Feel free to give feedback
11*13,000*Roll for third origin, Receive Novice powers
12*16,000* 3rd Origin Crit hit benefit
13*20,000* Evolution in Action, 4th Alpha Mutation
14*26,000*3rd Origin Utility Power
15*32,000* Evolution in Action, Take an extra action (Once per Encounter)
16*39,000*3rd Origin Expert Power
17*47,000* Evolution in Action, +1 to lowest stat
18*57,000*Take an extra action (Twice per encounter)/5th Alpha Mutation
19*69,000*+1 to lowest stat, Evolution in Action
20*84,000*2nd Uber Feature
Evolution In Action
Pick among four options:
Recessive Mutations: Take a Move action to turn off an Origin's physiological changes and powers. For as many minutes as your levels, you might pass yourself off as a Pure Strain Human on a causal visual inspection. Other methods of detection can still out you.
Flux Boost: Pick a mutation that gives damage to do an extra 1d10. You can pick this benefit multiple times, but it must be a different mutation every time.
Sensei: Attack rolls and DC for this mutation are at a +1. You can pick this benefit multiple times, but it must be a different mutation every time.
Self-induced Darwism: Replace a current Origin with a new re-rolled Origin. You lose any Evolution in Action benefits on the old Origin. You can't select Self-induced Darwism twice in a row.