An Essentials-Ready Semi-Leader/Controller/Striker-thing
After perusing the Essentials previews, I've noticed an interesting trend towards Melee Basic attacks. It's easy to see characters entering the board that are quite good at making them. As it is however, Melee Basic Attacks are kinda boring to waste a standard action on. This Leader is built to remedy that. The goal is to grant as many melee basic attacks per encounter as possible, through a variety of methods.
There are no significant weaknesses to the build that I'm able to determine except simply that damage is not a main focus of this build. You will not personally achieve high DPR with this build. However, with the amount of attacks per round, some great mobility for you and your party, and some ways to shut down enemies, you'll find this to be a powerful leader overall. This build is a good example of a different approach to a rather classic warlock, while still leveraging all the benefits of its warlord side. While not a direct replacement for a good leader, it does do some things a good leader should, and then some: Grant Attacks. Heal. Frustrate Enemies. Boost Initiative.
The core of the build is spun off of the Warlock's Curse, and treating it as not just a damage component, but as a leader element, and employ a handful of feats to make it into a debuff that stands on its own. The function of the build is to gain the effect of your Student of Caiphon lvl 16 pp feature (Caiphon's Intercession) to generate attacks instead of your typical pact boon. This build really does an effective job of melding Warlord and Warlock, keeping attacks rolling and generating melee basics throughout combat. Though typically you'll use your standard action on your high-damage Eldritch Blast, you'll still grant melee basics when any of the following occur:
-You use Direct the Strike.
-Your cursed enemy drops to 0.
-Your cursed enemy is bloodied.
-You spend an action point.
Assuming you can get the items you need, the build can get a paragon tier teleport move speed that nearly meets it's run speed. As well. Finally, this build really does have decent warlock-level damage capacity, though perhaps not quite as much as a warlock focused solely on damage.
The build's defenses may appear on the weak side, but with the right gear and proper application of powers, the little bonuses really start stacking. Any seasoned warlock could probably explain this better, but your curse adds a good amount to defenses. Also, once the CB updates the implement/defense feats, they will see immediate application.
-2 to attacks vs. allies.
+2 to all defenses (Warding Curse)
+2 to all defenses (Armor of Dark Majesty)
+1 to all defenses (Warlock's Braces)
Concealment (Shadow Walk)
====== Created Using Wizards of the Coast D&D Character Builder ======
Starlight Captain, level 30
Tiefling, Warlock|Warlord, Student of Caiphon, Sage of Ages
Eldritch Pact (Hybrid): Fey Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Reflex
Warlord Leadership: Combat Leader (Hybrid)
Eldritch Blast: Eldritch Blast Charisma
Hybrid Warlord: Hybrid Warlord Fortitude
Hybrid Talent: Prime Shot
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Implement Proficiency: Arcane Implement Proficiency (Dagger)
Twofold Pact: Star Pact
FINAL ABILITY SCORES
Str 10, Con 14, Dex 14, Int 26, Wis 12, Cha 26.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16.
AC: 44 Fort: 37 Reflex: 44 Will: 44
HP: 171 Surges: 8 Surge Value: 42
Endurance +22, Arcana +34, Intimidate +34
Acrobatics +17, Bluff +31, Diplomacy +23, Dungeoneering +22, Heal +16, History +29, Insight +16, Nature +22, Perception +16, Religion +29, Stealth +19, Streetwise +23, Thievery +17, Athletics +15
Level 1: Hybrid Talent
Level 2: Versatile Expertise
Level 4: Arcane Implement Proficiency
Level 6: Bloodied Boon
Level 8: Superior Implement Training (Accurate dagger)
Level 10: Improved Defenses
Level 11: Twofold Pact
Level 12: Combat Commander
Level 14: Silvery Glow
Level 16: Acolyte of the Veil
Level 18: Nightmare Master
Level 20: Cursed Shadow
Level 21: Enabling Shot
Level 22: Cursed Spells
Level 24: Called Shot
Level 26: Protective Hex
Level 28: Warding Curse
Level 30: Student of the Athanaeum
Hybrid at-will 1: Eldritch Blast
Hybrid at-will 1: Direct the Strike
Hybrid encounter 1: Vengeance is Mine
Hybrid daily 1: Star Shackles
Hybrid utility 2: Caiphon's Leap
Hybrid encounter 3: Delban's Deadly Attention
Hybrid daily 5: Scent of Victory
Hybrid utility 6: Reorient the Axis
Hybrid encounter 7: Sign of Ill Omen
Hybrid daily 9: Warlord's Recovery
Hybrid utility 10: Ethereal Sidestep
Hybrid encounter 13: Blade Burst Trap (replaces Delban's Deadly Attention)
Hybrid daily 15: Far Realm Glimpse (replaces Star Shackles)
Hybrid utility 16: Forbidden Ground
Hybrid encounter 17: Strand of Fate (replaces Sign of Ill Omen)
Hybrid daily 19: Exhorted Counterattack (replaces Scent of Victory)
Hybrid utility 22: Avenge Me
Hybrid encounter 23: We Will Not Fail (replaces Vengeance is Mine)
Hybrid daily 25: Ring of Torment (replaces Far Realm Glimpse)
Hybrid encounter 27: Curse of the Fey King (replaces Strand of Fate)
Hybrid daily 29: Break it Up (replaces Warlord's Recovery)
Adventurer's Kit, Radiant Accurate dagger +6, Backlash Tattoo (heroic tier), Warlock's Bracers (paragon tier), Mantle of the Golden General +6, Golden Crown of Battle Command (paragon tier), Ring of the Radiant Storm (paragon tier), Ring of Retreat (paragon tier), Starleather Armor of Dark Majesty +6, Siberys Shard of Radiance (epic tier), Rhythm Blade Accurate dagger +1, Gloves of the Healer (epic tier), Cincture of Vivacity (paragon tier), Eladrin Boots (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======