
Manticore Impaler (brute)
Neo-Otyugh (elite controller)
Savage Displacer Beast (brute)
Wilt-Eye Basilisk (controller)
Wind-Claw Owlbear (elite controller)

Level 12
Basilisk (controller)
Cave Roper (elite controller)
Flesh Golem (elite brute)
Green Hag (controller)
Githyanki Warrior (soldier)
Snake Swarm (brute)
Umber Hulk (elite soldier)

Level 13
Abyssal Basilisk (artillery)
Displacer Beast Pack Lord (elite skirmisher)
Hill Giant (brute)
Hill Giant Earth Shaman (controller leader)
Hill Giant Hunter (artillery)
Githyanki Legionary (minion soldier)
Githyanki Mindslicer (artillery)
Githyanki Raider (skirmisher)
Manticore Sky Hunter (soldier leader)
Manticore Spike Hurler (artillery)

Level 14
Arena-Trained Ogre (brute)
Drider (soldier)
Drider Shadowspinner (skirmisher)
Drider Fanglord (brute)


As usual, make appropriate substitutions for origins, keywords, damage types, etc.

Caoimhe Ora Snow

Game Designer, The Queen's Cavaliers

5e D&D Stuff: Birthright Conversion

One other thing to consider when looking for monsters to port over - a lot more options open up if you de-level more powerful monsters with the monster builder.  If you ever decide to have a final battle for a GW campaign, you might be able to use something hefty like a de-leveled dragon or de-leveled tarrasque as a final boss.
One other thing to consider when looking for monsters to port over - a lot more options open up if you de-level more powerful monsters with the monster builder.  If you ever decide to have a final battle for a GW campaign, you might be able to use something hefty like a de-leveled dragon or de-leveled tarrasque as a final boss.

I wasn't even thinking about the monster builder...going to have to get that DDI subscription to do it easily...heh Good suggestion! I just looked for monsters that fit the bill. For instance, in my campaign, I'm using ideas from the RIFTS setting. My Splugorth minions are Neogi. They are the best, closest analog to that part of the setting that D&D has without me having to do crazy conversions from Palladium's stuff.
going to have to get that DDI subscription to do it easily...

Better do it and download it soon, with them switching the character builder to web only on the 16th there is no telling what will happen to the monster builder long term.

I've redrafted several 4e critters to use in GW.  Myconids are now 'Shroomen' and have a tribal colony system.

Fell Taints are now 'Hellyfish' and are an extradimensional threat. 

Cavern Chokers are Gray Alien assassin clones called Black Stranglers.

And Hive Warriors & such are now Secticans.

Didn't have to muck with the stats much either.

I used the Black Stranglers with an Ambush Spider and the PCs waxed them pretty quick.