It is amazing. One of the best products I have put my money towards. I have convinced a large number of people to play, including people that don't play D&D, and they all love it.
1: can the game be played from start through finish and level the players far beyond 2?
2: i have heard this game is a great gateway to 4th edition, but, what about as a game that can stand on its own merits? such as for a group that isn't fond of 4th, can they still play this and have just as much fun?
3: how does the puzzle piece board translate as a set of maps for castle ravenloft? this is the part i need help with the most, not trashing it... just cant see it.
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It's a good addition to the line. Not worth the cover charge, though. I can see a group all pitching in to get a copy to play on the nights when the DM/cleric/whatever flakes out or bogarting the demo copy if your FLGS has one, but I feel it's either slightly too expensive, or missing something that would match value to price. But as with everything Wizards has done recently, I understand that I am not the target audience. I have more than enough tiles and maps to do what I need, I do not like or collect WotC minis, and I have no real attachment to the nostalgia value that I suspect is selling many copies.I'm well aware that my FLGS cannot order the game fast enough to keep up with demand, but I see no reason to follow the herd when I'm not big on board games in the first place. If you were a fan of Warhammer Quest, Heroquest, and other similar fully-integrated co-op boardgames, Castle Ravenloft will be worth your time. If you're like me, however, and consider it nothing more than an amusing dalliance for boring afternoons, you can probably skip it long enough to let someone else buy it, or wait to find it on sale somewhere.
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There's been a few comments on here about spouses (specifically wives) liking this game when they don't like D&D. Here's the thing... my wife loves board games but has some wierd misconceptions about D&D. I have tried many many times to get her to just try D&D but she refuses. She says its a guy game.How can I convince her that this is not just a guy game? Do you think this game has enough D&D elements to give her a taste of D&D?
I am new, and I played it Friday night. It was very nice. I played D&D back in the early 80's and I am back!
I agree that Castle Ravenloft is a great intro to D&D. I love the D&D RPG, but even I get a bit daunted and frustrated with how complicated it is at times. That is why I have been playing much more DDM or D&D Minis Battles (using modified DDM Guild rules) than I have of the RPG. I find Castle Ravenloft to be a nice balance between the overly complex RPG and the overly simple DDM games. It is much easier to learn and get into than even the D&D Encounters modules. My wife, who is good at video games and who plays DDM with me, does not like the RPG. She says it's too slow and that there is way too much arguing and not enough action. Castle Ravenloft fits the bill well for her too. It gives her one character to role play (as in the RPG) but the rules are as easy to learn as the ones for DDM. The game is so accessible that even my sister and brother-in-law (neither of whom have ever played D&D and know nothing about any form of it) were willing to play Castle Ravenloft with my wife and I recently. We were over at my grandma's house for New Years Eve and we played the game while waiting for midnight. We got so into it that when one of our characters died, we "ressurected" him and kept on going. We didn't reach the senario goal by the time they had to go home and get a bit of sleep (none of us are able to stay up all night anymore it seems). Then they came back to Grandma's the next day and finished the game. My sister and brother-in-law enjoyed it so much that she invited my wife and I over to their place to play it again sometime. This from a person who thinks that the things on Facebook are "games" and who hardly ever plays board games with anyone anymore. I've also discovered some discussions about this game at boardgamegeek.com where people have posted templates so that you can make your own hero cards and power cards. They also have posted some additional quests and rules modifications. I wish I had known about the quest writing contest on Wizard's Website before now (learned about it through boardgamegeek). I would have entered if would have had the time.I've made a couple of my own heroes and they play fairly well with the game. I've always loved the hero building aspect of D&D. With Castle Ravenloft, it's just as fun but much easier even than using the Character Builder program!This is a great game! I hope that lots of fans of the game make and post new scenarios. Although since the game's board is modular and layed down mostly at random and the monsters are drawn at random; you never really play the same game twice in a row even if you pick the same scenario from the book. That's the best part of the game! Unlike so many board games, it has a lot of replay value right out of the box.