Damage Inc. - A proposed adaption

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For those of you unfamiliar, the original Damage Inc. is here

The concept and inspiration for this build can be found in LDB's excellent Time Bomb build found here.

LDB's build and mine currently share space in the Hall of Heroes thread.

It has recently come to our attention that thru our mutual endeavors we have perfected this concept, mostly due to LDB, however our builds are very similar and contradict the criteria of the HoH.

With that in mind I have decided to retool Damage Inc. and hopefully lend a new vision to this wonderful Nova-centric concept and thus alleviate any concerns over the similarities of our respective builds.

The purpose of this thread is a test drive to ascertain if my concept/calculations are correct.  If it is a viable concept I will update Damage Inc. accordingly.

And without further ado.

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Damage Inc. - An exercise in Brutality.




Several things have changed with this build.  Namely the race choice, and Paragon Path.

Human and Adroit Explorer have achieved what is this builds core synthesis.  I seek to offer a viable alternative utilizing the Vistani Blood Line Feats while achieving the same results.

The Longtooth Shifter and Blood Fury Hunter Paragon path seek to further enhance damage as well as lend fluff to the bloodied build concept.

With that said, the defenses in the end for Damage Inc. are slightly lower than I would like, however the concept of this build is to provide a Stellar Damage Burst Specialist while still maintaining a level of Practical Optimization.

The build at Level 30

Damage Inc., level 30

Race: Longtooth Shifter
Class: Ranger
Paragon Path: Bloodfury Hunter
Epic Destiny: Eternal Seeker
Seeking Destiny: Bountiful Seconds


Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style
Ranger: Prime Shot


FINAL ABILITY SCORES
Str 26
Con 15
Dex 18
Int 12
Wis 22
Cha 10.


STARTING ABILITY SCORES
Str 16
Con 13
Dex 13
Int 10
Wis 14
Cha 8.



AC: 45
Fort: 43
Reflex: 42 
Will: 42
HP: 187
Surges: 8
Surge Value: 46


TRAINED SKILLS
Nature +24, Acrobatics +23, Athletics +31, Perception +24, Stealth +23, Insight +24


UNTRAINED SKILLS
Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +19, Endurance +19, Heal +19, History +16, Intimidate +15, Religion +16, Streetwise +15, Thievery +18


FEATS
Level 1: Armor Proficiency (Chainmail)
Level 2: Armor Proficiency (Scale)
Level 4: Weapon Proficiency (Bastard sword)
Level 6: Weapon Expertise (Heavy Blade)
Level 8: Two-Weapon Fighting
Level 10: Two-Weapon Defense
Level 11: Improved Defenses - HotFL
Level 12: Prime Punisher
Level 14: Vistani Heritage
Level 16: Called Shot
Level 18: Improved Initiative (retrained to Superior Initiative at Level 21)
Level 20: Master at Arms
Level 21: Rending Tempest
Level 22: Martial Mastery
Level 24: Power Attack
Level 26: Headsman's Chop
Level 28: Vistani Foresight
Level 30: Monastic Disciple


POWERS
Monastic Disciple: Stone Fist Flurry of Blows
Ranger at-will 1: Careful Attack
Ranger at-will 1: Twin Strike
Seeker's Lore: Rune of the Hero's Resolve
Ranger encounter 1: Off-Hand Strike
Ranger daily 1: Jaws of the Wolf
Ranger utility 2: Begin the Hunt
Ranger encounter 3: Ruffling Sting
Ranger daily 5: Hunter's Confrontation
Ranger utility 6: Death Threat
Ranger encounter 7: Lashing Leaves
Ranger daily 9: Attacks on the Run
Ranger utility 10: Resume the Hunt
Ranger encounter 13: Off-Hand Diversion (replaces Off-Hand Strike)
Ranger daily 15: Blade Cascade (replaces Jaws of the Wolf)
Ranger utility 16: Ranger's Parry
Ranger daily 19: Cruel Cage of Steel (replaces Hunter's Confrontation)
Ranger utility 22: Master of the Hunt
Ranger encounter 23: Nonchalant Collapse (replaces Lashing Leaves)
Ranger daily 25: Ranger's Resurgence (replaces Attacks on the Run)
Ranger encounter 27: Hurricane of Blades (replaces Ruffling Sting)
Ranger daily 29: Ultimate Confrontation (replaces Ranger's Resurgence)


ITEMS


Battlecrazed Bastard sword +6 (2)
Magic Elderscale Armor +6
Torc of Power Preservation +5
Gauntlets of Destruction (paragon tier)
Boots of Quickness (paragon tier)
Sapphire Scabbard (paragon tier) (2)
Dice of Auspicious Fortune (paragon tier)
Stone of Earth (paragon tier)
Charm of Abundant Action (epic tier)
Eye of Awareness (epic tier)
Ring of Free Time (epic tier)
Blood Fury Handaxe +1
Iron Armbands of Power (epic tier)
Baldric of Valor (epic tier)
Lucklender Javelin +4




The Nova at Level 30


Turn 1 (Setup):

No Action – Begin the Hunt - +2 to attack quarry until end of the encounter

+34 Initiative
+32 with no Begin the Hunt Cheez

Action Point – Gain a Standard Action - +6 to damage with Shifter’s Action

Minor Action – Item Encounter Power: Blood Fury Hand Axe+1


Move/Minor Action – Master of the Hunt

Bountiful Seconds Minor Action – Longtooth Shifting 
Dynamic Transformation - 
shift 2 squares

Standard Action/Minor Action - Use this action for Hunters Quarry if Begin the Hunt is not an option.  If Begin the Hunt is an option (such as against a solo) then this action will be used to Twin Strike after Ultimate Confrontation.

Action Point Standard Action – Ultimate Confrontation (+28 with Lucklender Javelin +4/+26 if you use the charges/use your rolls in Dice of Auspicious Fortune)

Turn 2 (Action):

Free Action – Item Daily Power: Belt of Titan Strength
Free Action Ring of Free Time gain a minor action
Free Action – Charm of Abundant Action

Note: Sapphire Scabbards
will be used here not for damage, but to draw our Bastard Swords after hurling the Javelin and dropping the Charm.



 
Minor Action – Nonchalant Collapse (+40 vs. Fort - +38 with no Begin the Hunt Cheez)) ---------------------normal minor action
•    3d10+3d6+ 57 damage, reroll all 1’s


 Action Point – gain Standard Action - +6 to damage with Shifter’s Action – Regain Nonchalant Collapse via Martial Mastery


 Standard Action – Cruel Cage of Steel (+44 vs. AC/+42 with No Begin the Hunt Cheez) --- Normal Standard Action
•    5d10+3d6+64 damage, reroll all 1’s
•    6d10+3d6+64 damage, reroll all 1’s
•    6d10+3d6+64 damage, reroll all 1’s


Ring of Free Time Minor Action – Rune of Hero’s Resolve


Rune of Hero’s Resolve Standard ActionBlade Cascade (+40 vs AC with CA/+38 No Begin The Hunt Cheez)


•    8d10+3d6+64 damage, reroll all 1’s
•    8d10+3d6+64 damage, reroll all 1’s
•    8d10+3d6+64 damage, reroll all 1’s
•    8d10+3d6+64 damage, reroll all 1’s
•    8d10+3d6+64 damage, reroll all 1’s


 Minor Action – Nonchalant Collapse (+40 vs. Fort/+38 No Begin the Hunt Cheez) ----------------Bountiful Seconds minor action
•    8d10+3d6+64 damage, reroll all 1’s


Eternal Seeker Standard Action – Hurricane of Blades (+40vs. AC with CA/+38 No Begin the Hunt Cheez)--------------From Action Pointing Last turn
•    8d10+3d6+64 damage, reroll all 1’s
•    8d10+3d6+64 damage, reroll all 1’s
•    8d10+3d6+64 damage, reroll all 1’s
•    8d10+3d6+64 damage, reroll all 1’s


Free Action – Regain Hurricane of Blades via Torc of Power Preservation+5


 Standard Action – Hurricane of Blades (+40 vs. AC with CA/+38 with no Begin the Hunt Cheez) -----Action Point Standard Action
•    8d10+3d6+64 damage, reroll all 1’s
•    8d10+3d6+64 damage, reroll all 1’s
•    8d10+3d6+64 damage, reroll all 1’s
•    8d10+3d6+64 damage, reroll all 1’s


 Move/Minor Action – Off-Hand Diversion (+40 vs. AC/+38 with No Begin the Hunt Cheez)
•    7d10+3d6+64 damage, reroll all 1’s


Hunters Quarry – 3d6


Stone Fist Flurry of Blows - 12



Total Damage: 139d10+60d6+1220 damage, reroll all 1’s (2,315 average damage)



Damage Bonuses:
+10 power (Belt of Titan Strength)
+9 (Strength)
+6 enhancement (+6 weapon)
+6 item (Iron Armbands of Power)
+3 feat (Weapon Focus)
+5 Called Shot
+1 Two-Weapon Fighting
+6 Master of the Hunt
+6 Power Attack


 Situational Damage Bonuses
+5 Headman’s Chop – when prone after Nonchalant Collapse
+6 Shifter’s Action
+2 Longtooth Shifting


To Hit Breakdown
+35 Base
+2 Begin the Hunt
+2 Bestial Accuracy
+2 CA (when prone)
+1 Prime Shot
-2 Power Attack
40

Notes:
If there is a discrepancy about the theoretical nature of Begin the Hunt and it’s practical application in a Nova  scenario then obviously the Hit bonus will go down by two points as will the damage potential with Hunters Quarry dependant variables.

I am leaving this up to you, my trusted confidants.


 Enjoy.


Let’s Kill.


 


you still have a minor action (due to Bountiful Seconds minor action) in the first turn... or more specifically, you don't need to use your standard action for longtooth shifting. AKA, you have a first round standard action to use still.

You may have another one from ring of free time (if you've reached a milestone). This (combined with reordering your action point usage) could give you a
Nonchalant Collapse and a standard action attack
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awesome... you are totally right... that helps to alleviate my concerns with begin the Hunt.  Now I can just use that action to legitimately Hunter's Quarry.

The Hit bonus drops by +2... but it's already nice so no worries.  Thanks!

In retrospect I can also keep the cheez variable of monsters popping in front of me for a Nova Scenario and use the Minor action after Ultimate Confrontation to theoretically bump the Nova.

I however will hold off on this.
Very interesting. It's nice to see a build showcasing Bloodfury Hunter. Props on that.

You could consider trading in some Strength (starting with a 16 pre-racials) in order to get some more overall stats, but that's not exactly a no-brainer, either, especially because the to-hit dips a little. That said, it does produce more overall damage when combined with Shifter's Action, Unleash the Beast (which unfortunately doesn't stack with Belt of Titan Strength - would be so awesome otherwise), and Master of the Hunt.
lol I seem to always forget the stinking power bonus.  Also my calculations are wearing two belts hehe.  i will fix immediately.  Thank you.  Bye Bye Baldric.
Ok I think it's right now.  This levels me out at the original 2200 before you intially set me straight.  I am intersted on hearing theories regarding more PO considering the To-Hit could feasibly drop.
Minor point: In your level 30 nova, it's Sapphire Scabbards, not Scarabs.
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Minor point: In your level 30 nova, it's Sapphire Scabbards, not Scarabs.



Heh... noted thanks, up a little late I guess.

LDB I took your advice and dropped my Strength and raised the Wisdom, obviously for damage output and it helped to bolster my Will a bit.  The Nova has broken 2300 again.

I don't have time this morning but I plan to calculate the Nova against a solo as illustrated above during the set up round, this will rasie it a bit more as well.

Peace.
Nice, nice. I like.

You incorporated the changes in the nova, but they're not in the character summary. That might be a little confusing for someone coming in out of the blue to read this thread, so hopefully you can update that when you have a little more time.
Given that you're trading damage for hit and vice versa, it might be interesting to compare the before and after numbers against, say, a level 30 block of tofu vs a level 34 block of tofu.

Also, I have some concerns as to its use from a practical standpoint.  I admit, I don't know the ins and outs of all fo the feats and powers you're using, so perhaps I'm missing something, but...

- It lets you shift 2 in the setup turn, and assumes that that will both put you adjacent to your enemy of choice and have you still be adjacent to that enemy of choice a round later.  For a practical optimization standpoint, this seems... impractical.  Mind you, if you have a leader who's adept at handing out movement, then your problems are solved, but....

- You're burning two action points to make this go - which (if I'm not missing something) means that you have to be having this encounter after a milestone (ring of free time requires this as well), and basically not burn action points at any other time, assuming you don't have an ally happy to hand you action points to spend.  At that point, from a practical optimize standpoint, you probably also ought to post his best no-action-point encounter nova, and possibly note modifications for when the worst fight of the day comes earlier in the day (and thus the second action point and ring of free time minor are not available).

- It seems a bit of a shame to burn two action points and only get one Martial Mastery power recovery - unless I'm misremembering and there's some sort of 1/enc limit on the feat?.
Given that you're trading damage for hit and vice versa, it might be interesting to compare the before and after numbers against, say, a level 30 block of tofu vs a level 34 block of tofu.



Oh, how quickly we forget.

- You're burning two action points to make this go - which (if I'm not missing something) means that you have to be having this encounter after a milestone



The Vistani feats grant a second AP after an extended rest, meaning he starts his day with two.


(ring of free time requires this as well)



Ring of free time only needs the milestone to get a free minor action every turn. Prior to a milestone it just gives one minor action. His nova only uses it for one, he could get more out of the build if he met the milestone clause.



At that point, from a practical optimize standpoint, you probably also ought to post his best no-action-point encounter nova,



he will. this is just a working draft.


- It seems a bit of a shame to burn two action points and only get one Martial Mastery power recovery - unless I'm misremembering and there's some sort of 1/enc limit on the feat?.


Agreed. I've been thinking he should use his ring of free time first round to use a prone attack that he can then get back via AP. helps address your "opponent moves on his turn" issue

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Given that you're trading damage for hit and vice versa, it might be interesting to compare the before and after numbers against, say, a level 30 block of tofu vs a level 34 block of tofu.



Oh, how quickly we forget.



I wasn't meaning to invoke any sort of a detailed breakdown.  I'm not asking for proof in numbers - I'm pointing out something from a practical optimization standpoint.  If you've built yourself out as a highly optimized ranger, and you're in a position where the best thing you have to blow your daily nova on is at your same level, then you're probably going to just roll over the encounters you face anyway.  Having encounter novas that will clear the board of lvl 30 monsters is great - cutting out a few of those guys certainly does simplify things.  On the other hand, your daily nova really ought to be used on bigger targets - and thus to-hit is perhaps more important than one might think at first.  Picking a couple of examples to look at (one at your level, one a few notches above) can give you enough of a decent sense of that to make good choices without having to pull out odd multi-number formulas to describe your combat performance.

Kratch, thank you for the clarifications.  Also, I realize this is just a working draft.  Indeed, I was offering suggestions to help work on it.  My point on the encoutner nova, to be more precise, was that DPR king encounter novas allow you to use an AP.  Practical Optimization, though, is generally going to care what you can do without one - particularly if you have ways (that you intend ot use from time to time) of spending more than one action point in an encounter.

One thing I noted looking over the build is that you have Weapon Expertise (Heavy Blades) and Heavy Blade Expertise. These are essentially the same feats I think you meant for one of them to be Weapon Focus (Heavy Blades) as you are currently missing Weapon Focus from the build write up.

Might I suggest Master at Arms over Heavy Blade Expertise? That slightly quicker drawing/stowing is probably a bit handier than +2 defenses vs. OA's.
Just wanted to let you know the build has been added to the Ranger Handbook's reference list. I had been in need of a representative for Bloodfury Hunter, so thanks.

One minor nitpick, though: your starting Dexterity should be 14, not 13. As such, your final Dexterity should be 18, not 17.
Just wanted to let you know the build has been added to the Ranger Handbook's reference list. I had been in need of a representative for Bloodfury Hunter, so thanks.

One minor nitpick, though: your starting Dexterity should be 14, not 13. As such, your final Dexterity should be 18, not 17.




Nice.  Thanks man.  Ya I know I need to go over this with a fine tooth, prob today and completely flesh it out.  Preciate the support.
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