As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi
I'd love to see Magic pull the same stunt sometime; the usual 520 or so cards could be neatly sliced up into 13 sequential releases that act out the 13 stages of the Hero's Journey on a planet-wide scale. (Actually now that I check the list is 17 stages, but I think I've seen a slightly condensed version with 13, and that'd be enough I'm sure.
I think Kev Walker did a pretty lame job with his Cystbearer. He pretty much took the pose straight out of Allsop's image, and the things he added or adjusted to the creature design are all things that I think were done better in the original.Kev's cystbearer lacks the weird, sick proportions of Allsop's aberration, instead of gross cysts he did happy, shiny green bubbles, and making the eyes black with shiny reflections just made it look cute, cartoony and kinda silly. And by making the creature look straight at us he kinda missed the point of the creature's long, spiny neck.Memoricide is an absolute smash hit, however, and I really liked Dougs thoughts on Blunt the Assault as well.
I agree, it did. Until I saw the art description, I actually thought that the Cystbearer was a tree-height creature. as for the colorfulness, I'm fine with it. It's actually sort of disturbing in its contradictions.
I don't think it would be wise at all to have too much art like this, but to break the Dark and Forbidding monotony every once in a while is a good thing. (Don't get me wrong, I'm a sucker for Dark and Forbidding, but when every evil monster is epic in the same way, the general epicitude starts to diminish, and that's not something I want to see happen to Phyrexia.)
Trust me on this, he's saying a LOT more than you realize.